<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Wasm on kenji.blog</title><link>http://kenji.blog/pt/tags/wasm/</link><description>Recent content in Wasm on kenji.blog</description><generator>Hugo -- gohugo.io</generator><language>pt</language><copyright>kenjinote</copyright><lastBuildDate>Sat, 12 Sep 2026 10:00:00 +0900</lastBuildDate><atom:link href="http://kenji.blog/pt/tags/wasm/index.xml" rel="self" type="application/rss+xml"/><item><title>WebAssembly (Wasm) a partir de C++ e Rust para executar no navegador</title><link>http://kenji.blog/pt/p/webassembly-wasm-from-cpp-and-rust/</link><pubDate>Sat, 12 Sep 2026 10:00:00 +0900</pubDate><guid>http://kenji.blog/pt/p/webassembly-wasm-from-cpp-and-rust/</guid><description>&lt;img src="http://kenji.blog/p/webassembly-wasm-from-cpp-and-rust/img/eyecatch.jpg" alt="Featured image of post WebAssembly (Wasm) a partir de C++ e Rust para executar no navegador" />&lt;h2 id="1-introdução">1. Introdução
&lt;/h2>&lt;p>No desenvolvimento Web moderno, o JavaScript (e TypeScript) há muito estabeleceu sua posição como a única linguagem de programação executada no navegador. No entanto, nos últimos anos, houve uma demanda crescente por cálculos mais avançados no navegador, como processamento de imagem, codificação de vídeo, jogos 3D e simulações físicas sendo executados apenas no navegador. É aí que entra o &lt;strong>WebAssembly (comumente conhecido como Wasm)&lt;/strong>.&lt;/p>
&lt;p>Neste artigo, começando com os fundamentos do WebAssembly, explicaremos a estrutura interna e os procedimentos detalhados para gerar Wasm a partir de duas poderosas linguagens de programação de sistemas: C++ (usando Emscripten) e Rust (usando &lt;code>wasm-pack&lt;/code>), e integrá-lo ao ambiente JavaScript. Além disso, nos aprofundaremos no gerenciamento de limites de memória, como passar dados complexos como strings e arrays, sobrecarga de desempenho e o formato binário Wasm (&lt;code>.wasm&lt;/code>).&lt;/p>
&lt;h2 id="2-visão-geral-e-arquitetura-do-webassembly-wasm">2. Visão Geral e Arquitetura do WebAssembly (Wasm)
&lt;/h2>&lt;p>O WebAssembly é um formato de instrução binária para uma máquina virtual baseada em pilha. Ele foi projetado como um &amp;ldquo;alvo de compilação portátil&amp;rdquo; que pode ser compilado a partir de linguagens como C/C++, Rust, Go, Zig, etc., e tem como objetivo ser executado em velocidades quase nativas em navegadores da Web.&lt;/p>
&lt;p>A figura abaixo mostra o fluxo geral da cadeia de ferramentas desde a geração do WebAssembly a partir de C++ e Rust até sua execução no navegador.&lt;/p>
&lt;div class="mermaid">graph TD
A["Código Fonte C++ (.cpp)"] --> B["Emscripten (clang/LLVM)"]
B --> C["Saída .wasm"]
B --> D["Saída Glue JS"]
E["Código Fonte Rust (.rs)"] --> F["cargo / rustc / LLVM"]
F --> G["wasm-bindgen / wasm-pack"]
G --> H["Saída .wasm"]
G --> I["Saída Wrappers JS"]
C --> J["Navegador (V8 / SpiderMonkey / JavaScriptCore)"]
D --> J
H --> J
I --> J&lt;/div>
&lt;p>Wasm não é um substituto para o JavaScript. Ele foi projetado para trabalhar junto com o JavaScript, aproveitando os pontos fortes de ambos, transferindo tarefas de computação pesada para o Wasm.&lt;/p>
&lt;h2 id="3-desafio-matemático-cálculo-do-conjunto-de-mandelbrot">3. Desafio Matemático: Cálculo do Conjunto de Mandelbrot
&lt;/h2>&lt;p>Neste artigo, usaremos o algoritmo de renderização do &amp;ldquo;Conjunto de Mandelbrot&amp;rdquo;, que impõe uma carga pesada na CPU, e o implementaremos em C++ e Rust.&lt;/p>
&lt;p>O conjunto de Mandelbrot é definido pela seguinte relação de recorrência complexa:&lt;/p>
$$ z_{n+1} = z_n^2 + c $$
&lt;p>Aqui, $z$ e $c$ são números complexos, e o cálculo começa com $z_0 = 0$. O conjunto de Mandelbrot é o conjunto de números complexos $c$ para os quais o valor absoluto de $z_n$ não diverge quando o cálculo é repetido infinitamente. Geralmente, ao calcular em um computador, considera-se que divergirá nas seguintes condições:&lt;/p>
$$ |z_n| > 2 $$
&lt;p>Ou seja, para as partes real $x$ e imaginária $y$, é determinado se a seguinte condição é atendida até um número máximo de loops (por exemplo, $N = 1000$):&lt;/p>
$$ x^2 + y^2 > 4 $$
&lt;h2 id="4-abordagem-com-c-e-emscripten">4. Abordagem com C++ e Emscripten
&lt;/h2>&lt;p>O Emscripten é uma cadeia de ferramentas de compilação baseada em LLVM e o padrão de fato para compilar código C/C++ em WebAssembly. Ele fornece um ambiente de execução poderoso que emula chamadas do sistema POSIX com APIs de navegador (Web APIs).&lt;/p>
&lt;h3 id="código-de-implementação-c">Código de Implementação C++
&lt;/h3>&lt;p>O seguinte código C++ calcula o conjunto de Mandelbrot para uma largura e altura especificadas e armazena o resultado (a contagem de iteração para cada pixel) em um array unidimensional.&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;emscripten/emscripten.h&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;vector&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">// Especifica a ligação C para que possa ser chamado a partir do JavaScript
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="k">extern&lt;/span> &lt;span class="s">&amp;#34;C&amp;#34;&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Retorna um ponteiro para o buffer armazenando o resultado do cálculo
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">EMSCRIPTEN_KEEPALIVE&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">int&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="nf">compute_mandelbrot&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="kt">int&lt;/span> &lt;span class="n">width&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="kt">int&lt;/span> &lt;span class="n">height&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="kt">int&lt;/span> &lt;span class="n">max_iter&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Aloca o buffer como uma variável estática (para simplificação)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">static&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">vector&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="kt">int&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">buffer&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">buffer&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">resize&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">width&lt;/span> &lt;span class="o">*&lt;/span> &lt;span class="n">height&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">for&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="kt">int&lt;/span> &lt;span class="n">row&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="n">row&lt;/span> &lt;span class="o">&amp;lt;&lt;/span> &lt;span class="n">height&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="o">++&lt;/span>&lt;span class="n">row&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">for&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="kt">int&lt;/span> &lt;span class="n">col&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="n">col&lt;/span> &lt;span class="o">&amp;lt;&lt;/span> &lt;span class="n">width&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="o">++&lt;/span>&lt;span class="n">col&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">double&lt;/span> &lt;span class="n">c_re&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">col&lt;/span> &lt;span class="o">-&lt;/span> &lt;span class="n">width&lt;/span> &lt;span class="o">/&lt;/span> &lt;span class="mf">2.0&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">*&lt;/span> &lt;span class="mf">4.0&lt;/span> &lt;span class="o">/&lt;/span> &lt;span class="n">width&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">double&lt;/span> &lt;span class="n">c_im&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">row&lt;/span> &lt;span class="o">-&lt;/span> &lt;span class="n">height&lt;/span> &lt;span class="o">/&lt;/span> &lt;span class="mf">2.0&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">*&lt;/span> &lt;span class="mf">4.0&lt;/span> &lt;span class="o">/&lt;/span> &lt;span class="n">width&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">double&lt;/span> &lt;span class="n">x&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">y&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">int&lt;/span> &lt;span class="n">iteration&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">while&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">x&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="n">x&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="n">y&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="n">y&lt;/span> &lt;span class="o">&amp;lt;=&lt;/span> &lt;span class="mi">4&lt;/span> &lt;span class="o">&amp;amp;&amp;amp;&lt;/span> &lt;span class="n">iteration&lt;/span> &lt;span class="o">&amp;lt;&lt;/span> &lt;span class="n">max_iter&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">double&lt;/span> &lt;span class="n">x_new&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">x&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="n">x&lt;/span> &lt;span class="o">-&lt;/span> &lt;span class="n">y&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="n">y&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="n">c_re&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">y&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">2&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="n">x&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="n">y&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="n">c_im&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">x&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">x_new&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">iteration&lt;/span>&lt;span class="o">++&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">buffer&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="n">row&lt;/span> &lt;span class="o">*&lt;/span> &lt;span class="n">width&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="n">col&lt;/span>&lt;span class="p">]&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">iteration&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="n">buffer&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">data&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Função para liberar a memória (se necessário)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">EMSCRIPTEN_KEEPALIVE&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">void&lt;/span> &lt;span class="nf">free_buffer&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// ...
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;h3 id="compilação-e-chamada-a-partir-do-javascript">Compilação e Chamada a partir do JavaScript
&lt;/h3>&lt;p>Vamos compilar este código usando o Emscripten.&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-bash" data-lang="bash">&lt;span class="line">&lt;span class="cl">emcc mandelbrot.cpp -O3 -s &lt;span class="nv">WASM&lt;/span>&lt;span class="o">=&lt;/span>&lt;span class="m">1&lt;/span> -s &lt;span class="nv">EXPORTED_FUNCTIONS&lt;/span>&lt;span class="o">=&lt;/span>&lt;span class="s2">&amp;#34;[&amp;#39;_compute_mandelbrot&amp;#39;, &amp;#39;_malloc&amp;#39;, &amp;#39;_free&amp;#39;]&amp;#34;&lt;/span> -s &lt;span class="nv">EXPORTED_RUNTIME_METHODS&lt;/span>&lt;span class="o">=&lt;/span>&lt;span class="s2">&amp;#34;[&amp;#39;ccall&amp;#39;, &amp;#39;cwrap&amp;#39;]&amp;#34;&lt;/span> -o mandelbrot.js
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>No lado do JavaScript, nós carregamos o código glue gerado pelo Emscripten (&lt;code>mandelbrot.js&lt;/code>) e o chamamos usando a API do WebAssembly da seguinte forma.&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-javascript" data-lang="javascript">&lt;span class="line">&lt;span class="cl">&lt;span class="nx">Module&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">onRuntimeInitialized&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="p">()&lt;/span> &lt;span class="p">=&amp;gt;&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kr">const&lt;/span> &lt;span class="nx">width&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">800&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kr">const&lt;/span> &lt;span class="nx">height&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">600&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kr">const&lt;/span> &lt;span class="nx">maxIter&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">1000&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Chama a função C++ e obtém o ponteiro
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="kr">const&lt;/span> &lt;span class="nx">resultPtr&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="nx">Module&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">ccall&lt;/span>&lt;span class="p">(&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="s1">&amp;#39;compute_mandelbrot&amp;#39;&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="c1">// Nome da função C
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="s1">&amp;#39;number&amp;#39;&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="c1">// Tipo de retorno (ponteiro é número)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="p">[&lt;/span>&lt;span class="s1">&amp;#39;number&amp;#39;&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="s1">&amp;#39;number&amp;#39;&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="s1">&amp;#39;number&amp;#39;&lt;/span>&lt;span class="p">],&lt;/span> &lt;span class="c1">// Tipos dos argumentos
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="p">[&lt;/span>&lt;span class="nx">width&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">height&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">maxIter&lt;/span>&lt;span class="p">]&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Lê os dados do array diretamente da memória linear (Module.HEAP32)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="kr">const&lt;/span> &lt;span class="nx">numElements&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="nx">width&lt;/span> &lt;span class="o">*&lt;/span> &lt;span class="nx">height&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kr">const&lt;/span> &lt;span class="nx">resultView&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="k">new&lt;/span> &lt;span class="nx">Int32Array&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">Module&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">HEAP32&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">buffer&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">resultPtr&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">numElements&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="nx">console&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">log&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s2">&amp;#34;Cálculo concluído. Dados do primeiro pixel: &amp;#34;&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="nx">resultView&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">0&lt;/span>&lt;span class="p">]);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">};&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;h2 id="5-abordagem-com-rust-e-wasm-pack">5. Abordagem com Rust e &lt;code>wasm-pack&lt;/code>
&lt;/h2>&lt;p>O Rust oferece suporte de primeira classe ao WebAssembly, e utilizando ferramentas como &lt;code>wasm-bindgen&lt;/code> e &lt;code>wasm-pack&lt;/code>, é possível obter uma integração avançada entre JavaScript e Rust. Enquanto o Emscripten adota a abordagem de &amp;ldquo;trazer o enorme ambiente de execução C/C++ para o navegador&amp;rdquo;, o &lt;code>wasm-pack&lt;/code> do Rust segue a abordagem de &amp;ldquo;gerar apenas o mínimo necessário de bindings (código glue JS)&amp;rdquo;.&lt;/p>
&lt;h3 id="código-de-implementação-rust">Código de Implementação Rust
&lt;/h3>&lt;p>Crie um projeto Cargo e especifique &lt;code>cdylib&lt;/code> e &lt;code>wasm-bindgen&lt;/code> no &lt;code>Cargo.toml&lt;/code>.&lt;/p>
&lt;div class="highlight">&lt;div class="chroma">
&lt;table class="lntable">&lt;tr>&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code>&lt;span class="lnt">1
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&lt;/span>&lt;/code>&lt;/pre>&lt;/td>
&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-toml" data-lang="toml">&lt;span class="line">&lt;span class="cl">&lt;span class="p">[&lt;/span>&lt;span class="nx">lib&lt;/span>&lt;span class="p">]&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="nx">crate-type&lt;/span> &lt;span class="p">=&lt;/span> &lt;span class="p">[&lt;/span>&lt;span class="s2">&amp;#34;cdylib&amp;#34;&lt;/span>&lt;span class="p">]&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">[&lt;/span>&lt;span class="nx">dependencies&lt;/span>&lt;span class="p">]&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="nx">wasm-bindgen&lt;/span> &lt;span class="p">=&lt;/span> &lt;span class="s2">&amp;#34;0.2&amp;#34;&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Em seguida, escreva a implementação no &lt;code>src/lib.rs&lt;/code>.&lt;/p>
&lt;div class="highlight">&lt;div class="chroma">
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&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-rust" data-lang="rust">&lt;span class="line">&lt;span class="cl">&lt;span class="k">use&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">wasm_bindgen&lt;/span>::&lt;span class="n">prelude&lt;/span>::&lt;span class="o">*&lt;/span>&lt;span class="p">;&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w">&lt;/span>&lt;span class="cp">#[wasm_bindgen]&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w">&lt;/span>&lt;span class="k">pub&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="k">fn&lt;/span> &lt;span class="nf">compute_mandelbrot_rust&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">width&lt;/span>: &lt;span class="kt">usize&lt;/span>&lt;span class="p">,&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">height&lt;/span>: &lt;span class="kt">usize&lt;/span>&lt;span class="p">,&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">max_iter&lt;/span>: &lt;span class="kt">u32&lt;/span>&lt;span class="p">)&lt;/span>&lt;span class="w"> &lt;/span>-&amp;gt; &lt;span class="nb">Vec&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="kt">i32&lt;/span>&lt;span class="o">&amp;gt;&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="p">{&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="kd">let&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="k">mut&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">buffer&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">=&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="fm">vec!&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">width&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">height&lt;/span>&lt;span class="p">];&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="k">for&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">row&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="k">in&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="mi">0&lt;/span>&lt;span class="o">..&lt;/span>&lt;span class="n">height&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="p">{&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="k">for&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">col&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="k">in&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="mi">0&lt;/span>&lt;span class="o">..&lt;/span>&lt;span class="n">width&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="p">{&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="kd">let&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">c_re&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">=&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">col&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="k">as&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="kt">f64&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">-&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">width&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="k">as&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="kt">f64&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">/&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="mf">2.0&lt;/span>&lt;span class="p">)&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="mf">4.0&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">/&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">width&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="k">as&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="kt">f64&lt;/span>&lt;span class="p">;&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="kd">let&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">c_im&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">=&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">row&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="k">as&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="kt">f64&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">-&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">height&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="k">as&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="kt">f64&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">/&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="mf">2.0&lt;/span>&lt;span class="p">)&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="mf">4.0&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">/&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">width&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="k">as&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="kt">f64&lt;/span>&lt;span class="p">;&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="kd">let&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="k">mut&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">x&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">=&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="mf">0.0&lt;/span>&lt;span class="p">;&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="kd">let&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="k">mut&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">y&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">=&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="mf">0.0&lt;/span>&lt;span class="p">;&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="kd">let&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="k">mut&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">iteration&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">=&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="k">while&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">x&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="n">x&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">+&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">y&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="n">y&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">&amp;lt;=&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="mf">4.0&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">&amp;amp;&amp;amp;&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">iteration&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">max_iter&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="p">{&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="kd">let&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">x_new&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">=&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">x&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="n">x&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">-&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">y&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="n">y&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">+&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">c_re&lt;/span>&lt;span class="p">;&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="n">y&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">=&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="mf">2.0&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">x&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">y&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">+&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">c_im&lt;/span>&lt;span class="p">;&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="n">x&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">=&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">x_new&lt;/span>&lt;span class="p">;&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="n">iteration&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">+=&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="mi">1&lt;/span>&lt;span class="p">;&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="p">}&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="n">buffer&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="n">row&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">width&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">+&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">col&lt;/span>&lt;span class="p">]&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">=&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">iteration&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="k">as&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="kt">i32&lt;/span>&lt;span class="p">;&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="p">}&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="p">}&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="n">buffer&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w">&lt;/span>&lt;span class="p">}&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;h3 id="compilação-e-chamada-a-partir-do-javascript-1">Compilação e Chamada a partir do JavaScript
&lt;/h3>&lt;p>Compile com o comando &lt;code>wasm-pack&lt;/code>.&lt;/p>
&lt;div class="highlight">&lt;div class="chroma">
&lt;table class="lntable">&lt;tr>&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code>&lt;span class="lnt">1
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&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-bash" data-lang="bash">&lt;span class="line">&lt;span class="cl">wasm-pack build --target web
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Importe o pacote gerado pelo JavaScript. Graças ao &lt;code>wasm-bindgen&lt;/code>, o &lt;code>Vec&amp;lt;i32&amp;gt;&lt;/code> do Rust é automaticamente convertido em &lt;code>Int32Array&lt;/code> do JavaScript (ocultando a manipulação de ponteiros).&lt;/p>
&lt;div class="highlight">&lt;div class="chroma">
&lt;table class="lntable">&lt;tr>&lt;td class="lntd">
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&lt;/span>&lt;span class="lnt"> 9
&lt;/span>&lt;span class="lnt">10
&lt;/span>&lt;span class="lnt">11
&lt;/span>&lt;span class="lnt">12
&lt;/span>&lt;span class="lnt">13
&lt;/span>&lt;span class="lnt">14
&lt;/span>&lt;span class="lnt">15
&lt;/span>&lt;/code>&lt;/pre>&lt;/td>
&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-javascript" data-lang="javascript">&lt;span class="line">&lt;span class="cl">&lt;span class="kr">import&lt;/span> &lt;span class="nx">init&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="p">{&lt;/span> &lt;span class="nx">compute_mandelbrot_rust&lt;/span> &lt;span class="p">}&lt;/span> &lt;span class="nx">from&lt;/span> &lt;span class="s1">&amp;#39;./pkg/mandelbrot_wasm.js&amp;#39;&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kr">async&lt;/span> &lt;span class="kd">function&lt;/span> &lt;span class="nx">run&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kr">await&lt;/span> &lt;span class="nx">init&lt;/span>&lt;span class="p">();&lt;/span> &lt;span class="c1">// Inicialização do módulo WebAssembly
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kr">const&lt;/span> &lt;span class="nx">width&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">800&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kr">const&lt;/span> &lt;span class="nx">height&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">600&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kr">const&lt;/span> &lt;span class="nx">maxIter&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">1000&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Pode receber o resultado diretamente como um array JavaScript
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="kr">const&lt;/span> &lt;span class="nx">resultView&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="nx">compute_mandelbrot_rust&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">width&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">height&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">maxIter&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="nx">console&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">log&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s2">&amp;#34;Cálculo concluído. Dados do primeiro pixel: &amp;#34;&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="nx">resultView&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">0&lt;/span>&lt;span class="p">]);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="nx">run&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;h2 id="6-aprofundamento-limites-de-memória-e-passagem-de-tipos-de-dados">6. Aprofundamento: Limites de Memória e Passagem de Tipos de Dados
&lt;/h2>&lt;p>Um dos conceitos mais importantes no WebAssembly é a &amp;ldquo;Memória Linear&amp;rdquo; (Linear Memory). O código Wasm não pode acessar diretamente o espaço de memória do hospedeiro (navegador); em vez disso, a ele é alocado um único e enorme &lt;code>ArrayBuffer&lt;/code> isolado. Esta é a memória linear.&lt;/p>
&lt;div class="mermaid">sequenceDiagram
participant JS as "Ambiente JavaScript"
participant Wasm as "Tempo de Execução WebAssembly"
participant Mem as "Memória Linear (ArrayBuffer)"
JS->>Wasm: "Chama calculate(10, 20)"
note over JS,Wasm: "Primitivos (int, float) passados diretamente via Registradores/Pilha"
Wasm-->>JS: "Retorna 30"
note over JS, Mem: "Para dados complexos (Strings, Arrays)"
JS->>Mem: "Escreve String na Memória"
JS->>Wasm: "Chama process_string(pointer, length)"
Wasm->>Mem: "Lê a partir do ponteiro"
Wasm->>Mem: "Escreve o resultado no novo ponteiro"
Wasm-->>JS: "Retorna novo ponteiro &amp; length"
JS->>Mem: "Lê dados do resultado da memória"&lt;/div>
&lt;h3 id="como-passar-strings-e-arrays">Como passar Strings e Arrays
&lt;/h3>&lt;p>Números inteiros e de ponto flutuante (&lt;code>i32&lt;/code>, &lt;code>i64&lt;/code>, &lt;code>f32&lt;/code>, &lt;code>f64&lt;/code>) podem ser passados diretamente como valores para funções Wasm. No entanto, tipos complexos como strings, arrays e estruturas não podem ser passados diretamente como parte da assinatura da função Wasm.&lt;/p>
&lt;p>&lt;strong>No caso do Emscripten&lt;/strong>:&lt;/p>
&lt;ol>
&lt;li>Chama-se &lt;code>Module._malloc&lt;/code> do lado do JS para alocar uma área de memória linear no lado do Wasm.&lt;/li>
&lt;li>Escreve-se dados no endereço de memória (ponteiro) alocado do JS usando &lt;code>Module.HEAPU8.set()&lt;/code>, etc.&lt;/li>
&lt;li>Passa-se o ponteiro para a função C++.&lt;/li>
&lt;li>Após o cálculo, lê-se o resultado a partir do ponteiro no lado JS e, finalmente, chama-se &lt;code>Module._free&lt;/code>.&lt;/li>
&lt;/ol>
&lt;p>&lt;strong>No caso do wasm-bindgen (Rust)&lt;/strong>:
Oculta completamente o fluxo tedioso de gerenciamento de memória acima no código glue (wrapper JS) gerado automaticamente. Ao passar um simples &lt;code>String&lt;/code> ou &lt;code>Array&lt;/code> do lado JS para a função Rust, uma série de operações, como alocação de buffer (equivalente ao &lt;code>malloc&lt;/code>), cópia, passagem de ponteiros e liberação de memória são realizadas automaticamente nos bastidores.&lt;/p>
&lt;h2 id="7-sobrecarga-de-desempenho-e-otimização">7. Sobrecarga de Desempenho e Otimização
&lt;/h2>&lt;p>O WebAssembly pode ser executado em velocidades quase nativas, mas há uma sobrecarga na &amp;ldquo;comunicação (Interop) que cruza o limite entre o JavaScript e o WebAssembly&amp;rdquo;.&lt;/p>
&lt;ul>
&lt;li>&lt;strong>Sobrecarga de chamada&lt;/strong>: Este é o custo de comutação para a engine JavaScript chamar funções Wasm. Embora seja amplamente otimizado agora, deve-se evitar projetos que chamam funções extremamente leves dezenas de milhares de vezes por quadro.&lt;/li>
&lt;li>&lt;strong>Custo de cópia de memória&lt;/strong>: Ao passar strings ou arrays para o Wasm, há a cópia de dados da memória gerenciada pela coleta de lixo (garbage collection) do JS para a memória linear (ArrayBuffer) do Wasm. Ao passar grandes quantidades de dados, é necessária uma abordagem de &amp;ldquo;cópia zero&amp;rdquo; em que os dados são construídos na memória Wasm desde o início e acessados por meio de uma visão TypedArray (como &lt;code>Uint8Array&lt;/code>) do lado JS.&lt;/li>
&lt;/ul>
&lt;p>Por exemplo, em engines de jogos ou de cálculo físico, é comum uma arquitetura em que todo o estado é mantido dentro da memória linear do Wasm, e o JavaScript é responsável apenas por um gatilho de &amp;ldquo;atualização&amp;rdquo; a cada quadro e pelo desenho da tela (chamando APIs WebGL/WebGPU).&lt;/p>
&lt;h2 id="8-anatomia-do-formato-binário-webassembly-wasm">8. Anatomia do Formato Binário WebAssembly (.wasm)
&lt;/h2>&lt;p>Aqui, vamos dar uma olhada na estrutura interna do arquivo &lt;code>.wasm&lt;/code> gerado pelo compilador. Os binários Wasm consistem em uma coleção de blocos lógicos chamados &amp;ldquo;Seções&amp;rdquo;, que priorizam a extensibilidade e a velocidade de análise.&lt;/p>
&lt;div class="mermaid">graph TD
Root["Binário Wasm (.wasm)"] --> Magic["Número Mágico: '\0asm' (0x00 0x61 0x73 0x6D)"]
Root --> Version["Versão: 1 (0x01 0x00 0x00 0x00)"]
Root --> Sections["Seções"]
Sections --> S1["1: Seção de Tipo (Assinaturas de Função)"]
Sections --> S2["2: Seção de Importação (Funções JS para Importar)"]
Sections --> S3["3: Seção de Função (Declarações de Função)"]
Sections --> S4["4: Seção de Tabela (Ponteiros de Função)"]
Sections --> S5["5: Seção de Memória (Tamanho da Memória Linear)"]
Sections --> S7["7: Seção de Exportação (Funções expostas ao JS)"]
Sections --> S10["10: Seção de Código (Instruções Bytecode Wasm)"]
Sections --> S11["11: Seção de Dados (Strings Estáticas/Constantes)"]&lt;/div>
&lt;p>O número mágico do arquivo sempre começa com &lt;code>0x00 0x61 0x73 0x6D&lt;/code> (&lt;code>\0asm&lt;/code>). Cada seção a seguir tem seu próprio ID.&lt;/p>
&lt;ul>
&lt;li>&lt;strong>Seção de Tipo&lt;/strong>: Define as assinaturas de todas as funções utilizadas (tipos de argumentos e valores de retorno).&lt;/li>
&lt;li>&lt;strong>Seção de Importação&lt;/strong>: Uma lista de funções e memórias fornecidas pelo ambiente JavaScript para o Wasm. Por exemplo, ao chamar o &lt;code>console.log&lt;/code> a partir do C++, ele é declarado aqui.&lt;/li>
&lt;li>&lt;strong>Seção de Código&lt;/strong>: Armazena as instruções reais do bytecode (como &lt;code>i32.add&lt;/code>, &lt;code>call&lt;/code>, &lt;code>loop&lt;/code>, etc.). Sendo uma máquina de pilha, tem o formato de empurrar os operandos para a pilha e chamar as instruções operacionais.&lt;/li>
&lt;li>&lt;strong>Seção de Dados&lt;/strong>: Literais de strings estáticas e dados de inicialização definidos dentro do código C++ ou Rust são carregados nesta seção na memória linear.&lt;/li>
&lt;/ul>
&lt;p>A engine Wasm do navegador alcança uma velocidade de inicialização drasticamente acelerada pela compilação em fluxo (streaming compilation) destas seções (compilando em código de máquina paralelamente enquanto faz o download).&lt;/p>
&lt;h2 id="9-c-vs-rust-qual-escolher">9. C++ vs Rust: Qual escolher?
&lt;/h2>&lt;p>Na geração do WebAssembly, a escolha entre C++ ou Rust depende fortemente dos requisitos do projeto e dos ativos existentes.&lt;/p>
&lt;p>&lt;strong>Casos em que você deve escolher C++ / Emscripten&lt;/strong>:&lt;/p>
&lt;ul>
&lt;li>Quando deseja portar bibliotecas C/C++ existentes (FFmpeg, OpenCV, SQLite, etc.) para o navegador.&lt;/li>
&lt;li>Projetos de portabilidade de jogos em que deseja usar diretamente a funcionalidade de conversão de APIs gráficas como o OpenGL para o WebGL (a camada de emulação GL do Emscripten).&lt;/li>
&lt;li>Quando são necessárias funcionalidades de SO virtualizadas, como emulação do sistema de arquivos (MEMFS).&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Casos em que você deve escolher Rust / wasm-pack&lt;/strong>:&lt;/p>
&lt;ul>
&lt;li>Ao desenvolver módulos novos de alto desempenho do zero como parte de uma aplicação Web.&lt;/li>
&lt;li>Quando deseja uma integração forte e com segurança de tipos com o ecossistema JavaScript (módulos NPM e TypeScript).&lt;/li>
&lt;li>Ao procurar um tamanho de binário relativamente pequeno e gerenciamento de memória seguro (modelo de propriedade do Rust).&lt;/li>
&lt;li>Quando deseja desfrutar de uma cadeia de ferramentas moderna, como gerenciamento de dependências através do Cargo.&lt;/li>
&lt;/ul>
&lt;h2 id="10-conclusão">10. Conclusão
&lt;/h2>&lt;p>O WebAssembly é uma tecnologia inovadora para executar processos com uso intenso de cálculos dentro do navegador. A abordagem de portabilidade full-stack usando C++ e Emscripten e a abordagem modular estritamente acoplada ao JavaScript usando Rust e wasm-bindgen, cada uma tem seus próprios pontos fortes.&lt;/p>
&lt;p>Em cálculos como o conjunto de Mandelbrot, o Wasm pode esperar melhorias de velocidade de várias a dezenas de vezes em comparação ao JavaScript puro. No entanto, o verdadeiro desempenho não pode ser extraído a menos que a mecânica dos limites de memória entre Wasm e JS seja corretamente compreendida e o sistema seja projetado para evitar cópias desnecessárias de memória.&lt;/p>
&lt;p>Através deste artigo, esperamos que você compreenda melhor todo o fluxo de produção de Wasm a partir de C++ e Rust e sua execução no navegador, bem como a arquitetura por trás disso. No desenvolvimento de aplicações Web de próxima geração, o WebAssembly será sem dúvida uma arma poderosa.&lt;/p></description></item></channel></rss>