<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>C++ on kenji.blog</title><link>http://kenji.blog/pt/categories/c++/</link><description>Recent content in C++ on kenji.blog</description><generator>Hugo -- gohugo.io</generator><language>pt</language><copyright>kenjinote</copyright><lastBuildDate>Fri, 11 Sep 2026 17:00:00 +0900</lastBuildDate><atom:link href="http://kenji.blog/pt/categories/c++/index.xml" rel="self" type="application/rss+xml"/><item><title>Adeus Python! Construindo um Motor de Inferência de IA apenas com C++</title><link>http://kenji.blog/pt/p/building-ai-inference-engine-cpp-only/</link><pubDate>Fri, 11 Sep 2026 17:00:00 +0900</pubDate><guid>http://kenji.blog/pt/p/building-ai-inference-engine-cpp-only/</guid><description>&lt;img src="http://kenji.blog/p/building-ai-inference-engine-cpp-only/img/eyecatch.jpg" alt="Featured image of post Adeus Python! Construindo um Motor de Inferência de IA apenas com C++" />&lt;h2 id="1-introdução-por-que-abandonar-o-python-e-criar-um-motor-de-inferência-de-ia-em-c">1. Introdução: Por que abandonar o Python e criar um motor de inferência de IA em C++?
&lt;/h2>&lt;p>No desenvolvimento moderno de IA, o Python é o padrão de fato. Graças a frameworks poderosos como PyTorch e TensorFlow, é possível construir, treinar e inferir redes neurais complexas com apenas algumas linhas de código. No entanto, por trás desses frameworks, linguagens de baixo nível como C++ e CUDA estão lidando com o processamento pesado de cálculos. O Python atua apenas como uma &amp;ldquo;cola&amp;rdquo; (glue).&lt;/p>
&lt;p>Então, por que se dar ao trabalho de eliminar o Python e construir um motor de inferência de IA exclusivamente em C++? Existem várias razões fortes para isso.&lt;/p>
&lt;ol>
&lt;li>&lt;strong>Desempenho extremo e baixa latência&lt;/strong>: Você pode eliminar completamente o overhead causado pelo GIL (Global Interpreter Lock) e pela tipagem dinâmica do Python. Especialmente em sistemas que exigem tempo real, atrasos de milissegundos podem ser fatal.&lt;/li>
&lt;li>&lt;strong>Facilidade de implantação&lt;/strong>: Configurar um ambiente Python (enormes bibliotecas, inferno de dependências) no ambiente do usuário final é extremamente difícil. Com o C++, basta distribuir um único binário executável (&lt;code>.exe&lt;/code> ou binário ELF) vinculado estaticamente.&lt;/li>
&lt;li>&lt;strong>Suporte a dispositivos de borda&lt;/strong>: Em ambientes com severas restrições de recursos, como smartphones, dispositivos embarcados e Raspberry Pi, não há margem para executar um runtime Python que consome vários gigabytes de memória.&lt;/li>
&lt;li>&lt;strong>Controle direto de hardware&lt;/strong>: O controle de baixo nível, como o tempo de alocação de memória, uso explícito de instruções SIMD e otimização de transferências de memória com a GPU, é possível em C++.&lt;/li>
&lt;/ol>
&lt;p>Neste artigo, inspirando-nos muito na arquitetura da biblioteca &amp;ldquo;GGML&amp;rdquo; desenvolvida por Georgi Gerganov, explicaremos profundamente o processo de construir do zero um motor de inferência para executar Modelos de Linguagem de Grande Escala (LLMs) apenas com C++, mergulhando nas profundezas técnicas.&lt;/p>
&lt;hr>
&lt;h2 id="2-visão-geral-da-arquitetura-do-motor-de-inferência">2. Visão geral da arquitetura do motor de inferência
&lt;/h2>&lt;p>O processamento de inferência de IA é, essencialmente, uma &amp;ldquo;série contínua de cálculos de matrizes gigantes&amp;rdquo;. Para executar isso de forma eficiente, o motor de inferência precisa ser composto pelos seguintes componentes.&lt;/p>
&lt;div class="mermaid">graph TD
A["Dados de Entrada (Tokens/Imagens)"] --> B["Gerenciamento de Tensores"]
B --> C["Grafo de Computação (DAG)"]
C --> D["Arena de Memória &amp; Alocador"]
C --> E["Agendador &amp; Pool de Threads"]
E --> F["Backend de CPU (AVX2/ARM NEON)"]
E --> G["Backend de GPU (CUDA/Metal)"]
F --> H["Resultados de Saída"]
G --> H&lt;/div>
&lt;ol>
&lt;li>&lt;strong>Gerenciamento de Tensores (Tensor)&lt;/strong>: Gerencia a estrutura de dados de arrays multidimensionais e o passo (Stride) de cada dimensão.&lt;/li>
&lt;li>&lt;strong>Grafo de Computação (Computation Graph)&lt;/strong>: Representa as operações de cada camada da rede neural como um Grafo Acíclico Dirigido (DAG).&lt;/li>
&lt;li>&lt;strong>Arena de Memória (Memory Arena)&lt;/strong>: Um mecanismo de gerenciamento de memória pré-alocada para evitar o overhead de alocação dinâmica de memória (&lt;code>malloc&lt;/code> ou &lt;code>new&lt;/code>).&lt;/li>
&lt;li>&lt;strong>Backend&lt;/strong>: A implementação de operações otimizadas para hardwares específicos, como CPU ou GPU (Kernels).&lt;/li>
&lt;/ol>
&lt;p>Vamos montar tudo isso usando os poderosos recursos do C++ (templates, aritmética de ponteiros, RAII, etc.).&lt;/p>
&lt;hr>
&lt;h2 id="3-os-segredos-do-gerenciamento-de-memória-arena-de-memória-e-alinhamento-simd">3. Os segredos do gerenciamento de memória: Arena de Memória e Alinhamento SIMD
&lt;/h2>&lt;p>O gerenciamento de memória em um motor de inferência é um dos fatores mais importantes que afeta diretamente o desempenho. Durante a inferência, um número colossal de tensores intermediários é gerado, especialmente ao passar por cada camada de um modelo Transformer. Se alocarmos e liberarmos isso a cada vez com o &lt;code>malloc&lt;/code> padrão, a fragmentação do heap e as trocas de contexto do SO causarão uma lentidão fatal.&lt;/p>
&lt;p>Portanto, adotamos a abordagem da &amp;ldquo;&lt;strong>Arena de Memória (Memory Arena)&lt;/strong>&amp;rdquo;. Trata-se de uma técnica em que calculamos (ou fixamos) a quantidade máxima de memória necessária no início da inferência, alocamos tudo de uma vez e separamos a memória apenas incrementando um ponteiro.&lt;/p>
&lt;h3 id="31-a-importância-do-alinhamento">3.1 A importância do alinhamento
&lt;/h3>&lt;p>As CPUs modernas suportam instruções SIMD (Single Instruction, Multiple Data). Exemplos incluem AVX2/AVX-512 da Intel/AMD e NEON da ARM. Essas instruções processam 256 bits (32 bytes) ou 512 bits (64 bytes) de dados de uma só vez, mas a memória de dados a ser processada deve estar alinhada a um limite específico de bytes (geralmente 32 ou 64 bytes).&lt;/p>
&lt;p>Abaixo, um exemplo de implementação em C++ de uma arena de memória considerando o alinhamento:&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;cstdint&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;cstddef&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;stdexcept&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;iostream&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="k">struct&lt;/span> &lt;span class="nc">MemoryArena&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">size_t&lt;/span> &lt;span class="n">size&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">size_t&lt;/span> &lt;span class="n">offset&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">uint8_t&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">data&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">MemoryArena&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">size_t&lt;/span> &lt;span class="n">size&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">:&lt;/span> &lt;span class="n">size&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">size&lt;/span>&lt;span class="p">),&lt;/span> &lt;span class="n">offset&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">0&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// POSIX系なら posix_memalign、Windowsなら _aligned_malloc を使用
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="cp">#ifdef _WIN32
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span> &lt;span class="n">data&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="k">static_cast&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="kt">uint8_t&lt;/span>&lt;span class="o">*&amp;gt;&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">_aligned_malloc&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">size&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">64&lt;/span>&lt;span class="p">));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#else
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">posix_memalign&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="k">reinterpret_cast&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="kt">void&lt;/span>&lt;span class="o">**&amp;gt;&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="o">&amp;amp;&lt;/span>&lt;span class="n">data&lt;/span>&lt;span class="p">),&lt;/span> &lt;span class="mi">64&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">size&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">!=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">throw&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">bad_alloc&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#endif
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">~&lt;/span>&lt;span class="n">MemoryArena&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#ifdef _WIN32
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span> &lt;span class="n">_aligned_free&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">data&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#else
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span> &lt;span class="n">free&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">data&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#endif
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">void&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="nf">allocate&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">size_t&lt;/span> &lt;span class="n">bytes&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">size_t&lt;/span> &lt;span class="n">alignment&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">64&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// アライメントの計算（パディングを求める）
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">size_t&lt;/span> &lt;span class="n">pad&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">alignment&lt;/span> &lt;span class="o">-&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">offset&lt;/span> &lt;span class="o">%&lt;/span> &lt;span class="n">alignment&lt;/span>&lt;span class="p">))&lt;/span> &lt;span class="o">%&lt;/span> &lt;span class="n">alignment&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">offset&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="n">pad&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="n">bytes&lt;/span> &lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">size&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">throw&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">runtime_error&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">&amp;#34;OOM: MemoryArena out of memory&amp;#34;&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">offset&lt;/span> &lt;span class="o">+=&lt;/span> &lt;span class="n">pad&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">void&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">ptr&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">data&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="n">offset&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">offset&lt;/span> &lt;span class="o">+=&lt;/span> &lt;span class="n">bytes&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="n">ptr&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">void&lt;/span> &lt;span class="nf">reset&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">offset&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="c1">// メモリの解放はポインタを戻すだけ（O(1)）
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">};&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Dessa forma, sempre obteremos memória através desta arena ao criar tensores. Simplesmente chamando &lt;code>reset()&lt;/code> ao final de cada etapa da inferência (como a cada geração de token), podemos reutilizar a memória instantaneamente.&lt;/p>
&lt;hr>
&lt;h2 id="4-estrutura-de-dados-do-tensor-e-a-magia-do-stride">4. Estrutura de dados do Tensor e a magia do Stride
&lt;/h2>&lt;p>O tensor é uma generalização dos conceitos de escalar, vetor e matriz. O importante na implementação é que, embora os dados reais estejam organizados na memória como um &lt;strong>array contíguo unidimensional&lt;/strong>, eles possuem o conceito de &amp;ldquo;passo&amp;rdquo; (Stride) para interpretá-los como multidimensionais.&lt;/p>
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&lt;table class="lntable">&lt;tr>&lt;td class="lntd">
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="k">enum&lt;/span> &lt;span class="k">class&lt;/span> &lt;span class="nc">DataType&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">FP32&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">FP16&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">INT8&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="c1">// 量子化用
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">INT4&lt;/span> &lt;span class="c1">// 量子化用
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="p">};&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="k">struct&lt;/span> &lt;span class="nc">Tensor&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">int&lt;/span> &lt;span class="n">n_dims&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="c1">// 次元の数
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="kt">int64_t&lt;/span> &lt;span class="n">ne&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">4&lt;/span>&lt;span class="p">];&lt;/span> &lt;span class="c1">// 各次元の要素数 (Number of Elements)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">size_t&lt;/span> &lt;span class="n">nb&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">4&lt;/span>&lt;span class="p">];&lt;/span> &lt;span class="c1">// 各次元のストライド (Number of Bytes)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">DataType&lt;/span> &lt;span class="n">type&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="c1">// データ型
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="kt">void&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">data&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="c1">// ペイロードへのポインタ
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 計算グラフ用
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">enum&lt;/span> &lt;span class="nc">OpType&lt;/span> &lt;span class="n">op&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">src0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">src1&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">};&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>O stride &lt;code>nb[i]&lt;/code> representa a distância em bytes na memória entre elementos adjacentes na dimensão &lt;code>i&lt;/code>.
Por exemplo, se uma matriz com elementos $M \times N$ (FP32, 4 bytes por elemento) for armazenada em Row-Major (ordem de linha principal), os strides serão os seguintes:&lt;/p>
&lt;ul>
&lt;li>&lt;code>nb[0]&lt;/code> = 4 (bytes): movimento na direção da coluna&lt;/li>
&lt;li>&lt;code>nb[1]&lt;/code> = $N \times 4$ (bytes): movimento na direção da linha&lt;/li>
&lt;/ul>
&lt;p>Ao utilizar isso, operações como &amp;ldquo;Transposição (Transpose)&amp;rdquo; e &amp;ldquo;Visão (View)&amp;rdquo; podem ser realizadas apenas trocando os valores de stride, sem envolver cópias de memória. É extremamente elegante e rápido.&lt;/p>
&lt;hr>
&lt;h2 id="5-construção-do-grafo-de-computação-dag-e-avaliação-preguiçosa">5. Construção do Grafo de Computação (DAG) e Avaliação Preguiçosa
&lt;/h2>&lt;p>Assim como no PyTorch, nosso motor de inferência também adota uma avaliação preguiçosa (Lazy Evaluation) semelhante ao &amp;ldquo;Define-by-Run&amp;rdquo;. Ou seja, no momento em que a função de operação é chamada, o cálculo não é realizado; constrói-se apenas o grafo (as dependências entre os nós).&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="nf">tensor_add&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">MemoryArena&lt;/span>&lt;span class="o">&amp;amp;&lt;/span> &lt;span class="n">arena&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">a&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">b&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">out&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">create_tensor&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">arena&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">a&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">type&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">a&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">n_dims&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">a&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">ne&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">out&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">op&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">OpType&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">ADD&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">out&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">src0&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">a&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">out&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">src1&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">b&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="n">out&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="nf">tensor_mul_mat&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">MemoryArena&lt;/span>&lt;span class="o">&amp;amp;&lt;/span> &lt;span class="n">arena&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">a&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">b&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// bは転置されていることが多い
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="kt">int64_t&lt;/span> &lt;span class="n">ne&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">2&lt;/span>&lt;span class="p">]&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="p">{&lt;/span> &lt;span class="n">a&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">ne&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">0&lt;/span>&lt;span class="p">],&lt;/span> &lt;span class="n">b&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">ne&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">1&lt;/span>&lt;span class="p">]&lt;/span> &lt;span class="p">};&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">out&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">create_tensor&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">arena&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">a&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">type&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">2&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">ne&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">out&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">op&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">OpType&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">MUL_MAT&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">out&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">src0&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">a&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">out&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">src1&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">b&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="n">out&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>O fluxo de processamento da inferência será o seguinte:&lt;/p>
&lt;div class="mermaid">graph LR
A["Definir Tensores"] --> B["Construir Grafo via Operações"]
B --> C["Ordenação Topológica"]
C --> D["Alocar Memória para Saídas"]
D --> E["Executar Nós em Ordem"]&lt;/div>
&lt;p>Ao avaliar o grafo (forward pass), utilizamos a ordenação topológica para executar o processamento em ordem a partir dos nós sem dependências. Se for apenas para inferência, não há necessidade de reter gradientes para retropropagação (backpropagation), o que torna o gerenciamento de memória extremamente simples.&lt;/p>
&lt;hr>
&lt;h2 id="6-o-núcleo-da-matemática-e-otimização-produto-de-matrizes-gemm">6. O núcleo da matemática e otimização: Produto de Matrizes (GEMM)
&lt;/h2>&lt;p>Mais de 90% da quantidade de cálculos de inferência de IA é gasta em multiplicação de matrizes (GEMM: General Matrix Multiply). O mecanismo de atenção (Attention), núcleo do modelo Transformer, bem como as redes feed-forward (FFN), resumem-se, em última análise, a produtos gigantes de matrizes.&lt;/p>
&lt;p>O produto $C = A B$ (tamanho $M \times N$) de duas matrizes $A$ (tamanho $M \times K$) e $B$ (tamanho $K \times N$) pode ser expresso através da seguinte fórmula:&lt;/p>
$$
C_{i,j} = \sum_{k=0}^{K-1} A_{i,k} \cdot B_{k,j}
$$
&lt;p>Se isso for implementado com um loop triplo ingênuo, os erros de cache (cache misses) ocorrerão com frequência, e não haverá nenhum desempenho.&lt;/p>
&lt;h3 id="61-bloqueio-de-cache-cache-blocking-e-otimização-simd-na-cpu">6.1 Bloqueio de Cache (Cache Blocking) e Otimização SIMD na CPU
&lt;/h3>&lt;p>A estratégia básica para acelerar o GEMM na CPU é a seguinte:&lt;/p>
&lt;ol>
&lt;li>&lt;strong>Loop Tiling (Bloqueio de Cache)&lt;/strong>: A matriz é dividida em blocos menores que cabem no cache L1/L2 e calculados.&lt;/li>
&lt;li>&lt;strong>Empacotamento de Dados (Data Packing)&lt;/strong>: Os dados são reorganizados internamente para que o padrão de acesso à memória seja contíguo.&lt;/li>
&lt;li>&lt;strong>Aproveitamento de SIMD&lt;/strong>: Utilizamos instruções FMA (Fused Multiply-Add) como &lt;code>_mm512_fmadd_ps&lt;/code> no AVX-512 para executar várias operações de multiplicar-adicionar em um único ciclo de clock.&lt;/li>
&lt;/ol>
&lt;p>Aqui está um exemplo simplificado do produto escalar (Dot Product) de vetores utilizando C++ e SIMD Intrinsics:&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;immintrin.h&amp;gt;&lt;/span>&lt;span class="cp"> &lt;/span>&lt;span class="c1">// AVX命令用
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">// AVX2を用いたFP32の高速内積
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="kt">float&lt;/span> &lt;span class="nf">dot_product_avx2&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="k">const&lt;/span> &lt;span class="kt">float&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">a&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="k">const&lt;/span> &lt;span class="kt">float&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">b&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="kt">int&lt;/span> &lt;span class="n">n&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">__m256&lt;/span> &lt;span class="n">sum256&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">_mm256_setzero_ps&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">int&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 8要素ずつ一度に処理（256ビット = 32バイト = 8 * 4バイト）
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">for&lt;/span> &lt;span class="p">(;&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">&amp;lt;=&lt;/span> &lt;span class="n">n&lt;/span> &lt;span class="o">-&lt;/span> &lt;span class="mi">8&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">+=&lt;/span> &lt;span class="mi">8&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">__m256&lt;/span> &lt;span class="n">va&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">_mm256_loadu_ps&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">a&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="n">i&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">__m256&lt;/span> &lt;span class="n">vb&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">_mm256_loadu_ps&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">b&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="n">i&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// FMA命令: sum256 = va * vb + sum256
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">sum256&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">_mm256_fmadd_ps&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">va&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">vb&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">sum256&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// SIMDレジスタ内の値を水平加算
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="kt">float&lt;/span> &lt;span class="n">result&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">8&lt;/span>&lt;span class="p">];&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">_mm256_storeu_ps&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">result&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">sum256&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">float&lt;/span> &lt;span class="n">dot&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">result&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">0&lt;/span>&lt;span class="p">]&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="n">result&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">1&lt;/span>&lt;span class="p">]&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="n">result&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">2&lt;/span>&lt;span class="p">]&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="n">result&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">3&lt;/span>&lt;span class="p">]&lt;/span> &lt;span class="o">+&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">result&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">4&lt;/span>&lt;span class="p">]&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="n">result&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">5&lt;/span>&lt;span class="p">]&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="n">result&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">6&lt;/span>&lt;span class="p">]&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="n">result&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">7&lt;/span>&lt;span class="p">];&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 余りの処理
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">for&lt;/span> &lt;span class="p">(;&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">&amp;lt;&lt;/span> &lt;span class="n">n&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="o">++&lt;/span>&lt;span class="n">i&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">dot&lt;/span> &lt;span class="o">+=&lt;/span> &lt;span class="n">a&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="n">i&lt;/span>&lt;span class="p">]&lt;/span> &lt;span class="o">*&lt;/span> &lt;span class="n">b&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="n">i&lt;/span>&lt;span class="p">];&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="n">dot&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Apenas com esse pequeno esforço, podemos obter uma melhoria de velocidade de várias a dezenas de vezes em comparação com uma implementação ingênua.&lt;/p>
&lt;hr>
&lt;h2 id="7-ultrapassando-a-barreira-do-hardware-integração-dos-backends-cuda-e-metal">7. Ultrapassando a barreira do hardware: Integração dos backends CUDA e Metal
&lt;/h2>&lt;p>Embora uma implementação puramente em C++ já funcione consideravelmente bem na CPU, o poder de computação paralela das GPUs é indispensável para executar modelos gigantes como LLMs a velocidades práticas (ex.: gerar 20 tokens ou mais por segundo). Por isso, introduziremos uma camada de abstração de backend em nosso motor.&lt;/p>
&lt;h3 id="71-abstração-de-backend">7.1 Abstração de Backend
&lt;/h3>&lt;p>Usando o polimorfismo do C++, permitiremos a troca do executor das operações (Executor).&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="k">class&lt;/span> &lt;span class="nc">Backend&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="k">public&lt;/span>&lt;span class="o">:&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">virtual&lt;/span> &lt;span class="o">~&lt;/span>&lt;span class="n">Backend&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="k">default&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">virtual&lt;/span> &lt;span class="kt">void&lt;/span> &lt;span class="nf">alloc_buffer&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">t&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">virtual&lt;/span> &lt;span class="kt">void&lt;/span> &lt;span class="nf">free_buffer&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">t&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">virtual&lt;/span> &lt;span class="kt">void&lt;/span> &lt;span class="nf">copy_to_device&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">t&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">virtual&lt;/span> &lt;span class="kt">void&lt;/span> &lt;span class="nf">copy_to_host&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">t&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 各種演算の実行
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">virtual&lt;/span> &lt;span class="kt">void&lt;/span> &lt;span class="nf">compute_add&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">src0&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">src1&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">dst&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">virtual&lt;/span> &lt;span class="kt">void&lt;/span> &lt;span class="nf">compute_mul_mat&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">src0&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">src1&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">dst&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">};&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;h3 id="72-implementação-do-backend-nvidia-cuda">7.2 Implementação do Backend NVIDIA CUDA
&lt;/h3>&lt;p>Para utilizar as GPUs da NVIDIA, implementaremos o backend usando a extensão CUDA C++. Embora seja possível escrever nossos próprios kernels, a melhor abordagem em relação à multiplicação de matrizes é aproveitar a &amp;ldquo;cuBLAS&amp;rdquo;, a biblioteca de ponta fornecida pela NVIDIA.&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;cublas_v2.h&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;cuda_runtime.h&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="k">class&lt;/span> &lt;span class="nc">CUDABackend&lt;/span> &lt;span class="o">:&lt;/span> &lt;span class="k">public&lt;/span> &lt;span class="n">Backend&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="k">private&lt;/span>&lt;span class="o">:&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">cublasHandle_t&lt;/span> &lt;span class="n">handle&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="k">public&lt;/span>&lt;span class="o">:&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">CUDABackend&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">cublasCreate&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="o">&amp;amp;&lt;/span>&lt;span class="n">handle&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">~&lt;/span>&lt;span class="n">CUDABackend&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">cublasDestroy&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">handle&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">void&lt;/span> &lt;span class="nf">compute_mul_mat&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">src0&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">src1&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">Tensor&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">dst&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="k">override&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// CUDAではデフォルトがColumn-Majorのため、パラメータに注意が必要
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">const&lt;/span> &lt;span class="kt">float&lt;/span> &lt;span class="n">alpha&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mf">1.0f&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">const&lt;/span> &lt;span class="kt">float&lt;/span> &lt;span class="n">beta&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mf">0.0f&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">int&lt;/span> &lt;span class="n">m&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">src0&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">ne&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">0&lt;/span>&lt;span class="p">];&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">int&lt;/span> &lt;span class="n">k&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">src0&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">ne&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">1&lt;/span>&lt;span class="p">];&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">int&lt;/span> &lt;span class="n">n&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">src1&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">ne&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">1&lt;/span>&lt;span class="p">];&lt;/span> &lt;span class="c1">// src1は転置されている前提
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">cublasSgemm&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">handle&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">CUBLAS_OP_T&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">CUBLAS_OP_N&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">m&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">n&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">k&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">&amp;amp;&lt;/span>&lt;span class="n">alpha&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">(&lt;/span>&lt;span class="k">const&lt;/span> &lt;span class="kt">float&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="p">)&lt;/span>&lt;span class="n">src0&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">data&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">k&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">(&lt;/span>&lt;span class="k">const&lt;/span> &lt;span class="kt">float&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="p">)&lt;/span>&lt;span class="n">src1&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">data&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">k&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">&amp;amp;&lt;/span>&lt;span class="n">beta&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">(&lt;/span>&lt;span class="kt">float&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="p">)&lt;/span>&lt;span class="n">dst&lt;/span>&lt;span class="o">-&amp;gt;&lt;/span>&lt;span class="n">data&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">m&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">cudaDeviceSynchronize&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">};&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Como a transferência de dados (&lt;code>cudaMemcpy&lt;/code>) entre a memória CUDA e a memória host (CPU) é muito pesada, é importante projetar para manter ao máximo todos os pesos (tensores de peso) e tensores intermediários na VRAM durante a inferência.&lt;/p>
&lt;h3 id="73-backend-apple-silicon-metal">7.3 Backend Apple Silicon (Metal)
&lt;/h3>&lt;p>Nos últimos anos, os chips M1/M2/M3 do Mac (Apple Silicon) têm se mostrado excelentes como máquinas de inferência de IA. A razão para isso está na &amp;ldquo;memória unificada&amp;rdquo; (Unified Memory). Como a CPU e a GPU compartilham a mesma área de memória, elimina-se totalmente a necessidade de transferências de memória onerosas entre host e dispositivo através do barramento PCIe, como acontece com CUDA.&lt;/p>
&lt;p>Para chamar o Metal a partir do C++, usamos Objective-C++ (arquivos &lt;code>.mm&lt;/code>) como ponte ou utilizamos a biblioteca &lt;code>metal-cpp&lt;/code>.
Escrevemos o kernel utilizando o Compute Shader do Metal (escrito em arquivos &lt;code>.metal&lt;/code> de forma semelhante ao C++).&lt;/p>
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&lt;/span>&lt;span class="lnt">16
&lt;/span>&lt;span class="lnt">17
&lt;/span>&lt;span class="lnt">18
&lt;/span>&lt;span class="lnt">19
&lt;/span>&lt;span class="lnt">20
&lt;/span>&lt;span class="lnt">21
&lt;/span>&lt;span class="lnt">22
&lt;/span>&lt;/code>&lt;/pre>&lt;/td>
&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="c1">// Metalシェーダ (kernel.metal)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;metal_stdlib&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>&lt;span class="k">using&lt;/span> &lt;span class="k">namespace&lt;/span> &lt;span class="n">metal&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="n">kernel&lt;/span> &lt;span class="kt">void&lt;/span> &lt;span class="nf">mul_mat_kernel&lt;/span>&lt;span class="p">(&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">device&lt;/span> &lt;span class="k">const&lt;/span> &lt;span class="kt">float&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">A&lt;/span> &lt;span class="p">[[&lt;/span>&lt;span class="n">buffer&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">0&lt;/span>&lt;span class="p">)]],&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">device&lt;/span> &lt;span class="k">const&lt;/span> &lt;span class="kt">float&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">B&lt;/span> &lt;span class="na">[[buffer(1)]]&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">device&lt;/span> &lt;span class="kt">float&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">C&lt;/span> &lt;span class="na">[[buffer(2)]]&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">constant&lt;/span> &lt;span class="n">uint3&lt;/span>&lt;span class="o">&amp;amp;&lt;/span> &lt;span class="n">dims&lt;/span> &lt;span class="na">[[buffer(3)]]&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">uint2&lt;/span> &lt;span class="n">gid&lt;/span> &lt;span class="na">[[thread_position_in_grid]]&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">uint&lt;/span> &lt;span class="n">m&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">dims&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">x&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="n">uint&lt;/span> &lt;span class="n">k&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">dims&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">y&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="n">uint&lt;/span> &lt;span class="n">n&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">dims&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">z&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">uint&lt;/span> &lt;span class="n">row&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">gid&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">y&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="n">uint&lt;/span> &lt;span class="n">col&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">gid&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">x&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">row&lt;/span> &lt;span class="o">&amp;lt;&lt;/span> &lt;span class="n">m&lt;/span> &lt;span class="o">&amp;amp;&amp;amp;&lt;/span> &lt;span class="n">col&lt;/span> &lt;span class="o">&amp;lt;&lt;/span> &lt;span class="n">n&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">float&lt;/span> &lt;span class="n">sum&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mf">0.0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">for&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">uint&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">&amp;lt;&lt;/span> &lt;span class="n">k&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="o">++&lt;/span>&lt;span class="n">i&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">sum&lt;/span> &lt;span class="o">+=&lt;/span> &lt;span class="n">A&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="n">row&lt;/span> &lt;span class="o">*&lt;/span> &lt;span class="n">k&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="n">i&lt;/span>&lt;span class="p">]&lt;/span> &lt;span class="o">*&lt;/span> &lt;span class="n">B&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="n">i&lt;/span> &lt;span class="o">*&lt;/span> &lt;span class="n">n&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="n">col&lt;/span>&lt;span class="p">];&lt;/span> &lt;span class="c1">// 簡略化
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">C&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="n">row&lt;/span> &lt;span class="o">*&lt;/span> &lt;span class="n">n&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="n">col&lt;/span>&lt;span class="p">]&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">sum&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Em ambientes Apple Silicon, uma biblioteca de otimização chamada MPS (Metal Performance Shaders) voltada para o produto de matrizes também é fornecida, e sua utilização na prática pode alcançar velocidades de inferência surpreendentes.&lt;/p>
&lt;hr>
&lt;h2 id="8-processamento-específico-para-modelos-transformer-attention-e-cache-kv">8. Processamento específico para modelos Transformer: Attention e Cache KV
&lt;/h2>&lt;p>Os LLMs de ponta, como LLaMA 2/3 e GPT, são baseados na arquitetura Transformer. Para implementar isso em C++, é indispensável construir o &amp;ldquo;Scaled Dot-Product Attention&amp;rdquo;, expresso pela seguinte fórmula:&lt;/p>
$$
\text{Attention}(Q, K, V) = \text{softmax}\left(\frac{QK^T}{\sqrt{d_k}}\right)V
$$
&lt;p>Além disso, na geração de tokens autorregressiva (Autoregressive), é necessário manter os resultados de cálculo (Key e Value) de tokens passados. A isso damos o nome de &amp;ldquo;&lt;strong>Cache KV (Key-Value Cache)&lt;/strong>&amp;rdquo;.&lt;/p>
&lt;div class="mermaid">graph TD
T["Token Atual"] --> Q["Consulta (Query)"]
T --> K["Chave (Key)"]
T --> V["Valor (Value)"]
K --> KCache["Adicionar ao Cache KV"]
V --> VCache["Adicionar ao Cache KV"]
Q --> Dot1["Q * K_Cache^T"]
KCache --> Dot1
Dot1 --> Scale["Escala (1/sqrt(d))"]
Scale --> Softmax["Softmax"]
Softmax --> Dot2["Saída Softmax * V_Cache"]
VCache --> Dot2
Dot2 --> Out["Vetor de Contexto"]&lt;/div>
&lt;p>A alocação de memória para o Cache KV também deve operar como um buffer circular (ring buffer), garantindo antecipadamente na arena um espaço de memória equivalente ao comprimento máximo de contexto (por exemplo, 4096 ou 8192 tokens). Isso evita a necessidade de realocar memória a cada etapa de geração.&lt;/p>
&lt;p>Além disso, para a Codificação Posicional (Positional Encoding), implementaremos o &amp;ldquo;RoPE (Rotary Position Embedding)&amp;rdquo;, que tem se tornado a norma nos últimos anos. Esta técnica embute a informação de posição como um vetor de rotação num espaço complexo, e a otimização de chamadas de funções &lt;code>sin&lt;/code> e &lt;code>cos&lt;/code> em C++ (por exemplo, uso de tabelas de consulta / look-up tables) é a chave para a performance.&lt;/p>
&lt;hr>
&lt;h2 id="9-otimização-extrema-por-meio-da-quantização-quantization-de-modelos">9. Otimização extrema por meio da Quantização (Quantization) de modelos
&lt;/h2>&lt;p>Se carregarmos um modelo de grande escala (por exemplo, o modelo LLaMA com 7 bilhões de parâmetros) em FP32 (ponto flutuante de 32 bits), ele consumirá cerca de 28 GB de memória (VRAM) apenas para os pesos. Ao incluir o cache KV e os buffers de inferência, ultrapassará facilmente os 30 GB, tornando-se inexequível em GPUs de uso comum para consumidores.&lt;/p>
&lt;p>Aí entra a necessidade indispensável da &amp;ldquo;&lt;strong>Quantização (Quantization)&lt;/strong>&amp;rdquo;. Esse é, inclusive, o verdadeiro ponto forte do formato GGML.&lt;/p>
&lt;p>A quantização é a técnica de reduzir intencionalmente a precisão dos pesos.&lt;/p>
&lt;ul>
&lt;li>&lt;strong>FP16 (16 bits)&lt;/strong>: Tamanho reduzido pela metade. Quase nenhuma degradação de precisão.&lt;/li>
&lt;li>&lt;strong>INT8 (8 bits)&lt;/strong>: 1/4 do tamanho. Leve degradação.&lt;/li>
&lt;li>&lt;strong>INT4 (4 bits)&lt;/strong>: 1/8 do tamanho. Utilizando bloqueios e fatores de escala próprios, a inferência prática torna-se possível.&lt;/li>
&lt;/ul>
&lt;p>No lado do motor de inferência, lemos os pesos comprimidos em INT4 (ou INT8) da memória e, &lt;strong>imediatamente após carregá-los nos registradores da CPU ou GPU, expandimos (Desquantização/Dequantize) para FP16 ou FP32 para realizar os cálculos&lt;/strong>.&lt;/p>
&lt;p>Surpreendentemente, mesmo que o volume de cálculos aumente, reduzir a quantidade de dados lidos da memória torna o processo mais rápido. Isso ocorre porque o gargalo nas tarefas de inferência no hardware moderno não é o &amp;ldquo;Poder de Computação (Compute Bound)&amp;rdquo;, mas sim a &amp;ldquo;&lt;strong>Largura de Banda da Memória (Memory Bandwidth Bound)&lt;/strong>&amp;rdquo;. Com um motor implementado em C++ utilizando quantização INT4, é possível executar LLMs locais suavemente até mesmo em um MacBook Air com 8 GB de RAM unificada.&lt;/p>
&lt;hr>
&lt;h2 id="10-ajuste-de-desempenho-performance-tuning-arquitetura-numa-e-pool-de-threads">10. Ajuste de desempenho (Performance Tuning): Arquitetura NUMA e Pool de Threads
&lt;/h2>&lt;p>Ao realizar inferência utilizando CPU, a implementação de multi-threading é obrigatória. No entanto, não podemos dizer que é o ideal simplesmente inicializar um grande número de &lt;code>std::thread&lt;/code>.&lt;/p>
&lt;p>Em servidores multi-soquete modernos ou CPUs de ponta como o Ryzen Threadripper, adota-se a arquitetura &lt;strong>NUMA (Non-Uniform Memory Access)&lt;/strong>. O acesso de um núcleo de CPU para a memória fisicamente mais próxima (memória local) é rápido, mas o acesso à memória vinculada a outro processador será extremamente lento.&lt;/p>
&lt;p>Em um motor de inferência C++ avançado, fazemos pleno uso das seguintes técnicas:&lt;/p>
&lt;ol>
&lt;li>&lt;strong>Fixação de Threads (Thread Pinning)&lt;/strong>: Fixa cada thread a um núcleo de CPU específico (definindo Afinidade/Affinity) para evitar a invalidação de cache causada por trocas de contexto.&lt;/li>
&lt;li>&lt;strong>Alocação ciente de NUMA (NUMA-aware allocation)&lt;/strong>: Garante a alocação de memória no mesmo nó NUMA que a thread que está processando os dados.&lt;/li>
&lt;li>&lt;strong>Pool de threads do tipo Work-Stealing&lt;/strong>: Divide cada nó do grafo de computação em pequenas tarefas e implementa um agendador eficiente onde threads ociosas capturam (roubam) tarefas automaticamente para execução.&lt;/li>
&lt;/ol>
&lt;p>Fazendo uso dessas técnicas, é possível manter a taxa de uso da CPU muito próxima de 100%, atingindo um rendimento (throughput) que se aproxima do valor teórico.&lt;/p>
&lt;hr>
&lt;h2 id="11-conclusão-a-alegria-de-conduzir-a-ia-com-os-músculos-do-c">11. Conclusão: A alegria de conduzir a IA com os &amp;ldquo;músculos&amp;rdquo; do C++
&lt;/h2>&lt;p>É certo que o Python é conveniente. Não há linguagem que se iguale à sua produtividade na fase de pesquisa, desenvolvimento e prototipagem. Contudo, no instante em que passamos para a fase de &amp;ldquo;executar o modelo concluído no mundo real, de forma eficiente e em todos os dispositivos&amp;rdquo;, chega o momento de usar o C++.&lt;/p>
&lt;p>Manipular a sequência de bytes na memória de forma direta, forçar os registradores ao limite com instruções SIMD e lutar contra a largura de banda da VRAM da GPU para construir um motor de inferência que vai gerando textos (tokens) em japonês natural (ou qualquer outro idioma) sequencialmente no console&amp;hellip; A sensação de realização ao ver isso acontecer proporciona uma &amp;ldquo;alegria genuína de engenheiro&amp;rdquo;, a qual nunca se obterá simplesmente chamando &lt;code>model.generate()&lt;/code> em um framework Python.&lt;/p>
&lt;p>Embora a tecnologia de IA tenda a se tornar uma &amp;ldquo;Caixa Preta (Black Box)&amp;rdquo;, escrever tudo à mão em C++, desde as operações de tensores até a alocação de memória, permite a você entender profundamente o verdadeiro mecanismo de como um LLM &amp;ldquo;pensa&amp;rdquo;.&lt;/p>
&lt;p>Se você tem conhecimentos básicos de C++ e possui um forte interesse nas atuais tecnologias de IA, experimente o desafio de desenvolver seu próprio motor de inferência. Os códigos-fonte do GGML ou llama.cpp servirão, sem dúvida, como os melhores livros didáticos vivos disponíveis.&lt;/p>
&lt;p>&lt;strong>Vamos lá, jogue fora os pesados runtimes do Python e faça a IA de ponta rodar com os músculos do C++!&lt;/strong>&lt;/p></description></item><item><title>Guia de Desenvolvimento de Modelos de IA em Pequena Escala (como TinyLLaMA) com C++</title><link>http://kenji.blog/pt/p/cpp-small-ai-model-tinyllama-dev-guide/</link><pubDate>Fri, 11 Sep 2026 14:00:00 +0900</pubDate><guid>http://kenji.blog/pt/p/cpp-small-ai-model-tinyllama-dev-guide/</guid><description>&lt;img src="http://kenji.blog/p/cpp-small-ai-model-tinyllama-dev-guide/img/eyecatch.jpg" alt="Featured image of post Guia de Desenvolvimento de Modelos de IA em Pequena Escala (como TinyLLaMA) com C++" />&lt;h1 id="guia-de-desenvolvimento-de-modelos-de-ia-em-pequena-escala-como-tinyllama-com-c">Guia de Desenvolvimento de Modelos de IA em Pequena Escala (como TinyLLaMA) com C++
&lt;/h1>&lt;p>Recentemente, o interesse na execução de Grandes Modelos de Linguagem (LLMs) em ambientes locais aumentou rapidamente. Em particular, modelos de pequena escala como o TinyLLaMA (1.1B parâmetros) são capazes de inferir a uma velocidade prática mesmo em dispositivos de borda com recursos limitados ou notebooks comuns (incluindo ambientes Windows). Enquanto o desenvolvimento usando Python e PyTorch é a tendência principal, a combinação de C++ e &amp;ldquo;ggml&amp;rdquo;, uma biblioteca de tensores baseada em C, tornou-se o padrão de fato quando se busca o máximo de desempenho e eficiência de memória.&lt;/p>
&lt;p>Neste artigo, explicaremos o procedimento de desenvolvimento muito detalhado para construir um motor de inferência do zero (ou compreender profundamente a estrutura interna do &lt;code>llama.cpp&lt;/code> existente) para carregar o TinyLLaMA e gerar texto usando C++.&lt;/p>
&lt;hr>
&lt;h2 id="1-por-que-c-e-ggml">1. Por que C++ e ggml?
&lt;/h2>&lt;p>Na fase de treinamento da IA, o Python, com sua flexibilidade e ecossistema rico, é esmagadoramente vantajoso. No entanto, nas fases de implantação e &amp;ldquo;Inferência&amp;rdquo;, o C++ torna-se uma escolha poderosa pelas seguintes razões:&lt;/p>
&lt;ol>
&lt;li>&lt;strong>Redução de Sobrecarga&lt;/strong>: Pode eliminar completamente a sobrecarga do Global Interpreter Lock (GIL) e do tempo de execução do Python.&lt;/li>
&lt;li>&lt;strong>Eficiência de Memória e Alocação de Arena&lt;/strong>: Como a alocação e liberação de memória podem ser controladas manualmente, é possível evitar picos imprevisíveis causados pela coleta de lixo.&lt;/li>
&lt;li>&lt;strong>Acesso Direto ao Hardware&lt;/strong>: É possível chamar diretamente funções intrínsecas (Intrinsics) SIMD, como AVX-512, AVX2 e ARM NEON, para maximizar o poder de computação da CPU.&lt;/li>
&lt;li>&lt;strong>Eliminação de Dependências&lt;/strong>: O ggml é uma biblioteca C/C++ sem dependências (Zero dependencies) que pode ser facilmente compilada em um ambiente MSVC no Windows, desde que haja um compilador.&lt;/li>
&lt;/ol>
&lt;hr>
&lt;h2 id="2-visão-geral-da-arquitetura">2. Visão Geral da Arquitetura
&lt;/h2>&lt;p>O fluxo completo do pipeline de inferência é mostrado no diagrama Mermaid abaixo. É um processo em série que começa com o texto de entrada do usuário até a geração final do próximo token.&lt;/p>
&lt;div class="mermaid">graph TD
A["Texto de Entrada do Usuário"] --> B["Tokenizador BPE"]
B --> C["Matriz de IDs de Tokens"]
C --> D["Busca na Camada de Embedding"]
D --> E["Blocos Transformer"]
E --> F["RMSNorm"]
F --> G["Camada Head LM"]
G --> H["Matriz de Logits"]
H --> I["Módulo Amostrador"]
I --> J["Próximo ID de Token"]
J --> K["Detokenizador"]
K --> L["Pedaço de Texto de Saída"]
J -.-> |"Adicionar ao Contexto"| C&lt;/div>
&lt;p>Por ser um modelo autorregressivo, o token de saída é adicionado novamente ao contexto e circula como entrada para a previsão do próximo token (parte tracejada do diagrama).&lt;/p>
&lt;hr>
&lt;h2 id="3-formato-do-modelo-e-mapeamento-de-memória-mmap">3. Formato do Modelo e Mapeamento de Memória (mmap)
&lt;/h2>&lt;p>O maior obstáculo ao lidar com os pesos de uma rede neural gigantesca é a E/S de disco e o consumo de memória. Na implementação em C++, isso é resolvido com o &lt;strong>mapeamento de memória (mmap)&lt;/strong>.&lt;/p>
&lt;h3 id="31-mecanismo-de-mapeamento-de-memória-e-implementação-no-windows">3.1 Mecanismo de Mapeamento de Memória e Implementação no Windows
&lt;/h3>&lt;p>O mmap permite mapear o conteúdo de um arquivo diretamente para o espaço de memória virtual do processo.&lt;/p>
&lt;ul>
&lt;li>&lt;strong>Zero-copy&lt;/strong>: Os dados são lidos diretamente do disco para o cache de página do kernel, sem causar cópias extras para o espaço do usuário.&lt;/li>
&lt;li>&lt;strong>Carregamento sob Demanda (Page Fault)&lt;/strong>: No exato momento em que a CPU acessa aquele endereço de memória, ocorre uma falha de página, e apenas o pedaço necessário (geralmente 4KB) é carregado na memória física.&lt;/li>
&lt;/ul>
&lt;p>No ambiente Windows, usa-se as APIs Win32 &lt;code>CreateFileMapping&lt;/code> e &lt;code>MapViewOfFile&lt;/code> em vez do &lt;code>mmap&lt;/code> POSIX.&lt;/p>
&lt;div class="mermaid">sequenceDiagram
participant OS["Sistema Operacional Windows"]
participant RAM["Memória Física"]
participant App["Aplicativo C++"]
App->>OS: "CreateFileMapping / MapViewOfFile"
OS-->>App: "Ponteiro de Endereço de Memória Virtual"
App->>App: "Ler Dados do Tensor no Ponteiro"
OS->>RAM: "Page Fault / Carregar página do Disco"
RAM-->>App: "Dados prontos para Computação SIMD"&lt;/div>
&lt;h3 id="32-estrutura-binária-do-formato-gguf">3.2 Estrutura Binária do Formato GGUF
&lt;/h3>&lt;p>O &lt;strong>GGUF (GPT-Generated Unified Format)&lt;/strong>, convertido a partir de formatos como &lt;code>.safetensors&lt;/code> do Hugging Face, é o formato definitivo para inferência. Ele possui o seguinte layout binário estrito:&lt;/p>
&lt;ol>
&lt;li>&lt;strong>Magic Bytes&lt;/strong>: &lt;code>0x46554747&lt;/code> (GGUF).&lt;/li>
&lt;li>&lt;strong>Version&lt;/strong>: Número da versão do formato.&lt;/li>
&lt;li>&lt;strong>Tensor Count &amp;amp; Metadata Count&lt;/strong>: Número de tensores e número de pares chave-valor de metadados.&lt;/li>
&lt;li>&lt;strong>Metadata (Key-Value Pairs)&lt;/strong>: Chaves com prefixo de comprimento de string e valores tipados.&lt;/li>
&lt;li>&lt;strong>Tensor Info&lt;/strong>: Nome de cada tensor, número de dimensões, tipo de dados (FP16, Q4_K, etc.) e a posição de deslocamento no arquivo.&lt;/li>
&lt;li>&lt;strong>Padding&lt;/strong>: Preenchimento inserido para garantir que os dados do tensor sejam alinhados a um limite específico (geralmente 32 bytes ou 64 bytes). Isso é essencial para acessos rápidos à memória em instruções SIMD (especialmente AVX).&lt;/li>
&lt;li>&lt;strong>Tensor Data&lt;/strong>: A matriz real de dados de peso alinhados.&lt;/li>
&lt;/ol>
&lt;hr>
&lt;h2 id="4-base-matemática-do-tinyllama-e-algoritmo-c">4. Base Matemática do TinyLLaMA e Algoritmo C++
&lt;/h2>&lt;p>O TinyLLaMA incorpora várias inovações arquitetônicas avançadas para maior eficiência. Explicaremos as representações matemáticas para implementá-las corretamente em C++.&lt;/p>
&lt;h3 id="41-rmsnorm-root-mean-square-normalization">4.1 RMSNorm (Root Mean Square Normalization)
&lt;/h3>&lt;p>Reduz o custo de cálculo ao omitir a centralização da média do LayerNorm e realizar apenas o dimensionamento da variância.&lt;/p>
$$ \text{RMSNorm}(x) = \frac{x}{\sqrt{\frac{1}{d}\sum_{i=1}^{d} x_i^2 + \epsilon}} \odot \gamma $$
&lt;p>$d$ é o número de dimensões, e $\gamma$ é o tensor de escalonamento aprendido.
Ao implementar em C++, ele é otimizado primeiramente calculando rapidamente a soma dos quadrados da matriz com &lt;code>_mm256_fmadd_ps&lt;/code> do AVX2, e multiplicando pela raiz quadrada inversa (como a instrução &lt;code>_mm256_rsqrt_ps&lt;/code>).&lt;/p>
&lt;h3 id="42-rope-rotary-position-embedding">4.2 RoPE (Rotary Position Embedding)
&lt;/h3>&lt;p>Esta é uma técnica para aplicar informações de posição de tokens como uma rotação no espaço tensorial. Pode ser vista como uma rotação no plano complexo, e aplica a seguinte rotação a pares de dimensões adjacentes $(x_1, x_2)$ do vetor $x$:&lt;/p>
$$ \text{RoPE}(x, m) = \begin{pmatrix} x_{1} \cos(m\theta) - x_{2} \sin(m\theta) \\ x_{1} \sin(m\theta) + x_{2} \cos(m\theta) \end{pmatrix} $$
&lt;p>Aqui, $m$ é o índice absoluto de posição do token e $\theta$ é a frequência fundamental pré-calculada. No ggml, a execução paralela é feita simplesmente adicionando o operador &lt;code>ggml_rope&lt;/code> durante a construção do grafo de inferência.&lt;/p>
&lt;h3 id="43-grouped-query-attention-gqa">4.3 Grouped-Query Attention (GQA)
&lt;/h3>&lt;p>Na Multi-Head Attention (MHA) comum, há o mesmo número de cabeças para Query, Key e Value. No entanto, o TinyLLaMA adota o &lt;strong>Grouped-Query Attention (GQA)&lt;/strong> para reduzir drasticamente o consumo de largura de banda de memória e cache KV.&lt;/p>
$$ \text{Attention}(Q, K, V) = \text{softmax}\left(\frac{Q K^T}{\sqrt{d_k}}\right) V $$
&lt;p>No GQA, várias cabeças de Query compartilham uma única cabeça de Key/Value. Na implementação C++, antes de executar o produto de matrizes &lt;code>ggml_mul_mat&lt;/code>, é necessária uma operação para transmitir (broadcast) os tensores KV para corresponder ao número de Queries.&lt;/p>
&lt;h3 id="44-função-de-ativação-swiglu">4.4 Função de Ativação SwiGLU
&lt;/h3>&lt;p>Na camada Feed-Forward Network (FFN), SwiGLU é usado em vez de GELU.&lt;/p>
$$ \text{SwiGLU}(x) = \text{Swish}(x W_{\text{gate}}) \otimes (x W_{\text{up}}) $$
$$ \text{Swish}(z) = z \cdot \sigma(z) = z \cdot \frac{1}{1 + e^{-z}} $$
&lt;p>No grafo computacional, isso é expresso pela combinação do operador &lt;code>ggml_silu&lt;/code> com &lt;code>ggml_mul&lt;/code>.&lt;/p>
&lt;hr>
&lt;h2 id="5-construção-de-grafo-computacional-e-gerenciamento-de-memória-com-ggml">5. Construção de Grafo Computacional e Gerenciamento de Memória com ggml
&lt;/h2>&lt;p>O ggml adota uma abordagem &amp;ldquo;Define-and-Run&amp;rdquo;, onde um grafo computacional estático para inferência é construído e então avaliado posteriormente.&lt;/p>
&lt;h3 id="51-ggml_context-e-alocador-de-arena">5.1 ggml_context e Alocador de Arena
&lt;/h3>&lt;p>A característica mais singular do ggml é a &amp;ldquo;alocação de arena&amp;rdquo;, que evita qualquer alocação dinâmica de memória (&lt;code>malloc&lt;/code> ou &lt;code>new&lt;/code>) dentro do loop de inferência.
Uma região contígua e gigante de memória (arena) é alocada no momento da inicialização, e toda vez que &lt;code>ggml_new_tensor&lt;/code> é chamado, o ponteiro dessa região é incrementado. Quando uma etapa de inferência é concluída, simplesmente redefinir o ponteiro de alocação para a posição inicial conclui instantaneamente a alocação de memória para a próxima etapa de inferência.&lt;/p>
&lt;h3 id="52-exemplo-concreto-de-construção-de-grafo">5.2 Exemplo Concreto de Construção de Grafo
&lt;/h3>&lt;p>Para cada etapa de inferência, o seguinte grafo computacional é montado na memória.&lt;/p>
&lt;div class="mermaid">graph TD
A["ID de Entrada de Tokens"] --> B["Busca de Embedding"]
B --> C["ggml_rms_norm"]
C --> D["Projeções Q / K / V"]
D --> E["Posicional ggml_rope"]
E --> F["Armazenar em Cache KV"]
E --> G["Carregar Cache KV"]
G --> H["Self Attention"]
H --> I["Escalar &amp; Softmax"]
I --> J["Saída da Atenção"]
J --> K["Projeção de Saída"]
K --> L["Adicionar Residual"]&lt;/div>
&lt;hr>
&lt;h2 id="6-quantização-quantization-e-otimização-para-windows--simd">6. Quantização (Quantization) e Otimização para Windows / SIMD
&lt;/h2>&lt;p>Lidar com o TinyLLaMA (1.1B) em FP16 requer cerca de 2.2GB de memória, mas por meio da quantização de 4 bits (como Q4_K), pode ser comprimido drasticamente para cerca de 600MB.&lt;/p>
&lt;h3 id="61-arquitetura-de-quantização-em-bloco">6.1 Arquitetura de Quantização em Bloco
&lt;/h3>&lt;p>O ggml não quantiza o tensor inteiro de maneira uniforme, mas o faz em unidades de &amp;ldquo;blocos&amp;rdquo;.
No formato &lt;code>Q4_0&lt;/code>, 32 valores FP16 são agrupados em um bloco.&lt;/p>
&lt;ul>
&lt;li>&lt;strong>Fator de escala&lt;/strong>: 1 valor FP16 (2 bytes)&lt;/li>
&lt;li>&lt;strong>Dados quantizados&lt;/strong>: 32 valores de 4 bits (16 bytes)
Isso minimiza a influência de outliers locais.&lt;/li>
&lt;/ul>
&lt;h3 id="62-aceleração-de-produto-escalar-com-avx2">6.2 Aceleração de Produto Escalar com AVX2
&lt;/h3>&lt;p>Ao compilar para a CPU x86 mais recente no ambiente Windows, sinalizadores de compilador como &lt;code>/arch:AVX2&lt;/code> são utilizados, e o processamento SIMD é realizado no fluxo abaixo.&lt;/p>
&lt;ol>
&lt;li>&lt;strong>Carregar&lt;/strong>: Dados quantizados de 4 bits são carregados da memória em registradores AVX de 256 bits.&lt;/li>
&lt;li>&lt;strong>Expansão e Desempacotamento&lt;/strong>: Os valores de 4 bits são expandidos para Int8 ou Int16 com máscaras de bits e operações de deslocamento.&lt;/li>
&lt;li>&lt;strong>Desquantização&lt;/strong>: O fator de escala é multiplicado para converter em ponto flutuante.&lt;/li>
&lt;li>&lt;strong>Operação FMA&lt;/strong>: Executa o cálculo paralelo de multiplicar e somar usando o valor de ativação e &lt;code>_mm256_fmadd_ps&lt;/code> (Fused Multiply-Add).&lt;/li>
&lt;/ol>
&lt;hr>
&lt;h2 id="7-detalhes-de-implementação-do-cache-kv">7. Detalhes de Implementação do Cache KV
&lt;/h2>&lt;p>Na geração autorregressiva, o &amp;ldquo;cache KV&amp;rdquo; é um recurso indispensável para pular o cálculo de Key e Value dos tokens anteriores.&lt;/p>
&lt;p>Os pontos da implementação em C++ são os seguintes:&lt;/p>
&lt;ol>
&lt;li>&lt;strong>Alocação Prévia do Tensor&lt;/strong>: Um tensor gigante para o tamanho máximo do contexto (ex: 2048 tokens) é inicializado para o cache KV (recomenda-se FP16).&lt;/li>
&lt;li>&lt;strong>Cópia com Deslocamento&lt;/strong>: Quando o cálculo para a posição $N$ do token for realizado, os vetores K e V obtidos nessa etapa são armazenados na $N$-ésima linha do tensor de cache KV usando &lt;code>ggml_cpy&lt;/code> ou similares.&lt;/li>
&lt;li>&lt;strong>Criação de Visualização na Atenção&lt;/strong>: Ao calcular a atenção, uma &amp;ldquo;visualização&amp;rdquo; apontando apenas para a parte dos tokens de 0 a $N$ é criada e passada para a multiplicação de matrizes.&lt;/li>
&lt;/ol>
&lt;hr>
&lt;h2 id="8-tokenizador-bpe-e-decodificação">8. Tokenizador BPE e Decodificação
&lt;/h2>&lt;p>Trata as strings de entrada como sequências de bytes UTF-8 e as combina com um vocabulário pré-definido. Em C++, algoritmos utilizando &lt;strong>Árvore Trie (árvore de prefixo)&lt;/strong> ou filas de prioridade são implementados para acelerar a busca no vocabulário.&lt;/p>
&lt;p>A partir dos logits emitidos pelo LM Head, as probabilidades são escalonadas usando o parâmetro Temperature, os candidatos são reduzidos por meio da extração Top-K ou Top-P (Nucleus Sampling), e o próximo token final é determinado por meio de números aleatórios.&lt;/p>
&lt;hr>
&lt;h2 id="9-configuração-do-projeto-c-ambiente-windows--powershell">9. Configuração do Projeto C++ (Ambiente Windows / PowerShell)
&lt;/h2>&lt;div class="highlight">&lt;div class="chroma">
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cmake" data-lang="cmake">&lt;span class="line">&lt;span class="cl">&lt;span class="nb">cmake_minimum_required&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">VERSION&lt;/span> &lt;span class="s">3.14&lt;/span>&lt;span class="p">)&lt;/span>&lt;span class="err">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="err">&lt;/span>&lt;span class="nb">project&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">TinyLLaMACpp&lt;/span>&lt;span class="p">)&lt;/span>&lt;span class="err">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="err">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="err">&lt;/span>&lt;span class="nb">set&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">CMAKE_CXX_STANDARD&lt;/span> &lt;span class="s">17&lt;/span>&lt;span class="p">)&lt;/span>&lt;span class="err">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="err">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="err">&lt;/span>&lt;span class="c"># Otimização e definição do sinalizador AVX2 para Windows (MSVC)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c">&lt;/span>&lt;span class="nb">if&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">MSVC&lt;/span>&lt;span class="p">)&lt;/span>&lt;span class="err">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="err">&lt;/span> &lt;span class="nb">add_compile_options&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">/O2&lt;/span> &lt;span class="s">/arch:AVX2&lt;/span> &lt;span class="s">/fp:fast&lt;/span>&lt;span class="p">)&lt;/span>&lt;span class="err">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="err">&lt;/span> &lt;span class="nb">add_link_options&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">/STACK:8388608&lt;/span>&lt;span class="p">)&lt;/span>&lt;span class="err">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="err">&lt;/span>&lt;span class="nb">else&lt;/span>&lt;span class="p">()&lt;/span>&lt;span class="err">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="err">&lt;/span> &lt;span class="nb">add_compile_options&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">-O3&lt;/span> &lt;span class="s">-march=native&lt;/span> &lt;span class="s">-ffast-math&lt;/span>&lt;span class="p">)&lt;/span>&lt;span class="err">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="err">&lt;/span>&lt;span class="nb">endif&lt;/span>&lt;span class="p">()&lt;/span>&lt;span class="err">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="err">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="err">&lt;/span>&lt;span class="nb">add_library&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">ggml&lt;/span> &lt;span class="s">OBJECT&lt;/span> &lt;span class="s">ggml/ggml.c&lt;/span> &lt;span class="s">ggml/ggml-alloc.c&lt;/span>&lt;span class="p">)&lt;/span>&lt;span class="err">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="err">&lt;/span>&lt;span class="nb">target_compile_definitions&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">ggml&lt;/span> &lt;span class="s">PRIVATE&lt;/span> &lt;span class="s">GGML_USE_AVX2&lt;/span> &lt;span class="s">GGML_USE_F16C&lt;/span> &lt;span class="s">GGML_USE_FMA&lt;/span>&lt;span class="p">)&lt;/span>&lt;span class="err">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="err">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="err">&lt;/span>&lt;span class="nb">add_executable&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">main&lt;/span> &lt;span class="s">main.cpp&lt;/span>&lt;span class="p">)&lt;/span>&lt;span class="err">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="err">&lt;/span>&lt;span class="nb">target_link_libraries&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">main&lt;/span> &lt;span class="s">ggml&lt;/span>&lt;span class="p">)&lt;/span>&lt;span class="err">
&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Exemplo de comando de build no PowerShell:&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-powershell" data-lang="powershell">&lt;span class="line">&lt;span class="cl">&lt;span class="n">mkdir&lt;/span> &lt;span class="n">build&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="nb">cd &lt;/span>&lt;span class="n">build&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="n">cmake&lt;/span> &lt;span class="p">..&lt;/span> &lt;span class="n">-G&lt;/span> &lt;span class="s2">&amp;#34;Visual Studio 17 2022&amp;#34;&lt;/span> &lt;span class="n">-A&lt;/span> &lt;span class="n">x64&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="n">cmake&lt;/span> &lt;span class="p">-&lt;/span>&lt;span class="n">-build&lt;/span> &lt;span class="p">.&lt;/span> &lt;span class="p">-&lt;/span>&lt;span class="n">-config&lt;/span> &lt;span class="n">Release&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;hr>
&lt;h2 id="10-resumo">10. Resumo
&lt;/h2>&lt;p>Implementar o motor de inferência de um modelo de IA em pequena escala como o TinyLLaMA do zero usando C++ e ggml é uma excelente oportunidade para descobrir a caixa preta do deep learning e aprender a beleza do controle de hardware de baixo nível. Vamos abrir o futuro da IA de borda (Edge AI) aproveitando a essência da programação de sistemas, como o carregamento de zero cópia usando mapeamento de memória, otimização SIMD e construção de cache KV.&lt;/p></description></item><item><title>Como usar o llama.cpp e uma introdução à customização em C++</title><link>http://kenji.blog/pt/p/llama-cpp-cxx-customization/</link><pubDate>Fri, 11 Sep 2026 11:00:00 +0900</pubDate><guid>http://kenji.blog/pt/p/llama-cpp-cxx-customization/</guid><description>&lt;img src="http://kenji.blog/p/llama-cpp-cxx-customization/img/eyecatch.jpg" alt="Featured image of post Como usar o llama.cpp e uma introdução à customização em C++" />&lt;p>Nos últimos anos, a evolução dos Grandes Modelos de Linguagem (LLM) tem sido impressionante, e sua área de aplicação se expande dia após dia. No entanto, para executar modelos com bilhões ou dezenas de bilhões de parâmetros em um ambiente local, normalmente é necessária uma GPU de ponta com uma quantidade enorme de VRAM. O &lt;strong>llama.cpp&lt;/strong> é o que quebrou essa &amp;ldquo;barreira de hardware&amp;rdquo; e tornou possível a inferência prática de LLM em PCs comuns, Macs e até dispositivos como o Raspberry Pi.&lt;/p>
&lt;p>Neste artigo, explicaremos de forma extremamente detalhada para engenheiros, indo além do simples uso de ferramentas de linha de comando, para cobrir a arquitetura de sua tecnologia base &lt;code>ggml&lt;/code>, a base matemática do Transformer e a quantização, e até mesmo métodos para incorporar e customizar LLMs em suas próprias aplicações usando a API C++.&lt;/p>
&lt;hr>
&lt;h2 id="1-visão-geral-do-llamacpp-e-ggml">1. Visão geral do llama.cpp e ggml
&lt;/h2>&lt;p>O &lt;code>llama.cpp&lt;/code> é um motor de inferência de LLM leve escrito em C/C++, desenvolvido por Georgi Gerganov. Inicialmente criado com o propósito de rodar o modelo LLaMA da Meta rapidamente no Apple Silicon (Macs M1/M2), agora ele suporta várias arquiteturas e modelos.&lt;/p>
&lt;p>Sua principal característica é ser uma &lt;strong>implementação pura em C/C++ sem dependências externas&lt;/strong>. Ele não requer grandes ecossistemas como Python ou PyTorch e pode ser compilado como um único arquivo executável, o que torna o deploy extremamente fácil.&lt;/p>
&lt;p>No coração deste &lt;code>llama.cpp&lt;/code> está a biblioteca de operações tensoriais &lt;strong>ggml&lt;/strong>. A ggml foi projetada do zero para otimizar operações de matriz em aprendizado de máquina no CPU (e algumas GPUs) ao limite absoluto.&lt;/p>
&lt;h3 id="11-por-que-o-llamacpp-é-tão-rápido">1.1 Por que o llama.cpp é tão rápido?
&lt;/h3>&lt;ol>
&lt;li>&lt;strong>Utilização de mapeamento de memória (mmap)&lt;/strong>: Ao carregar os pesos do modelo na memória, ele usa o &lt;code>mmap&lt;/code> do SO, evitando um carregamento completo na RAM, alcançando assim uma inicialização rápida e economia de memória.&lt;/li>
&lt;li>&lt;strong>Otimização exaustiva de instruções SIMD&lt;/strong>: Ele utiliza conjuntos de instruções específicos do CPU, como AVX2, AVX-512, ARM NEON e Apple AMX para acelerar enormemente a multiplicação de matrizes.&lt;/li>
&lt;li>&lt;strong>Quantização (Quantization)&lt;/strong>: Ele comprime pesos de ponto flutuante de 16 bits (FP16) em inteiros de 4 bits, 5 bits ou 8 bits, eliminando o gargalo na largura de banda da memória (mais detalhes abaixo).&lt;/li>
&lt;/ol>
&lt;hr>
&lt;h2 id="2-base-matemática-transformer-e-quantização-quantization">2. Base Matemática: Transformer e Quantização (Quantization)
&lt;/h2>&lt;p>Para entender profundamente o llama.cpp, você precisa saber quais fórmulas matemáticas ele está calculando e como ele aproxima esses cálculos.&lt;/p>
&lt;h3 id="21-o-processo-de-inferência-do-transformer">2.1 O Processo de Inferência do Transformer
&lt;/h3>&lt;p>Modelos como o LLaMA adotam uma arquitetura de decodificador Transformer auto-regressiva (Auto-regressive). O núcleo da geração de texto é o mecanismo de &lt;strong>Self-Attention&lt;/strong>.&lt;/p>
&lt;p>Para uma matriz de estado oculto de entrada $X \in \mathbb{R}^{N \times d}$, as queries $Q$, keys $K$ e values $V$ são calculadas por produtos com matrizes de pesos.&lt;/p>
$$
Q = X W_Q, \quad K = X W_K, \quad V = X W_V
$$
&lt;p>Aqui, a saída da Attention é definida como a seguir.&lt;/p>
$$
\text{Attention}(Q, K, V) = \text{softmax}\left(\frac{QK^T}{\sqrt{d_k}}\right)V
$$
&lt;p>No loop de inferência do llama.cpp, o gargalo é o produto dessas enormes matrizes $W_Q, W_K, W_V$ ou das matrizes de pesos da rede feed-forward (FFN) com o vetor $X$ (já que processa um token por vez na fase de geração, $N=1$), isto é, &lt;strong>GEMV (General Matrix-Vector Multiplication)&lt;/strong>.&lt;/p>
&lt;h3 id="22-base-matemática-da-quantização-quantization">2.2 Base Matemática da Quantização (Quantization)
&lt;/h3>&lt;p>Na inferência, onde a largura de banda de acesso à memória se torna um gargalo, a quantização, que expressa parâmetros de peso em um número menor de bits, é essencial. Explicaremos o princípio básico da quantização em blocos amplamente utilizada no llama.cpp (por exemplo, &lt;code>Q4_K&lt;/code> e &lt;code>Q4_0&lt;/code>).&lt;/p>
&lt;p>Por exemplo, considere um bloco $w = [w_1, w_2, \dots, w_B]$ de comprimento $B$ (geralmente 32 ou 64) que é parte da matriz de pesos FP16 $W$. Nós aproximamos este bloco para um inteiro de 4 bits $q_i \in [-8, 7]$ e um único fator de escala $\Delta$ (FP16 ou FP32).&lt;/p>
$$
w_i \approx \Delta \times q_i
$$
&lt;p>O $\Delta$ é determinado com base no valor absoluto máximo dentro do bloco.&lt;/p>
$$
\Delta = \frac{\max_i |w_i|}{7}
$$
&lt;p>Ao calcular o produto escalar $y = w \cdot x$ usando os pesos quantizados, se o vetor de entrada $x$ for similarmente quantizado de modo que $x_i \approx \Delta_x \times q_{x, i}$, então&lt;/p>
$$
y = \sum_{i=1}^{B} w_i x_i \approx \Delta \Delta_x \sum_{i=1}^{B} q_i q_{x, i}
$$
&lt;p>Esta parte de $\sum q_i q_{x, i}$ se torna uma &lt;strong>operação inteira pura&lt;/strong>, a qual pode ser calculada em paralelo em altíssima velocidade usando instruções SIMD. Este é o truque matemático de como o llama.cpp alcança sua velocidade incrível em CPUs.&lt;/p>
&lt;hr>
&lt;h2 id="3-arquitetura-e-fluxo-de-inferência">3. Arquitetura e Fluxo de Inferência
&lt;/h2>&lt;p>Para entender o funcionamento interno do llama.cpp, o diagrama Mermaid a seguir mostra a arquitetura de todo o sistema e o fluxo de dados.&lt;/p>
&lt;div class="mermaid">graph TD
A["Entrada do Usuário (String)"] --> B["Tokenizer llama.cpp"]
B --> C["IDs de Tokens (array int32)"]
C --> D["Buffer de Contexto (KV Cache)"]
D --> E["Grafo de Computação ggml"]
E --> F["Camadas do Transformer"]
subgraph "Motor ggml"
F --> G["Self-Attention (RoPE)"]
G --> H["Rede Feed Forward"]
H --> F
end
F --> I["Logits (Tamanho do Vocabulário)"]
I --> J["Sampler (Temperature, Top-K, Top-P)"]
J --> K["ID do Token Selecionado"]
K --> L["Detokenizer llama.cpp"]
L --> M["String de Saída"]
K -. "Loop auto-regressivo" .-> D&lt;/div>
&lt;p>A geração de texto é um loop auto-regressivo onde cada vez que um token é emitido, ele é adicionado ao KV Cache como a próxima entrada e passa novamente pelo grafo de computação.&lt;/p>
&lt;hr>
&lt;h2 id="4-configuração-do-ambiente-e-métodos-de-build">4. Configuração do Ambiente e Métodos de Build
&lt;/h2>&lt;p>Antes de incorporar o llama.cpp ao seu projeto em C++, vamos primeiro tentar compilar o código-fonte.&lt;/p>
&lt;h3 id="41-clonando-o-repositório">4.1 Clonando o Repositório
&lt;/h3>&lt;div class="highlight">&lt;div class="chroma">
&lt;table class="lntable">&lt;tr>&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code>&lt;span class="lnt">1
&lt;/span>&lt;span class="lnt">2
&lt;/span>&lt;/code>&lt;/pre>&lt;/td>
&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-bash" data-lang="bash">&lt;span class="line">&lt;span class="cl">git clone https://github.com/ggerganov/llama.cpp.git
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="nb">cd&lt;/span> llama.cpp
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;h3 id="42-compilando-usando-cmake">4.2 Compilando Usando CMake
&lt;/h3>&lt;p>Para integrá-lo em outros aplicativos como um projeto C++, usar o CMake é a abordagem mais padrão. Ativar o acelerador (backend) para cada plataforma pode aumentar a velocidade de computação.&lt;/p>
&lt;p>&lt;strong>Apenas CPU (Build básico):&lt;/strong>&lt;/p>
&lt;div class="highlight">&lt;div class="chroma">
&lt;table class="lntable">&lt;tr>&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code>&lt;span class="lnt">1
&lt;/span>&lt;span class="lnt">2
&lt;/span>&lt;span class="lnt">3
&lt;/span>&lt;/code>&lt;/pre>&lt;/td>
&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-bash" data-lang="bash">&lt;span class="line">&lt;span class="cl">mkdir build &lt;span class="o">&amp;amp;&amp;amp;&lt;/span> &lt;span class="nb">cd&lt;/span> build
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">cmake ..
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">cmake --build . --config Release -j &lt;span class="m">8&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>&lt;strong>Ao usar NVIDIA GPU (CUDA):&lt;/strong>&lt;/p>
&lt;div class="highlight">&lt;div class="chroma">
&lt;table class="lntable">&lt;tr>&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code>&lt;span class="lnt">1
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&lt;/span>&lt;span class="lnt">3
&lt;/span>&lt;/code>&lt;/pre>&lt;/td>
&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-bash" data-lang="bash">&lt;span class="line">&lt;span class="cl">mkdir build &lt;span class="o">&amp;amp;&amp;amp;&lt;/span> &lt;span class="nb">cd&lt;/span> build
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">cmake .. -DGGML_CUDA&lt;span class="o">=&lt;/span>ON
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">cmake --build . --config Release -j &lt;span class="m">8&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>&lt;strong>Ao usar Apple Silicon (Metal):&lt;/strong>&lt;/p>
&lt;div class="highlight">&lt;div class="chroma">
&lt;table class="lntable">&lt;tr>&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code>&lt;span class="lnt">1
&lt;/span>&lt;span class="lnt">2
&lt;/span>&lt;span class="lnt">3
&lt;/span>&lt;/code>&lt;/pre>&lt;/td>
&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-bash" data-lang="bash">&lt;span class="line">&lt;span class="cl">mkdir build &lt;span class="o">&amp;amp;&amp;amp;&lt;/span> &lt;span class="nb">cd&lt;/span> build
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">cmake .. -DGGML_METAL&lt;span class="o">=&lt;/span>ON
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">cmake --build . --config Release -j &lt;span class="m">8&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Uma vez que a compilação for bem-sucedida, arquivos executáveis como o &lt;code>llama-cli&lt;/code>, bem como a biblioteca &lt;code>llama&lt;/code> (e a biblioteca &lt;code>ggml&lt;/code>) para vinculação com a API C++ descrita mais adiante, serão gerados no diretório &lt;code>build/bin/&lt;/code>.&lt;/p>
&lt;hr>
&lt;h2 id="5-introdução-à-customização-em-c-usando-a-api-do-llamacpp">5. Introdução à Customização em C++: Usando a API do llama.cpp
&lt;/h2>&lt;p>A partir daqui, discutiremos o tema principal: controlar o llama.cpp a partir de código C++.
Para não apenas usar a ferramenta de linha de comando, mas também incorporar o LLM em sua própria aplicação (como motores de jogos, aplicativos de desktop, sistemas embarcados, etc.), você precisa chamar a API C++ diretamente.&lt;/p>
&lt;p>O llama.cpp fornece uma interface de linguagem C principalmente através de um arquivo de cabeçalho chamado &lt;code>llama.h&lt;/code>. Quando você o chama do C++, você também utilizará esta interface.&lt;/p>
&lt;h3 id="51-includes-e-configurações-mínimas-necessárias">5.1 Includes e Configurações Mínimas Necessárias
&lt;/h3>&lt;p>Ao usar o llama.cpp em seu próprio projeto, você incluirá o seguinte.&lt;/p>
&lt;div class="highlight">&lt;div class="chroma">
&lt;table class="lntable">&lt;tr>&lt;td class="lntd">
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&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;#34;llama.h&amp;#34;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;iostream&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;vector&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;string&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;stdexcept&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">// Macro para tratamento de erros
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="cp">#define LLAMA_ASSERT(x) \
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp"> do { \
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp"> if (!(x)) { \
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp"> std::cerr &amp;lt;&amp;lt; &amp;#34;Assertion failed: &amp;#34; &amp;lt;&amp;lt; #x &amp;lt;&amp;lt; std::endl; \
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp"> std::terminate(); \
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp"> } \
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp"> } while (0)
&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;h3 id="52-carregando-o-modelo-e-inicializando-o-contexto">5.2 Carregando o Modelo e Inicializando o Contexto
&lt;/h3>&lt;p>Primeiro, carregamos um arquivo de modelo no formato &lt;code>.gguf&lt;/code> e alocamos um contexto (espaço de memória e KV cache) para inferência.&lt;/p>
&lt;div class="highlight">&lt;div class="chroma">
&lt;table class="lntable">&lt;tr>&lt;td class="lntd">
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&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="kt">int&lt;/span> &lt;span class="nf">main&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="kt">int&lt;/span> &lt;span class="n">argc&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="kt">char&lt;/span> &lt;span class="o">**&lt;/span> &lt;span class="n">argv&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">argc&lt;/span> &lt;span class="o">&amp;lt;&lt;/span> &lt;span class="mi">2&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cerr&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Usage: &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">argv&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">0&lt;/span>&lt;span class="p">]&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34; &amp;lt;model.gguf&amp;gt;&amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="mi">1&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">string&lt;/span> &lt;span class="n">model_path&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">argv&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">1&lt;/span>&lt;span class="p">];&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 1. Inicialização do backend (configuração do ambiente como CPU/GPU, etc.)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">llama_backend_init&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 2. Obter configurações padrão de parâmetros do modelo
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">llama_model_params&lt;/span> &lt;span class="n">model_params&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">llama_model_default_params&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">model_params&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">n_gpu_layers&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">35&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="c1">// Número de camadas a descarregar para a GPU
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 3. Carregando o modelo
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">llama_model&lt;/span> &lt;span class="o">*&lt;/span> &lt;span class="n">model&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">llama_load_model_from_file&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">model_path&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">c_str&lt;/span>&lt;span class="p">(),&lt;/span> &lt;span class="n">model_params&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">model&lt;/span> &lt;span class="o">==&lt;/span> &lt;span class="k">nullptr&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cerr&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Failed to load model&amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="mi">1&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 4. Configuração dos parâmetros de contexto
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">llama_context_params&lt;/span> &lt;span class="n">ctx_params&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">llama_context_default_params&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">ctx_params&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">n_ctx&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">2048&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="c1">// Tamanho máximo de contexto (em tokens)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">ctx_params&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">n_threads&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">8&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="c1">// Número de threads da CPU para inferência
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 5. Criação do contexto
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">llama_context&lt;/span> &lt;span class="o">*&lt;/span> &lt;span class="n">ctx&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">llama_new_context_with_model&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">model&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">ctx_params&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">ctx&lt;/span> &lt;span class="o">==&lt;/span> &lt;span class="k">nullptr&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cerr&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Failed to create context&amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">llama_free_model&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">model&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="mi">1&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Model and context loaded successfully!&amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// ... Processamento subsequente
&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;h3 id="53-tokenização-do-prompt-tokenization">5.3 Tokenização do Prompt (Tokenization)
&lt;/h3>&lt;p>Um LLM não entende textos diretamente, mas sim os processa como uma sequência de IDs inteiros (tokens). A string de entrada deve ser convertida em tokens.&lt;/p>
&lt;div class="highlight">&lt;div class="chroma">
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&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">string&lt;/span> &lt;span class="n">prompt&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="s">&amp;#34;Q: Qual é a capital do Japão?&lt;/span>&lt;span class="se">\n&lt;/span>&lt;span class="s">A:&amp;#34;&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">vector&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">llama_token&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">tokens_list&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">tokens_list&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">resize&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">prompt&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">length&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="mi">4&lt;/span>&lt;span class="p">);&lt;/span> &lt;span class="c1">// Tamanho de buffer com margem
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Adicionar um token especial (como BOS: Begin of Sequence) ao início
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="kt">bool&lt;/span> &lt;span class="n">add_special&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="nb">true&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Converter a string para um array de IDs de tokens
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="kt">int&lt;/span> &lt;span class="n">n_tokens&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">llama_tokenize&lt;/span>&lt;span class="p">(&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">model&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">prompt&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">c_str&lt;/span>&lt;span class="p">(),&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">prompt&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">length&lt;/span>&lt;span class="p">(),&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">tokens_list&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">data&lt;/span>&lt;span class="p">(),&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">tokens_list&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">size&lt;/span>&lt;span class="p">(),&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">add_special&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="nb">false&lt;/span> &lt;span class="c1">// parse_special
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">n_tokens&lt;/span> &lt;span class="o">&amp;lt;&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Se o buffer for insuficiente, é necessário realocar e tentar novamente (omitido por simplificação)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cerr&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Failed to tokenize prompt&amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="mi">1&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">tokens_list&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">resize&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">n_tokens&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;h3 id="54-loop-de-inferência-e-amostragem-sampling">5.4 Loop de Inferência e Amostragem (Sampling)
&lt;/h3>&lt;p>Construímos um loop onde os tokens são inseridos no modelo, obtemos a distribuição de probabilidade (Logits) do próximo token e realizamos amostragem a partir dela para determinar o próximo token.&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Número máximo de tokens a gerar
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">const&lt;/span> &lt;span class="kt">int&lt;/span> &lt;span class="n">max_gen_tokens&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">100&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Inicializar a estrutura para avaliação em lote (batch)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">llama_batch&lt;/span> &lt;span class="n">batch&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">llama_batch_init&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">512&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">1&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Adicionar tokens de prompt ao batch
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">for&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">size_t&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="n">i&lt;/span> &lt;span class="o">&amp;lt;&lt;/span> &lt;span class="n">tokens_list&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">size&lt;/span>&lt;span class="p">();&lt;/span> &lt;span class="n">i&lt;/span>&lt;span class="o">++&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">llama_batch_add&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">batch&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">tokens_list&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="n">i&lt;/span>&lt;span class="p">],&lt;/span> &lt;span class="n">i&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="p">{&lt;/span> &lt;span class="mi">0&lt;/span> &lt;span class="p">},&lt;/span> &lt;span class="nb">false&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Configurar para produzir logits (resultados previstos) apenas para o último token do prompt
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">batch&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">logits&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="n">batch&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">n_tokens&lt;/span> &lt;span class="o">-&lt;/span> &lt;span class="mi">1&lt;/span>&lt;span class="p">]&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="nb">true&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Avaliação inicial (alimentando o modelo com o prompt)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">llama_decode&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">ctx&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">batch&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">!=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cerr&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;llama_decode() failed&amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="mi">1&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">int&lt;/span> &lt;span class="n">n_cur&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">batch&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">n_tokens&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="c1">// Tamanho atual do contexto
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="kt">int&lt;/span> &lt;span class="n">n_decode&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;&lt;/span>&lt;span class="se">\n&lt;/span>&lt;span class="s">Output: &amp;#34;&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Inicialização do contexto do sampler (configurações como Temperature, Top-K, Top-P, etc.)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">llama_sampler&lt;/span> &lt;span class="o">*&lt;/span> &lt;span class="n">smpl&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">llama_sampler_chain_init&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">llama_sampler_chain_default_params&lt;/span>&lt;span class="p">());&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">llama_sampler_chain_add_top_k&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">smpl&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">40&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">llama_sampler_chain_add_top_p&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">smpl&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mf">0.9f&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">1&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">llama_sampler_chain_add_temp&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">smpl&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mf">0.7f&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">llama_sampler_chain_add_dist&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">smpl&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">1234&lt;/span>&lt;span class="p">);&lt;/span> &lt;span class="c1">// Valor da semente (Seed)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">while&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">n_decode&lt;/span> &lt;span class="o">&amp;lt;&lt;/span> &lt;span class="n">max_gen_tokens&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 1. Amostragem: Prever o próximo token com base no contexto atual
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">llama_token&lt;/span> &lt;span class="n">new_token_id&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">llama_sampler_sample&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">smpl&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">ctx&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="o">-&lt;/span>&lt;span class="mi">1&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 2. Se o token for EOS (End of Sequence), encerrar o loop
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">llama_token_is_eog&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">model&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">new_token_id&lt;/span>&lt;span class="p">))&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">break&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 3. Decodificar o token para uma string (texto) e exibir
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="kt">char&lt;/span> &lt;span class="n">buf&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="mi">128&lt;/span>&lt;span class="p">];&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">int&lt;/span> &lt;span class="n">n_chars&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">llama_token_to_piece&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">model&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">new_token_id&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">buf&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="k">sizeof&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">buf&lt;/span>&lt;span class="p">),&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nb">false&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">n_chars&lt;/span> &lt;span class="o">&amp;gt;&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">string&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">buf&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">n_chars&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">flush&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 4. Preparar o token recém-gerado para o próximo batch
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">llama_batch_clear&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">batch&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">llama_batch_add&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">batch&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">new_token_id&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">n_cur&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="p">{&lt;/span> &lt;span class="mi">0&lt;/span> &lt;span class="p">},&lt;/span> &lt;span class="nb">true&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 5. Avaliação do modelo (atualiza a KV cache e prevê a seguir)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">llama_decode&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">ctx&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">batch&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">!=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cerr&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Failed to evaluate&amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">break&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">n_cur&lt;/span> &lt;span class="o">+=&lt;/span> &lt;span class="mi">1&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">n_decode&lt;/span> &lt;span class="o">+=&lt;/span> &lt;span class="mi">1&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cout&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Cleanup (Limpeza)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">llama_sampler_free&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">smpl&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">llama_batch_free&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">batch&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">llama_free&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">ctx&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">llama_free_model&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">model&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">llama_backend_free&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Este código implementa um loop de inferência customizado usando a API básica do llama.cpp.
Ele usa a estrutura &lt;code>llama_batch&lt;/code> para gerenciar grupos de tokens e executa um forward pass (propagação para frente) na rede neural com &lt;code>llama_decode&lt;/code>.&lt;/p>
&lt;hr>
&lt;h2 id="6-exemplo-de-customização-avançada-manipulação-de-logits-e-controle-de-penalidade-com-c">6. Exemplo de Customização Avançada: Manipulação de Logits e Controle de Penalidade com C++
&lt;/h2>&lt;p>Se além da simples geração de texto você deseja forçar a saída de um formato específico (por exemplo, apenas JSON) ou quer controlar para evitar a geração de palavras proibidas específicas, você manipula diretamente os &lt;strong>Logits&lt;/strong> antes da amostragem no lado do C++.&lt;/p>
&lt;p>Você pode obter o array de pontuações brutas (valores antes de serem convertidos para probabilidades) de cada token imediatamente antes que o modelo o emita.&lt;/p>
&lt;div class="highlight">&lt;div class="chroma">
&lt;table class="lntable">&lt;tr>&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code>&lt;span class="lnt"> 1
&lt;/span>&lt;span class="lnt"> 2
&lt;/span>&lt;span class="lnt"> 3
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&lt;/span>&lt;span class="lnt"> 5
&lt;/span>&lt;span class="lnt"> 6
&lt;/span>&lt;span class="lnt"> 7
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&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="c1">// Logo após a inferência e antes de realizar a amostragem, obter o array bruto de logits
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="kt">float&lt;/span> &lt;span class="o">*&lt;/span> &lt;span class="n">logits&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">llama_get_logits_ith&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">ctx&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">batch&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">n_tokens&lt;/span> &lt;span class="o">-&lt;/span> &lt;span class="mi">1&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">int&lt;/span> &lt;span class="n">n_vocab&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">llama_n_vocab&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">model&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">// Lista de IDs de tokens proibidos (por exemplo, 1234, 5678)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">vector&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">llama_token&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">forbidden_tokens&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="p">{&lt;/span> &lt;span class="mi">1234&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">5678&lt;/span> &lt;span class="p">};&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">// Define a probabilidade de um token proibido como 0 (o Logit vai para menos infinito)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="k">for&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">llama_token&lt;/span> &lt;span class="nl">bad_tok&lt;/span> &lt;span class="p">:&lt;/span> &lt;span class="n">forbidden_tokens&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">logits&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="n">bad_tok&lt;/span>&lt;span class="p">]&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="o">-&lt;/span>&lt;span class="n">INFINITY&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Dessa forma, usando a API C++ diretamente, uma &lt;strong>&amp;ldquo;intervenção em nível de microssegundo por ciclo de inferência&amp;rdquo;&lt;/strong> se torna possível, a qual pode ser muito difícil ou acarretar uma alta sobrecarga se feita via LangChain ou Python.&lt;/p>
&lt;hr>
&lt;h2 id="7-segredos-para-ajuste-de-desempenho">7. Segredos para Ajuste de Desempenho
&lt;/h2>&lt;p>Após concluir sua implementação em C++, apresentaremos alguns pontos de verificação para aumentar a velocidade ao limite para uma operação no mundo real.&lt;/p>
&lt;ol>
&lt;li>&lt;strong>Otimização de processamento em lote (Batching):&lt;/strong> Ao processar requisições de vários usuários simultaneamente, adicione múltiplas sequências no &lt;code>llama_batch&lt;/code> e chame &lt;code>llama_decode&lt;/code> de uma só vez (Continuous Batching). Isso permite compartilhar os acessos de memória, melhorando dramaticamente o throughput.&lt;/li>
&lt;li>&lt;strong>Ativando a Flash Attention:&lt;/strong>
Configurando &lt;code>ctx_params.flash_attn = true;&lt;/code> nos parâmetros de contexto, você pode acelerar os cálculos da Attention enquanto reduz o uso de memória. Esta é uma configuração obrigatória quando lidando com contextos longos (dezenas de milhares de tokens).&lt;/li>
&lt;li>&lt;strong>Suporte NUMA:&lt;/strong>
Em um ambiente de servidor multi-socket, você pode reduzir a latência de acesso à memória configurando corretamente as configurações NUMA antes do &lt;code>llama_backend_init()&lt;/code>.&lt;/li>
&lt;/ol>
&lt;hr>
&lt;h2 id="8-conclusão">8. Conclusão
&lt;/h2>&lt;p>Neste artigo, explicamos em detalhe desde a base matemática do &lt;code>llama.cpp&lt;/code> até a explicação de sua arquitetura, e como construir um motor de inferência customizado fazendo total uso da API em C++.&lt;/p>
&lt;p>O ecossistema Python é extremamente útil para prototipagem, mas em ambientes de produção que exigem implantações em dispositivos de borda, integração em jogos e processamento em tempo real, o controle direto do &lt;code>llama.cpp&lt;/code> baseado em C/C++ mostra um poder esmagador.&lt;/p>
&lt;p>Nós encorajamos fortemente que você tente escrever seu próprio código em C++ e experiencie a alegria de controlar e operar os LLMs livremente em seu ambiente local.&lt;/p>
&lt;blockquote>
&lt;p>&lt;strong>Lista de Links de Referência&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>&lt;a class="link" href="https://github.com/ggerganov/llama.cpp" target="_blank" rel="noopener"
>llama.cpp Official Repository&lt;/a>&lt;/li>
&lt;li>&lt;a class="link" href="https://github.com/ggerganov/ggml" target="_blank" rel="noopener"
>ggml - Tensor Library&lt;/a>&lt;/li>
&lt;li>&lt;a class="link" href="https://arxiv.org/abs/1706.03762" target="_blank" rel="noopener"
>Attention Is All You Need (Vaswani et al., 2017)&lt;/a>&lt;/li>
&lt;/ul>
&lt;/blockquote></description></item></channel></rss>