<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Multithreading on kenji.blog</title><link>http://kenji.blog/zh-cn/tags/multithreading/</link><description>Recent content in Multithreading on kenji.blog</description><generator>Hugo -- gohugo.io</generator><language>zh-cn</language><copyright>kenjinote</copyright><lastBuildDate>Sat, 12 Sep 2026 08:00:00 +0900</lastBuildDate><atom:link href="http://kenji.blog/zh-cn/tags/multithreading/index.xml" rel="self" type="application/rss+xml"/><item><title>C++多线程编程入门与异步处理（std::async）</title><link>http://kenji.blog/zh-cn/p/cpp-multithreading-and-async-guide/</link><pubDate>Sat, 12 Sep 2026 08:00:00 +0900</pubDate><guid>http://kenji.blog/zh-cn/p/cpp-multithreading-and-async-guide/</guid><description>&lt;img src="http://kenji.blog/p/cpp-multithreading-and-async-guide/img/eyecatch.jpg" alt="Featured image of post C++多线程编程入门与异步处理（std::async）" />&lt;p>在现代软件开发中，为了最大限度地发挥多核CPU的性能，多线程编程是不可或缺的。C++从C++11开始引入了多线程和异步处理的API（&lt;code>&amp;lt;thread&amp;gt;&lt;/code>, &lt;code>&amp;lt;mutex&amp;gt;&lt;/code>, &lt;code>&amp;lt;condition_variable&amp;gt;&lt;/code>, &lt;code>&amp;lt;future&amp;gt;&lt;/code>）作为标准库，使得开发者无需编写依赖于平台的代码（如POSIX线程或Windows API），即可实现可移植且安全的并发处理。此外，随着C++14、C++17和C++20的不断版本升级，还添加了如 &lt;code>std::scoped_lock&lt;/code> 和 &lt;code>std::jthread&lt;/code> 等更安全、更高级的功能。&lt;/p>
&lt;p>本文将从C++多线程编程的基础开始，到防止数据竞争的同步机制，再到现代的异步处理（&lt;code>std::async&lt;/code>）以及线程池的概念，结合详细的代码示例进行全面彻底的讲解。&lt;/p>
&lt;hr>
&lt;h2 id="1-并发处理的基础与阿姆达尔定律">1. 并发处理的基础与阿姆达尔定律
&lt;/h2>&lt;p>多线程化的最大目的是“提升性能”，但这并不意味着可以将整个程序都并行化。这里非常重要的一点就是&lt;strong>阿姆达尔定律 (Amdahl&amp;rsquo;s Law)&lt;/strong>。&lt;/p>
&lt;p>阿姆达尔定律是一个预测模型，用于预测在将程序的一部分进行并行化和加速后，整个系统的性能能提升多少。&lt;/p>
$$ S(N) = \frac{1}{(1 - P) + \frac{P}{N}} $$
&lt;ul>
&lt;li>$S(N)$ : 理论上的最大加速比&lt;/li>
&lt;li>$P$ : 整个程序中可以被并行化的部分所占的比例 (0 ≤ $P$ ≤ 1)&lt;/li>
&lt;li>$N$ : 处理器（线程）的数量&lt;/li>
&lt;/ul>
&lt;p>这个公式揭示了一个重要的事实：“无论增加多少个处理器 $N$，无法并行化的串行部分 $(1 - P)$ 终将成为瓶颈，加速比是存在上限的”。例如，即使程序中有 $90\%$ 可以并行化（$P = 0.9$），只要剩下的 $10\%$ 是串行处理的，那么即使使用无数个处理器，最多也只能加速 $10$ 倍（$S(\infty) = 1 / 0.1$）。&lt;/p>
&lt;p>因此，在使用C++进行多线程编程时，不仅需要增加线程，还需要一种&lt;strong>尽量减少串行处理部分（如锁竞争和同步开销等）的设计&lt;/strong>。&lt;/p>
&lt;hr>
&lt;h2 id="2-线程的基础stdthread-与-stdjthread-c20">2. 线程的基础：&lt;code>std::thread&lt;/code> 与 &lt;code>std::jthread&lt;/code> (C++20)
&lt;/h2>&lt;h3 id="传统的-stdthread-c11">传统的 &lt;code>std::thread&lt;/code> (C++11)
&lt;/h3>&lt;p>C++11引入的 &lt;code>std::thread&lt;/code> 是最基本的类，用于在新线程中执行函数或Lambda表达式。&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;iostream&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;thread&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">void&lt;/span> &lt;span class="nf">workerFunction&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="kt">int&lt;/span> &lt;span class="n">id&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Worker &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">id&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34; is running on thread &amp;#34;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">this_thread&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">get_id&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">int&lt;/span> &lt;span class="nf">main&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Main thread id: &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">this_thread&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">get_id&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 创建并开始执行线程
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="kr">thread&lt;/span> &lt;span class="n">t1&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">workerFunction&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">1&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 使用Lambda表达式创建线程
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="kr">thread&lt;/span> &lt;span class="n">t2&lt;/span>&lt;span class="p">([](&lt;/span>&lt;span class="kt">int&lt;/span> &lt;span class="n">id&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Lambda Worker &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">id&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34; is running.&amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">},&lt;/span> &lt;span class="mi">2&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 等待线程结束（join）
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">t1&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">join&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">t2&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">join&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;All threads completed.&amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>&lt;code>std::thread&lt;/code> 需要注意的是：&lt;strong>在被销毁之前，必须调用 &lt;code>join()&lt;/code> 或 &lt;code>detach()&lt;/code>&lt;/strong>。如果两者都没有被调用，而触发了 &lt;code>std::thread&lt;/code> 的析构函数，则会调用 &lt;code>std::terminate()&lt;/code> 导致程序崩溃。为了确保异常安全性，我们以前需要自己编写使用了RAII模式的包装类。&lt;/p>
&lt;h3 id="现代的-stdjthread-c20">现代的 &lt;code>std::jthread&lt;/code> (C++20)
&lt;/h3>&lt;p>在C++20中，引入了解决这些缺点的 &lt;code>std::jthread&lt;/code> (joining thread)。&lt;code>std::jthread&lt;/code> 会在析构函数中自动调用 &lt;code>join()&lt;/code>，因此即使发生异常，也能安全地等待线程结束。此外，它还具备通过 &lt;code>std::stop_token&lt;/code> 协作取消线程的功能。&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;iostream&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;thread&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;chrono&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">int&lt;/span> &lt;span class="nf">main&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// C++20: std::jthread
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="c1">// 通过将 std::stop_token 作为第一个参数接收，可以检测到取消请求
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">jthread&lt;/span> &lt;span class="n">jt&lt;/span>&lt;span class="p">([](&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">stop_token&lt;/span> &lt;span class="n">stoken&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">while&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="o">!&lt;/span>&lt;span class="n">stoken&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">stop_requested&lt;/span>&lt;span class="p">())&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Working...&amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">this_thread&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">sleep_for&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">chrono&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">milliseconds&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">500&lt;/span>&lt;span class="p">));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Stop requested. Exiting thread.&amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">});&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">this_thread&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">sleep_for&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">chrono&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">seconds&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">2&lt;/span>&lt;span class="p">));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 明确发出取消请求
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">jt&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">request_stop&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 由于 jthread 的析构函数会自动 join，因此不需要手动调用 join()
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">return&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;hr>
&lt;h2 id="3-避免数据竞争与同步互斥锁与锁定">3. 避免数据竞争与同步：互斥锁与锁定
&lt;/h2>&lt;p>当多个线程同时访问同一个内存区域（如变量），并且至少有一个线程进行写入操作时，就会发生&lt;strong>数据竞争 (Data Race)&lt;/strong>。在C++标准中，数据竞争会导致未定义行为 (Undefined Behavior)。为了防止这种情况，必须使用 &lt;code>std::mutex&lt;/code> 进行互斥控制。&lt;/p>
&lt;h3 id="stdmutex-与-stdlock_guard">&lt;code>std::mutex&lt;/code> 与 &lt;code>std::lock_guard&lt;/code>
&lt;/h3>&lt;p>不建议手动调用原生的 &lt;code>std::mutex::lock()&lt;/code> 和 &lt;code>unlock()&lt;/code>，因为在发生异常时可能无法调用 &lt;code>unlock()&lt;/code>，从而带来死锁的风险。在C++中，我们使用基于RAII模式的 &lt;code>std::lock_guard&lt;/code> (C++11) 或 &lt;code>std::scoped_lock&lt;/code> (C++17)。&lt;/p>
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&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;iostream&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;vector&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;thread&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;mutex&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">mutex&lt;/span> &lt;span class="n">g_mutex&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">int&lt;/span> &lt;span class="n">g_counter&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">void&lt;/span> &lt;span class="nf">incrementCounter&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="kt">int&lt;/span> &lt;span class="n">iterations&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">for&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="kt">int&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">&amp;lt;&lt;/span> &lt;span class="n">iterations&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="o">++&lt;/span>&lt;span class="n">i&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 在离开作用域时会自动 unlock
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">lock_guard&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">mutex&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">lock&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">g_mutex&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">++&lt;/span>&lt;span class="n">g_counter&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">int&lt;/span> &lt;span class="nf">main&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">vector&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="kr">thread&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">threads&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">for&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="kt">int&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">&amp;lt;&lt;/span> &lt;span class="mi">10&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="o">++&lt;/span>&lt;span class="n">i&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">threads&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">emplace_back&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">incrementCounter&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">10000&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">for&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="k">auto&lt;/span>&lt;span class="o">&amp;amp;&lt;/span> &lt;span class="nl">t&lt;/span> &lt;span class="p">:&lt;/span> &lt;span class="n">threads&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">t&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">join&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Final counter value: &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">g_counter&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 结果会如期达到 100000
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">return&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;h3 id="stdunique_lock">&lt;code>std::unique_lock&lt;/code>
&lt;/h3>&lt;p>&lt;code>std::lock_guard&lt;/code> 是简单的基于作用域的锁，但如果需要更灵活的控制（如延迟锁定、带时间限制的锁定、中途解锁等），则应使用 &lt;code>std::unique_lock&lt;/code>。在接下来要讲解的 &lt;code>std::condition_variable&lt;/code> 中，&lt;code>std::unique_lock&lt;/code> 是必不可少的。&lt;/p>
&lt;hr>
&lt;h2 id="4-线程间通信stdcondition_variable">4. 线程间通信：&lt;code>std::condition_variable&lt;/code>
&lt;/h2>&lt;p>如果需要实现“生产者-消费者模式 (Producer-Consumer Pattern)”等机制，即一个线程等待某个特定条件满足，而另一个线程在条件满足时发送通知，就可以使用 &lt;code>std::condition_variable&lt;/code>。&lt;/p>
&lt;div class="highlight">&lt;div class="chroma">
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&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;iostream&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;thread&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;mutex&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;condition_variable&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;queue&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">mutex&lt;/span> &lt;span class="n">g_mtx&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">condition_variable&lt;/span> &lt;span class="n">g_cv&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">queue&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="kt">int&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">g_dataQueue&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">bool&lt;/span> &lt;span class="n">g_isFinished&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="nb">false&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">void&lt;/span> &lt;span class="nf">producer&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">for&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="kt">int&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">1&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">&amp;lt;=&lt;/span> &lt;span class="mi">5&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="o">++&lt;/span>&lt;span class="n">i&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">this_thread&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">sleep_for&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">chrono&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">milliseconds&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">200&lt;/span>&lt;span class="p">));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">lock_guard&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">mutex&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">lock&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">g_mtx&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">g_dataQueue&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">push&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">i&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Produced: &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">g_cv&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">notify_one&lt;/span>&lt;span class="p">();&lt;/span> &lt;span class="c1">// 通知消费者
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">lock_guard&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">mutex&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">lock&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">g_mtx&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">g_isFinished&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="nb">true&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">g_cv&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">notify_one&lt;/span>&lt;span class="p">();&lt;/span> &lt;span class="c1">// 通知结束
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">void&lt;/span> &lt;span class="nf">consumer&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">while&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="nb">true&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">unique_lock&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">mutex&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">lock&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">g_mtx&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 等待条件满足（队列非空，或已设置结束标志）
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="c1">// 为防止虚假唤醒 (Spurious Wakeup)，使用 Lambda 表达式指定条件
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">g_cv&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">wait&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">lock&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="p">[]{&lt;/span> &lt;span class="k">return&lt;/span> &lt;span class="o">!&lt;/span>&lt;span class="n">g_dataQueue&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">empty&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="o">||&lt;/span> &lt;span class="n">g_isFinished&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="p">});&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">while&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="o">!&lt;/span>&lt;span class="n">g_dataQueue&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">empty&lt;/span>&lt;span class="p">())&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">int&lt;/span> &lt;span class="n">val&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">g_dataQueue&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">front&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">g_dataQueue&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">pop&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 解锁以执行耗时操作（这里仅作为输出）
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">lock&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">unlock&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Consumed: &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">val&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">lock&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">lock&lt;/span>&lt;span class="p">();&lt;/span> &lt;span class="c1">// 再次获取锁
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">g_isFinished&lt;/span> &lt;span class="o">&amp;amp;&amp;amp;&lt;/span> &lt;span class="n">g_dataQueue&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">empty&lt;/span>&lt;span class="p">())&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">break&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">int&lt;/span> &lt;span class="nf">main&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="kr">thread&lt;/span> &lt;span class="n">t1&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">producer&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="kr">thread&lt;/span> &lt;span class="n">t2&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">consumer&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">t1&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">join&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">t2&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">join&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>在这个例子中，&lt;code>std::condition_variable::wait&lt;/code> 会让线程进入休眠状态直到条件满足，从而避免了CPU资源的无效消耗（忙等待）。&lt;/p>
&lt;hr>
&lt;h2 id="5-高度抽象的异步处理stdfuture-stdpromise-stdasync">5. 高度抽象的异步处理：&lt;code>std::future&lt;/code>, &lt;code>std::promise&lt;/code>, &lt;code>std::async&lt;/code>
&lt;/h2>&lt;p>到目前为止介绍的 &lt;code>std::thread&lt;/code> 和 &lt;code>std::mutex&lt;/code> 虽然功能强大，但它们实际上只是将OS的底层线程机制直接搬到了C++中。在处理获取结果或传播异常时，代码往往会变得十分繁琐。如果想要实现带有返回值的并发处理，或者更高级别的异步处理，可以使用 &lt;code>&amp;lt;future&amp;gt;&lt;/code> 头文件中的功能。&lt;/p>
&lt;h3 id="stdpromise-与-stdfuture">&lt;code>std::promise&lt;/code> 与 &lt;code>std::future&lt;/code>
&lt;/h3>&lt;p>&lt;code>std::promise&lt;/code> 代表“设置”结果的一方，而 &lt;code>std::future&lt;/code> 代表“接收”结果的一方。它们在线程之间充当传递结果或异常的安全通道。&lt;/p>
&lt;h3 id="使用-stdasync-进行基于任务的并发处理">使用 &lt;code>std::async&lt;/code> 进行基于任务的并发处理
&lt;/h3>&lt;p>在C++中，执行异步任务最推荐的方法是使用 &lt;code>std::async&lt;/code>。&lt;code>std::async&lt;/code> 会异步执行任务，并返回一个用于获取该结果的 &lt;code>std::future&lt;/code>。&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;iostream&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;future&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;chrono&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">int&lt;/span> &lt;span class="nf">complexCalculation&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="kt">int&lt;/span> &lt;span class="n">x&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Calculation started on thread: &amp;#34;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">this_thread&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">get_id&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">this_thread&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">sleep_for&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">chrono&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">seconds&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">2&lt;/span>&lt;span class="p">));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">x&lt;/span> &lt;span class="o">&amp;lt;&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">throw&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">invalid_argument&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">&amp;#34;x must be positive&amp;#34;&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="n">x&lt;/span> &lt;span class="o">*&lt;/span> &lt;span class="mi">42&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">int&lt;/span> &lt;span class="nf">main&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Main thread id: &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">this_thread&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">get_id&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 指定 std::launch::async 强制在另一个线程中执行
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">future&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="kt">int&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">resultFuture&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">async&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">launch&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">async&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">complexCalculation&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">10&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Main thread is doing other work...&amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">try&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 调用 get() 时，会阻塞当前线程直到计算完成
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="kt">int&lt;/span> &lt;span class="n">result&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">resultFuture&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">get&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Result: &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">result&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span> &lt;span class="k">catch&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="k">const&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">exception&lt;/span>&lt;span class="o">&amp;amp;&lt;/span> &lt;span class="n">e&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cerr&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Exception caught: &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">e&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">what&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>&lt;code>std::async&lt;/code> 的行为可以通过以下时序图来表示。&lt;/p>
&lt;div class="mermaid">sequenceDiagram
participant Main as "主线程"
participant Async as "std::async 工作线程"
Main->>Async: "std::async(std::launch::async, ...)"
activate Async
Note over Main: "执行其他工作..."
Main->>Async: "future.get() (阻塞直到准备就绪)"
Note right of Async: "计算中..."
Async-->>Main: "返回结果或抛出异常"
deactivate Async&lt;/div>
&lt;p>&lt;code>std::async&lt;/code> 的第一个参数是启动策略 (Launch Policy)，有两种类型：&lt;/p>
&lt;ul>
&lt;li>&lt;code>std::launch::async&lt;/code>: 强制创建新线程（或从线程池中分配）并异步执行。&lt;/li>
&lt;li>&lt;code>std::launch::deferred&lt;/code>: 延迟求值。在调用 &lt;code>future.get()&lt;/code> 或 &lt;code>future.wait()&lt;/code> 时，在调用方线程中同步执行。&lt;/li>
&lt;/ul>
&lt;p>如果是默认情况（未指定），则由具体实现决定，系统会根据负载情况选择其中之一。如果想要确保异步执行，请明确指定 &lt;code>std::launch::async&lt;/code>。&lt;/p>
&lt;hr>
&lt;h2 id="6-线程池thread-pool的概念">6. 线程池（Thread Pool）的概念
&lt;/h2>&lt;p>如果每次都调用 &lt;code>std::async&lt;/code>，或在循环中每次都创建和销毁 &lt;code>std::thread&lt;/code>，那么线程的上下文切换和OS资源分配带来的开销将变得不可忽视。特别是在处理大量小任务（Fine-grained tasks）时，使用线程池 (Thread Pool) 是必不可少的。&lt;/p>
&lt;p>线程池是一种架构，在应用程序启动时预先创建一定数量的工作线程（Worker），将任务存入队列 (Queue) 中，然后由空闲的工作线程依次取出任务并处理。&lt;/p>
&lt;div class="mermaid">graph TD
Client["客户端 / 主线程"] -->|推送任务| Queue["任务队列"]
Queue -->|弹出任务| W1["工作线程 1"]
Queue -->|弹出任务| W2["工作线程 2"]
Queue -->|弹出任务| W3["工作线程 N"]
W1 --> Exec["执行并返回 Future"]
W2 --> Exec
W3 --> Exec&lt;/div>
&lt;p>尽管C++标准库（截至C++23）中尚不存在标准的线程池类，但通过组合 &lt;code>std::thread&lt;/code>, &lt;code>std::mutex&lt;/code>, &lt;code>std::condition_variable&lt;/code>, &lt;code>std::function&lt;/code>, &lt;code>std::packaged_task&lt;/code>，可以用几十行代码实现一个高效的线程池。在实际应用中，通常也会使用 &lt;code>Boost.Asio&lt;/code> 的异步I/O或第三方库。&lt;/p>
&lt;hr>
&lt;h2 id="7-关于性能与可扩展性的思考">7. 关于性能与可扩展性的思考
&lt;/h2>&lt;p>为了在多线程编程中发挥出最高性能，不仅要关注代码的并行化，还必须注意硬件架构。&lt;/p>
&lt;ul>
&lt;li>&lt;strong>伪共享 (False Sharing):&lt;/strong>
即使多个线程分别更新不同的变量，如果这些变量被分配在CPU的同一个缓存行（通常为64字节）中，也会为了维持缓存一致性而产生无谓的内存同步，导致性能急剧下降。为了防止这种情况，需要使用 &lt;code>alignas&lt;/code> 说明符将变量对齐到缓存行的边界。&lt;/li>
&lt;li>&lt;strong>无锁 (Lock-Free) 与 &lt;code>std::atomic&lt;/code>:&lt;/strong>
为了避免互斥锁锁定/解锁的开销，可以考虑引入使用 &lt;code>&amp;lt;atomic&amp;gt;&lt;/code> 的原子操作（如Compare-And-Swap等）以及无锁数据结构。但是，这需要对内存序 (&lt;code>std::memory_order&lt;/code>) 有着正确的理解，且实现难度非常高，通常只有在经过谨慎的性能测试并判断确有必要时才应引入。&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2 id="8-总结">8. 总结
&lt;/h2>&lt;p>本文从基础到最新的C++20功能，对C++中的多线程与异步编程进行了讲解。重点如下：&lt;/p>
&lt;ol>
&lt;li>&lt;strong>基本上使用 &lt;code>std::async&lt;/code>:&lt;/strong> 对于单次的异步任务或需要返回结果的并发处理，使用 &lt;code>std::async&lt;/code> 和 &lt;code>std::future&lt;/code> 比手动管理线程更安全。&lt;/li>
&lt;li>&lt;strong>使用 &lt;code>std::jthread&lt;/code> 进行线程管理:&lt;/strong> 对于长期在后台运行的线程，应使用C++20的 &lt;code>std::jthread&lt;/code>，以保证安全的终止处理。&lt;/li>
&lt;li>&lt;strong>利用RAII进行同步:&lt;/strong> 为了防止数据竞争，在使用互斥锁时必须始终通过 &lt;code>std::lock_guard&lt;/code> 或 &lt;code>std::unique_lock&lt;/code> 来进行。&lt;/li>
&lt;li>&lt;strong>注意开销:&lt;/strong> 避免过度创建线程，并根据需要引入线程池架构。&lt;/li>
&lt;/ol>
&lt;p>并发处理相关的Bug（如死锁、数据竞争）重现率低，属于最难调试的一类。我们应该时刻保持线程安全的意识，选择合适的标准库工具，从而利用现代C++开发出健壮且高速的系统。&lt;/p></description></item></channel></rss>