<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Modern C++ on kenji.blog</title><link>http://kenji.blog/pt/tags/modern-c++/</link><description>Recent content in Modern C++ on kenji.blog</description><generator>Hugo -- gohugo.io</generator><language>pt</language><copyright>kenjinote</copyright><lastBuildDate>Sat, 12 Sep 2026 08:00:00 +0900</lastBuildDate><atom:link href="http://kenji.blog/pt/tags/modern-c++/index.xml" rel="self" type="application/rss+xml"/><item><title>Introdução à Programação Multithreading e Processamento Assíncrono em C++ (std::async)</title><link>http://kenji.blog/pt/p/cpp-multithreading-and-async-guide/</link><pubDate>Sat, 12 Sep 2026 08:00:00 +0900</pubDate><guid>http://kenji.blog/pt/p/cpp-multithreading-and-async-guide/</guid><description>&lt;img src="http://kenji.blog/p/cpp-multithreading-and-async-guide/img/eyecatch.jpg" alt="Featured image of post Introdução à Programação Multithreading e Processamento Assíncrono em C++ (std::async)" />&lt;p>No desenvolvimento de software moderno, a programação multithreading é essencial para extrair o máximo de desempenho das CPUs multinúcleo. O C++ introduziu APIs de multithreading e processamento assíncrono (&lt;code>&amp;lt;thread&amp;gt;&lt;/code>, &lt;code>&amp;lt;mutex&amp;gt;&lt;/code>, &lt;code>&amp;lt;condition_variable&amp;gt;&lt;/code>, &lt;code>&amp;lt;future&amp;gt;&lt;/code>) como parte de sua biblioteca padrão a partir do C++11. Isso tornou possível implementar processamento concorrente seguro e portável sem a necessidade de escrever códigos dependentes de plataforma (como threads POSIX ou Windows API). Além disso, com cada nova atualização nas versões C++14, C++17 e C++20, foram adicionados recursos mais avançados e seguros, como &lt;code>std::scoped_lock&lt;/code> e &lt;code>std::jthread&lt;/code>.&lt;/p>
&lt;p>Neste artigo, explicaremos de forma abrangente, com exemplos detalhados de código, desde os fundamentos da programação multithreading em C++ até os mecanismos de sincronização para evitar corridas de dados (data races) e os conceitos de processamento assíncrono moderno (&lt;code>std::async&lt;/code>) e pools de threads.&lt;/p>
&lt;hr>
&lt;h2 id="1-fundamentos-de-processamento-concorrente-e-a-lei-de-amdahl">1. Fundamentos de Processamento Concorrente e a Lei de Amdahl
&lt;/h2>&lt;p>O principal objetivo de adotar multithreading é a &amp;ldquo;melhoria de desempenho&amp;rdquo;, mas nem todo o programa pode ser paralelizado. Aqui entra a importância da &lt;strong>Lei de Amdahl (Amdahl&amp;rsquo;s Law)&lt;/strong>.&lt;/p>
&lt;p>A Lei de Amdahl é um modelo que prevê quanto o desempenho de todo o sistema melhorará quando uma parte do programa for paralelizada e acelerada.&lt;/p>
$$ S(N) = \frac{1}{(1 - P) + \frac{P}{N}} $$
&lt;ul>
&lt;li>$S(N)$ : Taxa teórica máxima de aceleração (speedup)&lt;/li>
&lt;li>$P$ : Proporção da parte paralelizável em relação a todo o programa (0 ≤ $P$ ≤ 1)&lt;/li>
&lt;li>$N$ : Número de processadores (threads)&lt;/li>
&lt;/ul>
&lt;p>Um fato importante demonstrado por esta fórmula é que &amp;ldquo;não importa o quanto se aumente o número de processadores $N$, a parte sequencial não paralelizável $(1 - P)$ se tornará um gargalo, impondo um limite para a aceleração&amp;rdquo;. Por exemplo, mesmo que $90\%$ do programa possa ser paralelizado ($P = 0.9$), desde que os $10\%$ restantes continuem sendo executados de forma sequencial, a aceleração máxima será de apenas $10$ vezes ($S(\infty) = 1 / 0.1$), mesmo utilizando um número infinito de processadores.&lt;/p>
&lt;p>Portanto, ao realizar programação multithreading em C++, é necessário não apenas aumentar o número de threads, mas também &lt;strong>projetar para reduzir ao mínimo as partes de processamento sequencial (como contenção de locks e overhead de sincronização)&lt;/strong>.&lt;/p>
&lt;hr>
&lt;h2 id="2-fundamentos-de-threads-stdthread-e-stdjthread-c20">2. Fundamentos de Threads: &lt;code>std::thread&lt;/code> e &lt;code>std::jthread&lt;/code> (C++20)
&lt;/h2>&lt;h3 id="o-tradicional-stdthread-c11">O Tradicional &lt;code>std::thread&lt;/code> (C++11)
&lt;/h3>&lt;p>O &lt;code>std::thread&lt;/code>, introduzido no C++11, é a classe mais básica para executar funções e expressões lambda em uma nova thread.&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;iostream&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;thread&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">void&lt;/span> &lt;span class="nf">workerFunction&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="kt">int&lt;/span> &lt;span class="n">id&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Worker &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">id&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34; is running on thread &amp;#34;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">this_thread&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">get_id&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">int&lt;/span> &lt;span class="nf">main&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Main thread id: &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">this_thread&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">get_id&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Criação e início de execução da thread
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="kr">thread&lt;/span> &lt;span class="n">t1&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">workerFunction&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">1&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Criação de thread utilizando expressão lambda
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="kr">thread&lt;/span> &lt;span class="n">t2&lt;/span>&lt;span class="p">([](&lt;/span>&lt;span class="kt">int&lt;/span> &lt;span class="n">id&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Lambda Worker &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">id&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34; is running.&amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">},&lt;/span> &lt;span class="mi">2&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Aguarda o término das threads (join)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">t1&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">join&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">t2&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">join&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;All threads completed.&amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Um ponto de atenção com o &lt;code>std::thread&lt;/code> é que &lt;strong>você deve sempre chamar &lt;code>join()&lt;/code> ou &lt;code>detach()&lt;/code> antes que ele seja destruído&lt;/strong>. Se o destrutor de &lt;code>std::thread&lt;/code> for chamado sem que nenhum dos dois tenha sido invocado, &lt;code>std::terminate()&lt;/code> será chamado e o programa sofrerá falha (crash). Para garantir segurança contra exceções, era necessário criar classes wrapper personalizadas utilizando o padrão RAII.&lt;/p>
&lt;h3 id="o-moderno-stdjthread-c20">O Moderno &lt;code>std::jthread&lt;/code> (C++20)
&lt;/h3>&lt;p>No C++20, o &lt;code>std::jthread&lt;/code> (joining thread) foi introduzido resolvendo essas falhas. O &lt;code>std::jthread&lt;/code> chama &lt;code>join()&lt;/code> automaticamente em seu destrutor, de modo que ele pode esperar com segurança o término da thread mesmo quando ocorre uma exceção. Ele também possui uma funcionalidade de cancelamento cooperativo de thread por meio do &lt;code>std::stop_token&lt;/code>.&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;iostream&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;thread&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;chrono&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">int&lt;/span> &lt;span class="nf">main&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// C++20: std::jthread
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="c1">// É possível detectar pedidos de cancelamento recebendo std::stop_token no primeiro argumento
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">jthread&lt;/span> &lt;span class="n">jt&lt;/span>&lt;span class="p">([](&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">stop_token&lt;/span> &lt;span class="n">stoken&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">while&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="o">!&lt;/span>&lt;span class="n">stoken&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">stop_requested&lt;/span>&lt;span class="p">())&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Working...&amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">this_thread&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">sleep_for&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">chrono&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">milliseconds&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">500&lt;/span>&lt;span class="p">));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Stop requested. Exiting thread.&amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">});&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">this_thread&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">sleep_for&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">chrono&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">seconds&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">2&lt;/span>&lt;span class="p">));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Solicita o cancelamento de forma explícita
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">jt&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">request_stop&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// O join() manual não é necessário, pois o destrutor de jthread fará o join automaticamente
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">return&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;hr>
&lt;h2 id="3-evitando-corridas-de-dados-e-sincronização-mutexes-e-locks">3. Evitando Corridas de Dados e Sincronização: Mutexes e Locks
&lt;/h2>&lt;p>Quando várias threads acessam simultaneamente a mesma área de memória (como uma variável) e pelo menos uma delas executa uma gravação, ocorre uma &lt;strong>corrida de dados (Data Race)&lt;/strong>. No padrão C++, uma corrida de dados resulta em um comportamento indefinido (Undefined Behavior). Para evitar isso, é necessário um controle de exclusão mútua usando &lt;code>std::mutex&lt;/code>.&lt;/p>
&lt;h3 id="stdmutex-e-stdlock_guard">&lt;code>std::mutex&lt;/code> e &lt;code>std::lock_guard&lt;/code>
&lt;/h3>&lt;p>Chamar &lt;code>std::mutex::lock()&lt;/code> e &lt;code>unlock()&lt;/code> de forma manual não é recomendado porque, caso ocorra uma exceção, &lt;code>unlock()&lt;/code> pode não ser chamado, resultando no risco de um deadlock (impasse). No C++, utilizamos o &lt;code>std::lock_guard&lt;/code> (C++11) ou &lt;code>std::scoped_lock&lt;/code> (C++17), que empregam o padrão RAII.&lt;/p>
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&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;iostream&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;vector&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;thread&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;mutex&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">mutex&lt;/span> &lt;span class="n">g_mutex&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">int&lt;/span> &lt;span class="n">g_counter&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">void&lt;/span> &lt;span class="nf">incrementCounter&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="kt">int&lt;/span> &lt;span class="n">iterations&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">for&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="kt">int&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">&amp;lt;&lt;/span> &lt;span class="n">iterations&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="o">++&lt;/span>&lt;span class="n">i&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Será desbloqueado (unlocked) automaticamente ao sair do escopo
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">lock_guard&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">mutex&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">lock&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">g_mutex&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">++&lt;/span>&lt;span class="n">g_counter&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">int&lt;/span> &lt;span class="nf">main&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">vector&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="kr">thread&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">threads&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">for&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="kt">int&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">&amp;lt;&lt;/span> &lt;span class="mi">10&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="o">++&lt;/span>&lt;span class="n">i&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">threads&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">emplace_back&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">incrementCounter&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">10000&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">for&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="k">auto&lt;/span>&lt;span class="o">&amp;amp;&lt;/span> &lt;span class="nl">t&lt;/span> &lt;span class="p">:&lt;/span> &lt;span class="n">threads&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">t&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">join&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Final counter value: &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">g_counter&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Será 100000 conforme esperado
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">return&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;h3 id="stdunique_lock">&lt;code>std::unique_lock&lt;/code>
&lt;/h3>&lt;p>O &lt;code>std::lock_guard&lt;/code> é um lock simples baseado em escopo, mas se você precisar de um controle mais flexível (lock adiado, lock com limite de tempo, unlock no meio da execução, etc.), o &lt;code>std::unique_lock&lt;/code> deve ser utilizado. O &lt;code>std::unique_lock&lt;/code> é fundamental quando se usa a &lt;code>std::condition_variable&lt;/code>, explicada a seguir.&lt;/p>
&lt;hr>
&lt;h2 id="4-comunicação-entre-threads-stdcondition_variable">4. Comunicação entre Threads: &lt;code>std::condition_variable&lt;/code>
&lt;/h2>&lt;p>A &lt;code>std::condition_variable&lt;/code> é utilizada para implementar conceitos como o &amp;ldquo;Padrão Produtor-Consumidor (Producer-Consumer Pattern)&amp;rdquo;, onde uma thread aguarda até que uma condição específica seja atendida, e outra thread envia uma notificação quando a condição é alcançada.&lt;/p>
&lt;div class="highlight">&lt;div class="chroma">
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&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;iostream&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;thread&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;mutex&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;condition_variable&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;queue&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">mutex&lt;/span> &lt;span class="n">g_mtx&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">condition_variable&lt;/span> &lt;span class="n">g_cv&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">queue&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="kt">int&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">g_dataQueue&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">bool&lt;/span> &lt;span class="n">g_isFinished&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="nb">false&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">void&lt;/span> &lt;span class="nf">producer&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">for&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="kt">int&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">1&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">&amp;lt;=&lt;/span> &lt;span class="mi">5&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="o">++&lt;/span>&lt;span class="n">i&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">this_thread&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">sleep_for&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">chrono&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">milliseconds&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">200&lt;/span>&lt;span class="p">));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">lock_guard&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">mutex&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">lock&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">g_mtx&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">g_dataQueue&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">push&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">i&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Produced: &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">g_cv&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">notify_one&lt;/span>&lt;span class="p">();&lt;/span> &lt;span class="c1">// Notifica o consumidor
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">lock_guard&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">mutex&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">lock&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">g_mtx&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">g_isFinished&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="nb">true&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">g_cv&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">notify_one&lt;/span>&lt;span class="p">();&lt;/span> &lt;span class="c1">// Notifica o término
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">void&lt;/span> &lt;span class="nf">consumer&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">while&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="nb">true&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">unique_lock&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">mutex&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">lock&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">g_mtx&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Aguarda até que a condição seja satisfeita (fila não estar vazia ou a flag de término estar ativada)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="c1">// Especificando a condição com uma função lambda para prevenir falsos despertares (Spurious Wakeups)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">g_cv&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">wait&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">lock&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="p">[]{&lt;/span> &lt;span class="k">return&lt;/span> &lt;span class="o">!&lt;/span>&lt;span class="n">g_dataQueue&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">empty&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="o">||&lt;/span> &lt;span class="n">g_isFinished&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="p">});&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">while&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="o">!&lt;/span>&lt;span class="n">g_dataQueue&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">empty&lt;/span>&lt;span class="p">())&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">int&lt;/span> &lt;span class="n">val&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">g_dataQueue&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">front&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">g_dataQueue&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">pop&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Desbloqueia (unlock) para executar processamento pesado (aqui, apenas uma saída)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">lock&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">unlock&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Consumed: &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">val&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">lock&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">lock&lt;/span>&lt;span class="p">();&lt;/span> &lt;span class="c1">// Obtém o lock novamente
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">g_isFinished&lt;/span> &lt;span class="o">&amp;amp;&amp;amp;&lt;/span> &lt;span class="n">g_dataQueue&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">empty&lt;/span>&lt;span class="p">())&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">break&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">int&lt;/span> &lt;span class="nf">main&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="kr">thread&lt;/span> &lt;span class="n">t1&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">producer&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="kr">thread&lt;/span> &lt;span class="n">t2&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">consumer&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">t1&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">join&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">t2&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">join&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Neste exemplo, o &lt;code>std::condition_variable::wait&lt;/code> coloca a thread para dormir (sleep state) até que as condições sejam alcançadas, prevenindo o consumo desnecessário de recursos da CPU (busy waiting).&lt;/p>
&lt;hr>
&lt;h2 id="5-processamento-assíncrono-de-alto-nível-stdfuture-stdpromise-stdasync">5. Processamento Assíncrono de Alto Nível: &lt;code>std::future&lt;/code>, &lt;code>std::promise&lt;/code>, &lt;code>std::async&lt;/code>
&lt;/h2>&lt;p>Embora &lt;code>std::thread&lt;/code> e &lt;code>std::mutex&lt;/code>, discutidos até agora, sejam poderosos, eles essencialmente trazem os mecanismos de thread de baixo nível do sistema operacional para o C++, o que geralmente resulta em código complexo ao lidar com a obtenção de resultados ou a propagação de exceções. Se você quiser executar processamento concorrente que possua valores de retorno, ou se necessitar de processamento assíncrono de nível mais alto, utilize as funcionalidades do cabeçalho &lt;code>&amp;lt;future&amp;gt;&lt;/code>.&lt;/p>
&lt;h3 id="stdpromise-e-stdfuture">&lt;code>std::promise&lt;/code> e &lt;code>std::future&lt;/code>
&lt;/h3>&lt;p>A &lt;code>std::promise&lt;/code> representa o lado que &amp;ldquo;define&amp;rdquo; o resultado, e o &lt;code>std::future&lt;/code> representa o lado que &amp;ldquo;recebe&amp;rdquo; o resultado. Eles atuam como um canal seguro para passar resultados ou exceções entre threads.&lt;/p>
&lt;h3 id="processamento-concorrente-baseado-em-tarefas-usando-stdasync">Processamento Concorrente Baseado em Tarefas Usando &lt;code>std::async&lt;/code>
&lt;/h3>&lt;p>A forma mais recomendada para executar tarefas assíncronas em C++ é usar &lt;code>std::async&lt;/code>. O &lt;code>std::async&lt;/code> executa a tarefa de forma assíncrona e retorna um &lt;code>std::future&lt;/code> para obtenção do resultado.&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;iostream&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;future&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;chrono&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">int&lt;/span> &lt;span class="nf">complexCalculation&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="kt">int&lt;/span> &lt;span class="n">x&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Calculation started on thread: &amp;#34;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">this_thread&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">get_id&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">this_thread&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">sleep_for&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">chrono&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">seconds&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">2&lt;/span>&lt;span class="p">));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">x&lt;/span> &lt;span class="o">&amp;lt;&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">throw&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">invalid_argument&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">&amp;#34;x must be positive&amp;#34;&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="n">x&lt;/span> &lt;span class="o">*&lt;/span> &lt;span class="mi">42&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">int&lt;/span> &lt;span class="nf">main&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Main thread id: &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">this_thread&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">get_id&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Especifica std::launch::async para forçar a execução em uma thread diferente
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">future&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="kt">int&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">resultFuture&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">async&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">launch&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">async&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">complexCalculation&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">10&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Main thread is doing other work...&amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">try&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Ao chamar get(), ele bloqueará a thread atual e aguardará até que o cálculo seja concluído
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="kt">int&lt;/span> &lt;span class="n">result&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">resultFuture&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">get&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Result: &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">result&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span> &lt;span class="k">catch&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="k">const&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">exception&lt;/span>&lt;span class="o">&amp;amp;&lt;/span> &lt;span class="n">e&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cerr&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Exception caught: &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">e&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">what&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>O diagrama de sequência a seguir mostra o comportamento do &lt;code>std::async&lt;/code>.&lt;/p>
&lt;div class="mermaid">sequenceDiagram
participant Main as "Thread Principal"
participant Async as "Trabalhador std::async"
Main->>Async: "std::async(std::launch::async, ...)"
activate Async
Note over Main: "Fazer outro trabalho..."
Main->>Async: "future.get() (Bloqueia até estar pronto)"
Note right of Async: "Cálculos..."
Async-->>Main: "Retornar Resultado ou Lançar Exceção"
deactivate Async&lt;/div>
&lt;p>O primeiro argumento de &lt;code>std::async&lt;/code> é a Política de Lançamento (Launch Policy), que possui os dois tipos a seguir:&lt;/p>
&lt;ul>
&lt;li>&lt;code>std::launch::async&lt;/code>: Executa de forma assíncrona, garantindo a criação de uma nova thread (ou sua alocação através de um pool de threads).&lt;/li>
&lt;li>&lt;code>std::launch::deferred&lt;/code>: Avaliação preguiçosa (lazy evaluation). É executado de forma síncrona na thread chamadora no exato momento em que &lt;code>future.get()&lt;/code> ou &lt;code>future.wait()&lt;/code> for invocado.&lt;/li>
&lt;/ul>
&lt;p>O padrão (quando não especificado) depende da implementação, e uma das opções será escolhida com base nas condições de carga do sistema. Se você deseja garantir que será executado de forma assíncrona, especifique explicitamente &lt;code>std::launch::async&lt;/code>.&lt;/p>
&lt;hr>
&lt;h2 id="6-conceito-de-pool-de-threads-thread-pool">6. Conceito de Pool de Threads (Thread Pool)
&lt;/h2>&lt;p>Chamar &lt;code>std::async&lt;/code> repetidamente ou criar e destruir um &lt;code>std::thread&lt;/code> em cada iteração de um loop gera um overhead significativo de troca de contexto de threads (context switch) e alocação de recursos do SO que não pode ser ignorado. A utilização de um pool de threads (Thread Pool) é essencial, principalmente ao lidar com uma grande quantidade de pequenas tarefas (Fine-grained tasks).&lt;/p>
&lt;p>O pool de threads é uma arquitetura onde um determinado número de threads trabalhadoras (Workers) são geradas antecipadamente quando o aplicativo é iniciado. As tarefas são acumuladas em uma fila (Queue) e, então, processadas sequencialmente por threads trabalhadoras que estiverem ociosas.&lt;/p>
&lt;div class="mermaid">graph TD
Client["Cliente / Thread Principal"] -->|Enviar Tarefa| Queue["Fila de Tarefas"]
Queue -->|Obter Tarefa| W1["Thread Trabalhadora 1"]
Queue -->|Obter Tarefa| W2["Thread Trabalhadora 2"]
Queue -->|Obter Tarefa| W3["Thread Trabalhadora N"]
W1 --> Exec["Execução e Retorno de Future"]
W2 --> Exec
W3 --> Exec&lt;/div>
&lt;p>A biblioteca padrão do C++ (até o C++23) não possui uma classe de pool de threads padronizada. Entretanto, combinando &lt;code>std::thread&lt;/code>, &lt;code>std::mutex&lt;/code>, &lt;code>std::condition_variable&lt;/code>, &lt;code>std::function&lt;/code> e &lt;code>std::packaged_task&lt;/code>, é possível implementar um pool de threads eficiente em algumas dezenas de linhas de código. Em aplicações reais, também é comum usar E/S assíncrona do &lt;code>Boost.Asio&lt;/code> e bibliotecas de terceiros.&lt;/p>
&lt;hr>
&lt;h2 id="7-considerações-sobre-desempenho-e-escalabilidade">7. Considerações sobre Desempenho e Escalabilidade
&lt;/h2>&lt;p>Para obter o melhor desempenho da programação multithreading, é necessário prestar atenção não só na paralelização do código, mas também na arquitetura do hardware.&lt;/p>
&lt;ul>
&lt;li>&lt;strong>Falso Compartilhamento (False Sharing):&lt;/strong>
Mesmo que várias threads estejam atualizando variáveis diferentes, se essas variáveis estiverem localizadas na mesma linha de cache da CPU (geralmente 64 bytes), ocorrerá uma sincronização desnecessária de memória para manter a coerência de cache, resultando numa redução drástica no desempenho. Para prevenir isso, é necessário usar o especificador &lt;code>alignas&lt;/code> para organizar as variáveis nos limites das linhas de cache.&lt;/li>
&lt;li>&lt;strong>Programação sem Bloqueios (Lock-Free) e &lt;code>std::atomic&lt;/code>:&lt;/strong>
Para evitar o overhead do lock/unlock de mutexes, pode-se considerar a introdução de estruturas de dados lock-free ou operações indivisíveis (como Compare-And-Swap) utilizando &lt;code>&amp;lt;atomic&amp;gt;&lt;/code>. No entanto, como isto requer um entendimento correto da ordem de memória (&lt;code>std::memory_order&lt;/code>) e a dificuldade de implementação é muito alta, isto geralmente é adotado apenas quando considerado indispensável após avaliações de desempenho rigorosas.&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2 id="8-conclusão">8. Conclusão
&lt;/h2>&lt;p>Nós abordamos sobre a programação multithreading e assíncrona em C++, desde os fundamentos até os mais recentes recursos do C++20. Os pontos cruciais são os seguintes:&lt;/p>
&lt;ol>
&lt;li>&lt;strong>Basicamente, use &lt;code>std::async&lt;/code>:&lt;/strong> Para tarefas assíncronas isoladas ou processamento concorrente que retorna resultados, utilize &lt;code>std::async&lt;/code> e &lt;code>std::future&lt;/code>, pois eles são mais seguros do que gerenciar threads manualmente.&lt;/li>
&lt;li>&lt;strong>Utilize &lt;code>std::jthread&lt;/code> para gerenciar threads:&lt;/strong> Para threads que serão executadas a longo prazo em background, utilize o &lt;code>std::jthread&lt;/code> do C++20 para garantir um processo seguro de finalização.&lt;/li>
&lt;li>&lt;strong>Use RAII para sincronização:&lt;/strong> O bloqueio (lock) de um mutex para evitar corridas de dados (data races) deve ser invariavelmente realizado por intermédio de &lt;code>std::lock_guard&lt;/code> ou &lt;code>std::unique_lock&lt;/code>.&lt;/li>
&lt;li>&lt;strong>Tenha em mente o overhead:&lt;/strong> Evite a criação excessiva de threads e implante uma arquitetura de pool de threads, se for necessário.&lt;/li>
&lt;/ol>
&lt;p>Bugs em processos concorrentes (como deadlocks e data races) possuem baixa reprodutibilidade e estão entre os mais difíceis de depurar. Tenha a segurança das threads (thread-safety) sempre em mente e realize o desenvolvimento de sistemas robustos e velozes usando o C++ moderno ao optar pelas ferramentas apropriadas na biblioteca padrão.&lt;/p></description></item><item><title>Técnicas de uso de smart pointers (std::unique_ptr / shared_ptr) para evitar vazamentos de memória</title><link>http://kenji.blog/pt/p/cpp-smart-pointers-guide-unique-shared-ptr/</link><pubDate>Sat, 12 Sep 2026 07:00:00 +0900</pubDate><guid>http://kenji.blog/pt/p/cpp-smart-pointers-guide-unique-shared-ptr/</guid><description>&lt;img src="http://kenji.blog/p/cpp-smart-pointers-guide-unique-shared-ptr/img/eyecatch.jpg" alt="Featured image of post Técnicas de uso de smart pointers (std::unique_ptr / shared_ptr) para evitar vazamentos de memória" />&lt;p>O gerenciamento de memória em C++ tem sido, por muitos anos, um dos maiores desafios para os desenvolvedores. O estilo tradicional de gerenciamento de memória, que depende de &lt;code>new&lt;/code> e &lt;code>delete&lt;/code> manuais, tornou-se um terreno fértil para a criação de bugs graves, como vazamentos de memória, ponteiros pendentes (dangling pointers) e dupla liberação. No entanto, com a chegada do Modern C++ (C++11 em diante), a situação mudou drasticamente. No centro dessa mudança estão os &amp;ldquo;Smart Pointers&amp;rdquo; (Ponteiros Inteligentes).&lt;/p>
&lt;p>Neste artigo, explicaremos de forma extremamente detalhada os mecanismos e técnicas avançadas de uso do &lt;code>std::unique_ptr&lt;/code>, &lt;code>std::shared_ptr&lt;/code> e &lt;code>std::weak_ptr&lt;/code> - ferramentas poderosas para erradicar vazamentos de memória e realizar um gerenciamento de recursos seguro e eficiente. Abordaremos suas implementações internas (blocos de controle e operações atômicas), impacto no desempenho e a formulação da contagem de referências por meio de modelos matemáticos.&lt;/p>
&lt;h2 id="1-introdução-a-era-sombria-do-gerenciamento-de-memória-em-c-e-o-alvorecer-do-modern-c">1. Introdução: A era sombria do gerenciamento de memória em C++ e o alvorecer do Modern C++
&lt;/h2>&lt;p>No desenvolvimento C++ do passado, a memória alocada no heap precisava ser liberada pelo próprio desenvolvedor, sob sua própria responsabilidade.&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="kt">void&lt;/span> &lt;span class="nf">legacy_function&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">int&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">ptr&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="k">new&lt;/span> &lt;span class="kt">int&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">10&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// ... algum processamento ...
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">some_condition&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="c1">// Ocorre um vazamento de memória! delete não é chamado
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">delete&lt;/span> &lt;span class="n">ptr&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Em códigos como o acima, o &lt;code>delete&lt;/code> é ignorado e ocorre um vazamento de memória se houver uma exceção ou um retorno antecipado. O paradigma para evitar isso é o &amp;ldquo;RAII (Resource Acquisition Is Initialization)&amp;rdquo;. O RAII é uma técnica que vincula a aquisição de recursos à inicialização do objeto (construtor) e a liberação de recursos à destruição do objeto (destrutor). Os smart pointers são um conjunto de classes da biblioteca padrão que aplicam este idioma RAII ao gerenciamento de memória.&lt;/p>
&lt;h2 id="2-stdunique_ptr-propriedade-exclusiva-com-zero-overhead">2. &lt;code>std::unique_ptr&lt;/code>: Propriedade exclusiva com zero overhead
&lt;/h2>&lt;p>O &lt;code>std::unique_ptr&lt;/code> é um smart pointer que possui &amp;ldquo;Propriedade Exclusiva (Exclusive Ownership)&amp;rdquo; sobre um objeto alocado dinamicamente. Sempre haverá apenas um &lt;code>unique_ptr&lt;/code> que possui um determinado recurso.&lt;/p>
&lt;h3 id="21-princípio-do-zero-overhead">2.1 Princípio do zero overhead
&lt;/h3>&lt;p>A maior vantagem do &lt;code>std::unique_ptr&lt;/code> é o seu desempenho. No seu estado padrão (sem possuir um custom deleter), o tamanho de um &lt;code>std::unique_ptr&lt;/code> é perfeitamente idêntico ao de um ponteiro bruto (Raw Pointer). Ele não possui nenhuma variável membro desnecessária e funções virtuais não são utilizadas. Devido à otimização do compilador, o acesso feito por meio de um &lt;code>std::unique_ptr&lt;/code> é expandido para o mesmo código assembly que o de um ponteiro bruto.&lt;/p>
&lt;h3 id="22-transferência-de-propriedade-e-stdmove">2.2 Transferência de propriedade e &lt;code>std::move&lt;/code>
&lt;/h3>&lt;p>Por possuir propriedade exclusiva, o &lt;code>std::unique_ptr&lt;/code> não pode ser copiado (o construtor de cópia e o operador de atribuição de cópia foram &amp;ldquo;deletados&amp;rdquo; usando &lt;code>delete&lt;/code>). Para transferir a propriedade para outro &lt;code>unique_ptr&lt;/code>, utilizamos a semântica de movimento (Move Semantics) através da função &lt;code>std::move&lt;/code>.&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;iostream&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;memory&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="k">class&lt;/span> &lt;span class="nc">Resource&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="k">public&lt;/span>&lt;span class="o">:&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">Resource&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Resource acquired&lt;/span>&lt;span class="se">\n&lt;/span>&lt;span class="s">&amp;#34;&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">~&lt;/span>&lt;span class="n">Resource&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Resource destroyed&lt;/span>&lt;span class="se">\n&lt;/span>&lt;span class="s">&amp;#34;&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">void&lt;/span> &lt;span class="nf">do_something&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Doing something&lt;/span>&lt;span class="se">\n&lt;/span>&lt;span class="s">&amp;#34;&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">};&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">void&lt;/span> &lt;span class="nf">process_resource&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">unique_ptr&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">Resource&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">ptr&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">ptr&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">do_something&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Ao sair do escopo, ptr é destruído e Resource também é liberado
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">int&lt;/span> &lt;span class="nf">main&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">unique_ptr&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">Resource&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">my_ptr&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">make_unique&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">Resource&lt;/span>&lt;span class="o">&amp;gt;&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// process_resource(my_ptr); // Erro: cópia não permitida
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">process_resource&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">move&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">my_ptr&lt;/span>&lt;span class="p">));&lt;/span> &lt;span class="c1">// Transferência de propriedade
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="o">!&lt;/span>&lt;span class="n">my_ptr&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;my_ptr is now empty.&lt;/span>&lt;span class="se">\n&lt;/span>&lt;span class="s">&amp;#34;&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>O diagrama Mermaid a seguir mostra o conceito de transferência de propriedade usando &lt;code>std::move&lt;/code>.&lt;/p>
&lt;div class="mermaid">graph LR
subgraph "Antes de std::move"
A["unique_ptr (ptr1)"] -->|"Possui"| B["Memória Heap (Objeto)"]
end
subgraph "Depois de std::move"
C["unique_ptr (ptr1)"] -.->|"Vazio (nullptr)"| D["nullptr"]
E["unique_ptr (ptr2)"] -->|"Possui"| F["Memória Heap (Objeto)"]
end&lt;/div>
&lt;h3 id="23-implementação-de-custom-deleters">2.3 Implementação de custom deleters
&lt;/h3>&lt;p>Ao encapsular APIs legadas em C (por exemplo, &lt;code>FILE*&lt;/code> ou sockets), muitas vezes precisamos chamar uma função diferente de &lt;code>delete&lt;/code> (como &lt;code>fclose&lt;/code>) para liberar a memória. O &lt;code>std::unique_ptr&lt;/code> permite especificar um &amp;ldquo;custom deleter&amp;rdquo; (deletador personalizado) no seu segundo argumento de template.&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;cstdio&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;memory&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">// Functor para o custom deleter
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="k">struct&lt;/span> &lt;span class="nc">FileDeleter&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">void&lt;/span> &lt;span class="nf">operator&lt;/span>&lt;span class="p">()(&lt;/span>&lt;span class="n">FILE&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">fp&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="k">const&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">fp&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Closing file.&lt;/span>&lt;span class="se">\n&lt;/span>&lt;span class="s">&amp;#34;&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">fclose&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">fp&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">};&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="k">using&lt;/span> &lt;span class="n">UniqueFile&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">unique_ptr&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">FILE&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">FileDeleter&lt;/span>&lt;span class="o">&amp;gt;&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">int&lt;/span> &lt;span class="nf">main&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">UniqueFile&lt;/span> &lt;span class="n">file&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">fopen&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">&amp;#34;test.txt&amp;#34;&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="s">&amp;#34;w&amp;#34;&lt;/span>&lt;span class="p">));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">file&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">fputs&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">&amp;#34;Hello, Smart Pointers!&amp;#34;&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">file&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">get&lt;/span>&lt;span class="p">());&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Ao final do escopo, FileDeleter é chamado e fclose é executado
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">return&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Usar ponteiros de função ou expressões lambda como custom deleters pode aumentar o tamanho do &lt;code>unique_ptr&lt;/code>. No entanto, ao usar um objeto de função (Functor) sem estado como mostrado acima, o tamanho não aumentará em relação a um ponteiro bruto graças à &lt;strong>EBCO (Empty Base Class Optimization)&lt;/strong> do C++ ou ao &lt;code>[[no_unique_address]]&lt;/code> introduzido no C++20 (o zero overhead é mantido).&lt;/p>
&lt;h2 id="3-stdshared_ptr-propriedade-compartilhada-e-bloco-de-controle">3. &lt;code>std::shared_ptr&lt;/code>: Propriedade compartilhada e bloco de controle
&lt;/h2>&lt;p>O &lt;code>std::shared_ptr&lt;/code> é um smart pointer para compartilhar a propriedade de um mesmo objeto entre múltiplos ponteiros. Quando o último &lt;code>shared_ptr&lt;/code> é destruído, o objeto gerenciado é liberado.&lt;/p>
&lt;h3 id="31-arquitetura-interna-o-bloco-de-controle-control-block">3.1 Arquitetura interna: O Bloco de Controle (Control Block)
&lt;/h3>&lt;p>Diferente do ponteiro para o objeto sendo gerenciado, o &lt;code>std::shared_ptr&lt;/code> aloca e compartilha no heap metadados chamados de &lt;strong>Bloco de Controle (Control Block)&lt;/strong>. O bloco de controle contém as seguintes informações:&lt;/p>
&lt;ol>
&lt;li>&lt;strong>Strong Count (Contagem Forte)&lt;/strong>: O número de instâncias de &lt;code>shared_ptr&lt;/code> que possuem o objeto. Quando isso chega a 0, o objeto é destruído.&lt;/li>
&lt;li>&lt;strong>Weak Count (Contagem Fraca)&lt;/strong>: O número de instâncias de &lt;code>weak_ptr&lt;/code> que estão monitorando o objeto. Quando tanto a Strong Count quanto a Weak Count chegam a 0, o próprio bloco de controle é liberado.&lt;/li>
&lt;li>&lt;strong>Custom Deleter e Alocador&lt;/strong> (se especificados).&lt;/li>
&lt;/ol>
&lt;div class="mermaid">graph TD
A["std::shared_ptr&lt;T> (sp1)"] -->|"Ponteiro para T"| B["Objeto Gerenciado (T)"]
A -->|"Ponteiro para Bloco de Controle"| C["Bloco de Controle"]
D["std::shared_ptr&lt;T> (sp2)"] -->|"Ponteiro para T"| B
D -->|"Ponteiro para Bloco de Controle"| C
C -->|"Deleta"| B
C -.->|"Contagem Forte: 2"| E["Contagem Forte"]
C -.->|"Contagem Fraca: 0"| F["Contagem Fraca"]
C -.->|"Custom Deleter"| G["Deletador"]&lt;/div>
&lt;p>Por esse motivo, o tamanho do próprio objeto &lt;code>std::shared_ptr&lt;/code> costuma ser o dobro de um ponteiro bruto (um ponteiro para o objeto e outro ponteiro para o bloco de controle).&lt;/p>
&lt;h3 id="32-desempenho-e-operações-atômicas">3.2 Desempenho e operações atômicas
&lt;/h3>&lt;p>As contagens de referência no bloco de controle são implementadas como &lt;strong>Operações Atômicas (Atomic Operations)&lt;/strong> para garantir incrementos e decrementos seguros, mesmo em um ambiente multithread.&lt;/p>
&lt;p>Nas arquiteturas x86/x64, as instruções atômicas como &lt;code>lock xadd&lt;/code> são usadas para incrementar ou decrementar a contagem de referências. Isso tem um overhead de dezenas de ciclos de clock quando comparado à simples adição de inteiros. Portanto, passar um &lt;code>shared_ptr&lt;/code> por valor a uma função acarretará incrementos e decrementos atômicos a cada cópia, degradando o desempenho.&lt;/p>
&lt;p>&lt;strong>Melhor Prática&lt;/strong>: A menos que seja estritamente necessário compartilhar a propriedade, você deve passar o &lt;code>shared_ptr&lt;/code> para uma função como &lt;code>const std::shared_ptr&amp;lt;T&amp;gt;&amp;amp;&lt;/code> (referência const), ou passar como ponteiro/referência bruto.&lt;/p>
&lt;h3 id="33-stdmake_shared-vs-new">3.3 &lt;code>std::make_shared&lt;/code> vs &lt;code>new&lt;/code>
&lt;/h3>&lt;p>Ao gerar um &lt;code>shared_ptr&lt;/code>, você deve usar &lt;code>std::make_shared&lt;/code> sempre que possível. Existem duas razões principais para isso.&lt;/p>
&lt;ol>
&lt;li>&lt;strong>Otimização de alocação de memória&lt;/strong>:
Usar &lt;code>new&lt;/code> resulta em duas alocações no heap: uma para o objeto em si e outra para o bloco de controle. Usar &lt;code>std::make_shared&lt;/code> permite alocar de uma só vez um grande bloco de memória no heap que abrange a ambos, melhorando também a eficiência do cache.&lt;/li>
&lt;li>&lt;strong>Segurança contra exceções (Exception Safety)&lt;/strong>:
Nos padrões anteriores ao C++17, a ordem de avaliação dos argumentos da função não era definida, e se uma exceção ocorresse na avaliação de outros argumentos antes que o ponteiro alocado com &lt;code>new&lt;/code> fosse passado para o construtor do &lt;code>shared_ptr&lt;/code>, havia risco de vazamento de memória. O &lt;code>make_shared&lt;/code> evita completamente este problema.&lt;/li>
&lt;/ol>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="c1">// Prática a ser evitada (2 alocações de memória)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">shared_ptr&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">MyClass&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">ptr1&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="k">new&lt;/span> &lt;span class="n">MyClass&lt;/span>&lt;span class="p">());&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
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&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">shared_ptr&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">MyClass&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">ptr2&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">make_shared&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">MyClass&lt;/span>&lt;span class="o">&amp;gt;&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;h2 id="4-stdweak_ptr-resolvendo-referências-circulares-e-monitoramento">4. &lt;code>std::weak_ptr&lt;/code>: Resolvendo referências circulares e monitoramento
&lt;/h2>&lt;p>A propriedade compartilhada possui uma fraqueza fatal chamada &amp;ldquo;Referências Circulares (Circular References)&amp;rdquo;. Se o Objeto A e o Objeto B apontarem um para o outro com &lt;code>shared_ptr&lt;/code>, a Strong Count de ambos será mantida em pelo menos 1, e como nunca chegará a 0 até o final do programa, ocorrerá um vazamento de memória.&lt;/p>
&lt;div class="mermaid">graph TD
subgraph "Referência Circular (Vazamento de Memória)"
A["Objeto A"] -->|"shared_ptr (Forte=1)"| B["Objeto B"]
B -->|"shared_ptr (Forte=1)"| A
end&lt;/div>
&lt;h3 id="41-quebrando-ciclos-com-stdweak_ptr">4.1 Quebrando ciclos com &lt;code>std::weak_ptr&lt;/code>
&lt;/h3>&lt;p>O &lt;code>std::weak_ptr&lt;/code> resolve este problema. O &lt;code>weak_ptr&lt;/code> é gerado a partir de um &lt;code>shared_ptr&lt;/code> e faz referência ao objeto, mas &lt;strong>não incrementa a Strong Count&lt;/strong>. Em vez disso, ele incrementa a Weak Count. Isso permite &amp;ldquo;monitorar&amp;rdquo; o objeto sem ter a propriedade sobre ele.&lt;/p>
&lt;div class="mermaid">graph TD
subgraph "Quebrando a Referência Circular"
C["Objeto A"] -->|"shared_ptr (Forte=1)"| D["Objeto B"]
D -.->|"weak_ptr (Fraca=1)"| C
end&lt;/div>
&lt;h3 id="42-acesso-seguro-através-do-método-lock">4.2 Acesso seguro através do método &lt;code>lock()&lt;/code>
&lt;/h3>&lt;p>O &lt;code>weak_ptr&lt;/code> não possui operadores (como &lt;code>-&amp;gt;&lt;/code> ou &lt;code>*&lt;/code>) para acessar o objeto de forma direta. Isso ocorre porque existe a possibilidade do objeto de destino já ter sido destruído. Para acessar de forma segura, deve-se chamar o método &lt;code>lock()&lt;/code> e obter temporariamente um &lt;code>shared_ptr&lt;/code>.&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;iostream&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;memory&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="k">class&lt;/span> &lt;span class="nc">Node&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="k">public&lt;/span>&lt;span class="o">:&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">string&lt;/span> &lt;span class="n">name&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">shared_ptr&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">Node&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">next&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">weak_ptr&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">Node&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">prev&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="c1">// Usa weak_ptr para evitar referência circular
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">Node&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="k">const&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">string&lt;/span>&lt;span class="o">&amp;amp;&lt;/span> &lt;span class="n">n&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">:&lt;/span> &lt;span class="n">name&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">n&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Created &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">name&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;&lt;/span>&lt;span class="se">\n&lt;/span>&lt;span class="s">&amp;#34;&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">~&lt;/span>&lt;span class="n">Node&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Destroyed &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">name&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;&lt;/span>&lt;span class="se">\n&lt;/span>&lt;span class="s">&amp;#34;&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">};&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">int&lt;/span> &lt;span class="nf">main&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">auto&lt;/span> &lt;span class="n">nodeA&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">make_shared&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">Node&lt;/span>&lt;span class="o">&amp;gt;&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">&amp;#34;A&amp;#34;&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">auto&lt;/span> &lt;span class="n">nodeB&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">make_shared&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">Node&lt;/span>&lt;span class="o">&amp;gt;&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">&amp;#34;B&amp;#34;&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">nodeA&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">next&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">nodeB&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">nodeB&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">prev&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">nodeA&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Obtém o shared_ptr a partir do weak_ptr para o acesso
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="k">auto&lt;/span> &lt;span class="n">locked_prev&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">nodeB&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">prev&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">lock&lt;/span>&lt;span class="p">())&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Node B&amp;#39;s prev is &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">locked_prev&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">name&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;&lt;/span>&lt;span class="se">\n&lt;/span>&lt;span class="s">&amp;#34;&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span> &lt;span class="k">else&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Node B&amp;#39;s prev is already destroyed.&lt;/span>&lt;span class="se">\n&lt;/span>&lt;span class="s">&amp;#34;&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="c1">// nodeA e nodeB são adequadamente destruídos
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;h2 id="5-restrições-da-propriedade-compartilhada-em-ambientes-multithread">5. Restrições da propriedade compartilhada em ambientes multithread
&lt;/h2>&lt;p>A segurança das threads (thread-safety) no &lt;code>shared_ptr&lt;/code> costuma ser bastante incompreendida. &amp;ldquo;A atualização da contagem de referências dentro do bloco de controle é thread-safe&amp;rdquo;, no entanto &amp;ldquo;a leitura e escrita do próprio objeto &lt;code>shared_ptr&lt;/code> não é thread-safe&amp;rdquo;.&lt;/p>
&lt;ul>
&lt;li>&lt;strong>Operação Segura&lt;/strong>: Múltiplas threads lendo e escrevendo, &lt;em>cada uma na sua própria&lt;/em> instância do &lt;code>shared_ptr&lt;/code> (mesmo que compartilhem o mesmo bloco de controle).&lt;/li>
&lt;li>&lt;strong>Data race (Perigo)&lt;/strong>: Múltiplas threads lendo e escrevendo simultaneamente sobre a &lt;em>mesma exata&lt;/em> instância do &lt;code>shared_ptr&lt;/code>.&lt;/li>
&lt;/ul>
&lt;p>Caso precise compartilhar a mesma instância em várias threads, será necessário utilizar &lt;code>std::atomic&amp;lt;std::shared_ptr&amp;lt;T&amp;gt;&amp;gt;&lt;/code> (C++20) ou protegê-la com um mutex (&lt;code>std::mutex&lt;/code>).&lt;/p>
&lt;h2 id="6-formulação-matemática-da-contagem-de-referências">6. Formulação matemática da contagem de referências
&lt;/h2>&lt;p>Expressando as transições de estados do ciclo de vida dentro do bloco de controle de maneira matemática, temos o seguinte.
Seja $S(t)$ a Strong Count no tempo $t$ e $W(t)$ a Weak Count.&lt;/p>
&lt;p>Estado inicial (logo após &lt;code>make_shared&lt;/code>):
&lt;/p>
$$ S(0) = 1, \quad W(0) = 0 $$
&lt;p>Quando ocorre uma cópia (duplicação de &lt;code>shared_ptr&lt;/code>):
&lt;/p>
$$ S(t_{next}) = S(t) + 1 $$
&lt;p>A condição para que o objeto gerenciado (Managed Object) seja destruído:
&lt;/p>
$$ \lim_{t \to t_d} S(t) = 0 $$
&lt;p>A condição para que o próprio bloco de controle (Control Block) seja liberado da memória:
&lt;/p>
$$ S(t) = 0 \quad \land \quad W(t) = 0 $$
&lt;p>
Ou seja,
&lt;/p>
$$ S(t) + W(t) = 0 $$
&lt;p>Como as fórmulas acima sugerem, contanto que um &lt;code>weak_ptr&lt;/code> continue existindo ($W(t) > 0$), o pequeno espaço de memória para o bloco de controle continuará reservado, mesmo que o objeto gerenciado seja destruído. Esse seria o único cenário em que o uso do &lt;code>make_shared&lt;/code> traria desvantagem (uma vez que a memória do objeto gerenciado e a do bloco de controle foram alocadas juntas, se restar alguma referência fraca, o grande espaço de memória destinado ao objeto gerenciado não retornará ao sistema). Contudo, na maior parte do tempo, a vantagem no desempenho do &lt;code>make_shared&lt;/code> supera esse ponto negativo com folga.&lt;/p>
&lt;h2 id="7-conclusão">7. Conclusão
&lt;/h2>&lt;p>O gerenciamento de memória em Modern C++ não está mais na época de fazer a gestão com &lt;code>new&lt;/code>/&lt;code>delete&lt;/code> manualmente.&lt;/p>
&lt;ol>
&lt;li>Como padrão, use &lt;strong>&lt;code>std::unique_ptr&lt;/code>&lt;/strong> sempre, e incorpore no design a sua clara propriedade de exclusividade enquanto ganha as vantagens de ter zero overhead.&lt;/li>
&lt;li>Use o &lt;strong>&lt;code>std::shared_ptr&lt;/code>&lt;/strong> apenas caso seja verdadeiramente necessário compartilhar o ciclo de vida entre vários proprietários, e utilize o &lt;code>std::make_shared&lt;/code> para instanciá-lo.&lt;/li>
&lt;li>Faça bom uso do &lt;strong>&lt;code>std::weak_ptr&lt;/code>&lt;/strong> para a implementação do padrão de observador (Observer Pattern) e estruturas de dados que tendem a causar ciclos na propriedade (referências circulares), para, assim, prevenir vazamentos de memória antes que eles aconteçam.&lt;/li>
&lt;/ol>
&lt;p>Através do profundo entendimento dos smart pointers e de suas corretas aplicações nos lugares adequados, torna-se possível erguer uma arquitetura de software segura e sólida sem abrir mão de nenhuma das partes da alta performance da linguagem C++.&lt;/p></description></item></channel></rss>