<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Windows API on kenji.blog</title><link>http://kenji.blog/id/tags/windows-api/</link><description>Recent content in Windows API on kenji.blog</description><generator>Hugo -- gohugo.io</generator><language>id</language><copyright>kenjinote</copyright><lastBuildDate>Sat, 12 Sep 2026 06:00:00 +0900</lastBuildDate><atom:link href="http://kenji.blog/id/tags/windows-api/index.xml" rel="self" type="application/rss+xml"/><item><title>Teknik Menangani Windows API (Win32) secara Aman dan Modern dengan C++ Modern</title><link>http://kenji.blog/id/p/modern-cpp-win32-api-safe-handling/</link><pubDate>Sat, 12 Sep 2026 06:00:00 +0900</pubDate><guid>http://kenji.blog/id/p/modern-cpp-win32-api-safe-handling/</guid><description>&lt;img src="http://kenji.blog/p/modern-cpp-win32-api-safe-handling/img/eyecatch.jpg" alt="Featured image of post Teknik Menangani Windows API (Win32) secara Aman dan Modern dengan C++ Modern" />&lt;h2 id="1-pendahuluan-kesenjangan-antara-win32-api-berbasis-bahasa-c-dan-c-modern">1. Pendahuluan: Kesenjangan antara Win32 API berbasis Bahasa C dan C++ Modern
&lt;/h2>&lt;p>Windows OS memiliki fondasi berupa &lt;strong>Windows API (dikenal sebagai Win32 API)&lt;/strong>, yaitu antarmuka bahasa C masif yang telah diwariskan sejak era Windows NT dan Windows 95 pada tahun 1990-an. Bahkan saat ini, ketika mengembangkan aplikasi natif untuk Windows, pada akhirnya kita harus memanggil Win32 API ini untuk mengakses fungsionalitas inti OS (manajemen proses, I/O file, sinkronisasi thread, kontrol jendela, dll.).&lt;/p>
&lt;p>Namun, Win32 API dirancang murni untuk bahasa C, dan tidak mengasumsikan fitur bahasa tingkat lanjut yang dimiliki oleh &lt;strong>C++ Modern&lt;/strong> (penanganan pengecualian, manajemen sumber daya otomatis oleh RAII, &lt;em>move semantics&lt;/em>, tipe enumerasi yang aman, &lt;em>smart pointer&lt;/em>, dll.). Akibatnya, jika Win32 API mentah dicampur ke dalam kode C++ apa adanya, masalah berikut akan terjadi:&lt;/p>
&lt;ul>
&lt;li>&lt;strong>Manajemen sumber daya manual:&lt;/strong> &lt;code>HANDLE&lt;/code> yang diperoleh dari &lt;code>CreateFile&lt;/code> atau &lt;code>CreateEvent&lt;/code> harus selalu dibebaskan menggunakan &lt;code>CloseHandle&lt;/code>.&lt;/li>
&lt;li>&lt;strong>Kurangnya keamanan pengecualian:&lt;/strong> Jika pengecualian C++ dilontarkan, kebocoran sumber daya akan mudah terjadi kecuali penanganan untuk memanggil &lt;code>CloseHandle&lt;/code> dengan tepat telah ditulis.&lt;/li>
&lt;li>&lt;strong>Representasi kesalahan yang tidak konsisten:&lt;/strong> Beberapa API mengembalikan &lt;code>BOOL&lt;/code> dan mengharuskan panggilan ke &lt;code>GetLastError()&lt;/code> saat gagal. API lain mengembalikan &lt;code>HRESULT&lt;/code>, dan API lainnya (seperti GDI) mengembalikan &lt;code>NULL&lt;/code>.&lt;/li>
&lt;li>&lt;strong>Kurangnya keamanan tipe (&lt;em>Type Safety&lt;/em>):&lt;/strong> &lt;code>HANDLE&lt;/code>, &lt;code>HWND&lt;/code>, &lt;code>HDC&lt;/code>, dll. seringkali hanyalah &lt;code>void*&lt;/code> ketika makronya diekspansi, sehingga menyulitkan kompilator untuk menerapkan pemeriksaan tipe yang ketat.&lt;/li>
&lt;/ul>
&lt;p>Dalam artikel ini, kami akan menjelaskan dengan sangat rinci tentang cara menghindari jebakan &amp;ldquo;antarmuka C warisan&amp;rdquo; ini dan &lt;strong>menangani Win32 API secara Aman (&lt;em>Safe&lt;/em>) dan Modern&lt;/strong> menggunakan fitur-fitur C++ modern (C++11/14/17/20/23).&lt;/p>
&lt;hr>
&lt;h2 id="2-bahaya-win32-api-mentah-jebakan-kebocoran-sumber-daya-dan-penanganan-kesalahan">2. Bahaya Win32 API Mentah: Jebakan Kebocoran Sumber Daya dan Penanganan Kesalahan
&lt;/h2>&lt;p>Pertama, mari kita lihat kode umum untuk memanggil Win32 API dengan gaya C kuno. Sepintas tampaknya baik-baik saja, tetapi dari perspektif C++ modern, kode ini memiliki kerentanan yang fatal.&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;windows.h&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;iostream&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;vector&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">void&lt;/span> &lt;span class="nf">ProcessFileLegacy&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="k">const&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">wstring&lt;/span>&lt;span class="o">&amp;amp;&lt;/span> &lt;span class="n">filename&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 1. Mendapatkan file handle
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">HANDLE&lt;/span> &lt;span class="n">hFile&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="o">::&lt;/span>&lt;span class="n">CreateFileW&lt;/span>&lt;span class="p">(&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">filename&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">c_str&lt;/span>&lt;span class="p">(),&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">GENERIC_READ&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">FILE_SHARE_READ&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="nb">NULL&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">OPEN_EXISTING&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">FILE_ATTRIBUTE_NORMAL&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="nb">NULL&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">hFile&lt;/span> &lt;span class="o">==&lt;/span> &lt;span class="n">INVALID_HANDLE_VALUE&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cerr&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Failed to open file. Error: &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="o">::&lt;/span>&lt;span class="n">GetLastError&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 2. Mendapatkan ukuran file
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">LARGE_INTEGER&lt;/span> &lt;span class="n">fileSize&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="o">!::&lt;/span>&lt;span class="n">GetFileSizeEx&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">hFile&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="o">&amp;amp;&lt;/span>&lt;span class="n">fileSize&lt;/span>&lt;span class="p">))&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">::&lt;/span>&lt;span class="n">CloseHandle&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">hFile&lt;/span>&lt;span class="p">);&lt;/span> &lt;span class="c1">// Pembebasan manual saat terjadi kesalahan
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">return&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 3. Mengalokasikan memori dan membaca
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">vector&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="kt">char&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">buffer&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">fileSize&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">QuadPart&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">DWORD&lt;/span> &lt;span class="n">bytesRead&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="o">!::&lt;/span>&lt;span class="n">ReadFile&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">hFile&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">buffer&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">data&lt;/span>&lt;span class="p">(),&lt;/span> &lt;span class="n">buffer&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">size&lt;/span>&lt;span class="p">(),&lt;/span> &lt;span class="o">&amp;amp;&lt;/span>&lt;span class="n">bytesRead&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nb">NULL&lt;/span>&lt;span class="p">))&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">::&lt;/span>&lt;span class="n">CloseHandle&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">hFile&lt;/span>&lt;span class="p">);&lt;/span> &lt;span class="c1">// Pembebasan manual saat terjadi kesalahan
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">return&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// --- Misalkan ada proses yang menghasilkan pengecualian di sini ---
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="c1">// Contoh: Fungsi yang mem-parsing isi buffer melontarkan std::runtime_error
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="c1">// ParseBuffer(buffer); // Jika pengecualian dilontarkan, CloseHandle di bawah tidak dipanggil dan terjadi kebocoran!
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// 4. Pembebasan sumber daya manual
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="o">::&lt;/span>&lt;span class="n">CloseHandle&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">hFile&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;h3 id="apa-masalah-dari-kode-ini">Apa masalah dari kode ini?
&lt;/h3>&lt;ol>
&lt;li>&lt;strong>Duplikasi dan kerumitan kode:&lt;/strong> &lt;code>::CloseHandle(hFile);&lt;/code> harus ditulis setiap kali terjadi &lt;em>early return&lt;/em> (&lt;code>return&lt;/code>), yang melanggar prinsip DRY (&lt;em>Don&amp;rsquo;t Repeat Yourself&lt;/em>).&lt;/li>
&lt;li>&lt;strong>Ketiadaan total keamanan pengecualian (&lt;em>Exception Unsafe&lt;/em>):&lt;/strong> Di C++, fungsi akan keluar secara paksa saat alokasi memori &lt;code>std::vector&lt;/code> gagal (&lt;code>std::bad_alloc&lt;/code>) atau saat fungsi lain melontarkan pengecualian. Pada saat ini, &lt;code>CloseHandle&lt;/code> di bagian akhir tidak dieksekusi, sehingga &lt;strong>file handle akan bocor selamanya&lt;/strong> (menyebabkan bug serius seperti file terus terkunci sampai proses berakhir).&lt;/li>
&lt;/ol>
&lt;hr>
&lt;h2 id="3-model-matematika-dari-keamanan-pengecualian-dan-manajemen-sumber-daya">3. Model Matematika dari Keamanan Pengecualian dan Manajemen Sumber Daya
&lt;/h2>&lt;p>Sekarang mari kita modelkan secara matematis (probabilistik) betapa rentannya manajemen sumber daya manual.&lt;/p>
&lt;p>Misalkan ada $N$ titik alokasi sumber daya (atau titik &lt;em>early return&lt;/em>, titik terjadinya pengecualian) di dalam fungsi. Biarkan $P(\text{Exit}_i)$ menjadi probabilitas keluar dari fungsi karena kesalahan atau pengecualian pada setiap langkah $i$. Kita pertimbangkan probabilitas kebocoran sumber daya akibat gagal menuliskan kode pembersihan (seperti &lt;code>CloseHandle&lt;/code>) secara manual dan benar untuk semua jalur keluar.&lt;/p>
&lt;p>Jika probabilitas kelalaian manusia atau jalan keluar tak terduga akibat pengecualian yang tidak diketahui (probabilitas kebocoran per jalur) ditetapkan sebagai $p$, probabilitas $P(\text{Leak})$ bahwa setidaknya satu kebocoran sumber daya akan terjadi di seluruh program dinyatakan oleh rumus berikut:&lt;/p>
$$ P(\text{Leak}) = 1 - (1 - p)^N $$
&lt;p>Misalnya, jika $p = 0.05$ (probabilitas 5% melakukan kesalahan dalam penanganan pengecualian atau pembersihan) dan $N = 20$ (fungsi kompleks dengan 20 titik return kesalahan atau pengecualian):&lt;/p>
$$ P(\text{Leak}) = 1 - (1 - 0.05)^{20} \approx 1 - 0.358 = 0.642 $$
&lt;p>Secara mengejutkan, &lt;strong>ada probabilitas sekitar 64,2% bahwa bug kebocoran sumber daya akan bersembunyi di suatu tempat&lt;/strong>. Saat skala perangkat lunak tumbuh dan $N \to \infty$, $P(\text{Leak}) \to 1$, dan sistem pada akhirnya akan hancur.&lt;/p>
&lt;p>Satu-satunya cara rasional untuk melawan realitas matematis ini adalah RAII (&lt;em>Resource Acquisition Is Initialization&lt;/em>) dari C++.&lt;/p>
&lt;hr>
&lt;h2 id="4-dasar-dasar-raii-resource-acquisition-is-initialization">4. Dasar-dasar RAII (&lt;em>Resource Acquisition Is Initialization&lt;/em>)
&lt;/h2>&lt;p>RAII adalah konsep yang dikemukakan oleh Bjarne Stroustrup, pencipta C++. Prinsipnya sangat sederhana dan kuat:&lt;/p>
&lt;ol>
&lt;li>Perolehan sumber daya (&lt;em>Acquisition&lt;/em>) dilakukan di &lt;strong>konstruktor (&lt;em>Initialization&lt;/em>)&lt;/strong> objek.&lt;/li>
&lt;li>Pembebasan sumber daya dilakukan di &lt;strong>destruktor&lt;/strong> objek.&lt;/li>
&lt;/ol>
&lt;p>Berdasarkan spesifikasi bahasa C++, saat keluar dari &lt;em>scope&lt;/em> (baik itu &lt;code>return&lt;/code> normal maupun selama &lt;em>stack unwinding&lt;/em> karena pengecualian), destruktor objek yang dialokasikan di &lt;em>stack&lt;/em> akan &lt;strong>pasti dan secara otomatis&lt;/strong> dipanggil.&lt;/p>
&lt;p>Ini memungkinkan kita secara matematis mereduksi probabilitas kesalahan manusia $p$ dalam rumus sebelumnya menjadi &lt;strong>$0$&lt;/strong>.&lt;/p>
&lt;h3 id="visualisasi-siklus-hidup-objek">Visualisasi Siklus Hidup Objek
&lt;/h3>&lt;p>Diagram urutan (&lt;em>sequence diagram&lt;/em>) berikut menunjukkan perbedaan siklus hidup antara manajemen manual menggunakan API mentah dan manajemen otomatis menggunakan RAII.&lt;/p>
&lt;div class="mermaid">sequenceDiagram
participant App as "Aplikasi C++"
participant Wrapper as "RAII Wrapper"
participant OS as "Windows OS (Win32)"
Note over App, OS: "Win32 API Mentah (Manajemen Manual)"
App->>OS: "CreateFile()"
OS-->>App: "Return Raw HANDLE"
App->>App: "Melakukan pekerjaan (Pengecualian terjadi!)"
App--xOS: "CloseHandle() dilewati"
Note right of OS: "Kebocoran sumber daya terjadi"
Note over App, OS: "C++ Modern (Manajemen RAII)"
App->>Wrapper: "Minta Sumber Daya"
Wrapper->>OS: "CreateFile()"
OS-->>Wrapper: "Return Raw HANDLE"
Wrapper-->>App: "Return std::unique_ptr"
App->>App: "Melakukan pekerjaan (Pengecualian terjadi!)"
Note over App, Wrapper: "Destruktor dipicu oleh stack unwinding"
Wrapper->>OS: "CloseHandle()"
Note right of OS: "Sumber daya dibebaskan dengan aman"&lt;/div>
&lt;hr>
&lt;h2 id="5-teknik-pembungkusan-handle-yang-aman-menggunakan-stdunique_ptr">5. Teknik Pembungkusan &lt;code>HANDLE&lt;/code> yang Aman Menggunakan &lt;code>std::unique_ptr&lt;/code>
&lt;/h2>&lt;p>Sejak C++11, pustaka standar telah menyediakan &lt;code>std::unique_ptr&lt;/code> sebagai &lt;em>wrapper&lt;/em> RAII serbaguna. Ini tidak hanya untuk mengelola memori (&lt;code>new/delete&lt;/code>), tetapi dapat diterapkan pada pengelolaan sumber daya apa pun dengan menentukan &lt;strong>penghapus kustom (&lt;em>Custom Deleter&lt;/em>)&lt;/strong>.&lt;/p>
&lt;p>&lt;em>Deleter&lt;/em> dasar untuk mengelola &lt;code>HANDLE&lt;/code> dari Win32 dengan &lt;code>std::unique_ptr&lt;/code> dapat ditulis sebagai berikut:&lt;/p>
&lt;div class="highlight">&lt;div class="chroma">
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;windows.h&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;memory&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">// Deleter kustom untuk HANDLE
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="k">struct&lt;/span> &lt;span class="nc">handle_deleter&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Menentukan tipe pointer yang ditangani secara internal oleh std::unique_ptr
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">using&lt;/span> &lt;span class="n">pointer&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">HANDLE&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">void&lt;/span> &lt;span class="nf">operator&lt;/span>&lt;span class="p">()(&lt;/span>&lt;span class="n">HANDLE&lt;/span> &lt;span class="n">handle&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="k">const&lt;/span> &lt;span class="k">noexcept&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">handle&lt;/span> &lt;span class="o">!=&lt;/span> &lt;span class="k">nullptr&lt;/span> &lt;span class="o">&amp;amp;&amp;amp;&lt;/span> &lt;span class="n">handle&lt;/span> &lt;span class="o">!=&lt;/span> &lt;span class="n">INVALID_HANDLE_VALUE&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">::&lt;/span>&lt;span class="n">CloseHandle&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">handle&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">};&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">// Alias tipe untuk handle yang aman
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="k">using&lt;/span> &lt;span class="n">unique_handle&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">unique_ptr&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="kt">void&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">handle_deleter&lt;/span>&lt;span class="o">&amp;gt;&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Dengan &lt;code>unique_handle&lt;/code> ini, kode berbahaya sebelumnya dapat diubah menjadi seperti ini:&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="kt">void&lt;/span> &lt;span class="nf">ProcessFileModern&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="k">const&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">wstring&lt;/span>&lt;span class="o">&amp;amp;&lt;/span> &lt;span class="n">filename&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Segera setelah diperoleh, berikan kepemilikan kepada objek RAII
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">unique_handle&lt;/span> &lt;span class="n">hFile&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">CreateFileW&lt;/span>&lt;span class="p">(&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">filename&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">c_str&lt;/span>&lt;span class="p">(),&lt;/span> &lt;span class="n">GENERIC_READ&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">FILE_SHARE_READ&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nb">NULL&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">OPEN_EXISTING&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">FILE_ATTRIBUTE_NORMAL&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nb">NULL&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Pengecekan kesalahan (penanganan untuk INVALID_HANDLE_VALUE dijelaskan kemudian)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">hFile&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">get&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="o">==&lt;/span> &lt;span class="n">INVALID_HANDLE_VALUE&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">throw&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">runtime_error&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">&amp;#34;Failed to open file&amp;#34;&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">LARGE_INTEGER&lt;/span> &lt;span class="n">fileSize&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="o">!::&lt;/span>&lt;span class="n">GetFileSizeEx&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">hFile&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">get&lt;/span>&lt;span class="p">(),&lt;/span> &lt;span class="o">&amp;amp;&lt;/span>&lt;span class="n">fileSize&lt;/span>&lt;span class="p">))&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">throw&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">runtime_error&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">&amp;#34;Failed to get file size&amp;#34;&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">vector&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="kt">char&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">buffer&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">fileSize&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">QuadPart&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">DWORD&lt;/span> &lt;span class="n">bytesRead&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="o">!::&lt;/span>&lt;span class="n">ReadFile&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">hFile&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">get&lt;/span>&lt;span class="p">(),&lt;/span> &lt;span class="n">buffer&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">data&lt;/span>&lt;span class="p">(),&lt;/span> &lt;span class="n">buffer&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">size&lt;/span>&lt;span class="p">(),&lt;/span> &lt;span class="o">&amp;amp;&lt;/span>&lt;span class="n">bytesRead&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nb">NULL&lt;/span>&lt;span class="p">))&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">throw&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">runtime_error&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">&amp;#34;Failed to read file&amp;#34;&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Bahkan jika pengecualian terjadi di sini atau melakukan early return,
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="c1">// destruktor unique_handle akan memanggil CloseHandle saat keluar dari fungsi!
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;hr>
&lt;h2 id="6-pembahasan-mendalam-menyelesaikan-masalah-invalid_handle_value-dan-nullptr">6. Pembahasan Mendalam: Menyelesaikan Masalah &lt;code>INVALID_HANDLE_VALUE&lt;/code> dan &lt;code>nullptr&lt;/code>
&lt;/h2>&lt;p>Salah satu spesifikasi yang paling membingungkan programmer C++ saat menangani Win32 API adalah &lt;strong>tidak konsistennya representasi handle yang tidak valid&lt;/strong>.&lt;/p>
&lt;ul>
&lt;li>&lt;code>CreateEvent&lt;/code>, &lt;code>CreateThread&lt;/code>, dll.: Mengembalikan &lt;code>NULL&lt;/code> (&lt;code>nullptr&lt;/code>) jika gagal.&lt;/li>
&lt;li>&lt;code>CreateFile&lt;/code>, dll.: Mengembalikan &lt;code>INVALID_HANDLE_VALUE&lt;/code> (sebagai nilai &lt;code>(HANDLE)-1&lt;/code>) jika gagal.&lt;/li>
&lt;/ul>
&lt;p>&lt;code>std::unique_ptr&lt;/code> standar memperlakukan kasus di mana pointer internalnya &lt;code>nullptr&lt;/code> sebagai status khusus yaitu &amp;ldquo;kondisi kosong (tidak memiliki sumber daya)&amp;rdquo;. Artinya, evaluasi boolean seperti &lt;code>if (ptr)&lt;/code> hanya mengembalikan &lt;code>false&lt;/code> untuk &lt;code>nullptr&lt;/code>.&lt;/p>
&lt;p>Namun, jika &lt;code>CreateFile&lt;/code> gagal dan mengembalikan &lt;code>INVALID_HANDLE_VALUE&lt;/code>, &lt;code>std::unique_ptr&lt;/code> salah mengartikannya sebagai &amp;ldquo;pointer non-NULL yang valid&amp;rdquo;.&lt;/p>
&lt;p>Untuk menyelesaikan masalah ini secara elegan, kita dapat menggunakan spesifikasi lanjutan dari &lt;code>std::unique_ptr&lt;/code> di C++ dan mendefinisikan &lt;strong>tipe pointer kustom&lt;/strong>.&lt;/p>
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;windows.h&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;memory&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="k">struct&lt;/span> &lt;span class="nc">win32_handle_traits&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Mendefinisikan tipe pointer kustom
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">class&lt;/span> &lt;span class="nc">pointer&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">HANDLE&lt;/span> &lt;span class="n">m_handle&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">public&lt;/span>&lt;span class="o">:&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Anda dapat mendesain INVALID_HANDLE_VALUE sebagai nilai awal untuk konstruksi default atau penugasan nullptr,
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="c1">// tetapi untuk meningkatkan fleksibilitas, kami memperlakukan baik nullptr maupun INVALID_HANDLE_VALUE sebagai status tidak valid.
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">pointer&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="k">noexcept&lt;/span> &lt;span class="o">:&lt;/span> &lt;span class="n">m_handle&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="k">nullptr&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">pointer&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">nullptr_t&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="k">noexcept&lt;/span> &lt;span class="o">:&lt;/span> &lt;span class="n">m_handle&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="k">nullptr&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">pointer&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">HANDLE&lt;/span> &lt;span class="n">h&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="k">noexcept&lt;/span> &lt;span class="o">:&lt;/span> &lt;span class="n">m_handle&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">h&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Melakukan overload operator bool untuk menolak kedua nilai tak valid dari Win32
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">explicit&lt;/span> &lt;span class="k">operator&lt;/span> &lt;span class="nf">bool&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="k">const&lt;/span> &lt;span class="k">noexcept&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="n">m_handle&lt;/span> &lt;span class="o">!=&lt;/span> &lt;span class="k">nullptr&lt;/span> &lt;span class="o">&amp;amp;&amp;amp;&lt;/span> &lt;span class="n">m_handle&lt;/span> &lt;span class="o">!=&lt;/span> &lt;span class="n">INVALID_HANDLE_VALUE&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">operator&lt;/span> &lt;span class="nf">HANDLE&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="k">const&lt;/span> &lt;span class="k">noexcept&lt;/span> &lt;span class="p">{&lt;/span> &lt;span class="k">return&lt;/span> &lt;span class="n">m_handle&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">friend&lt;/span> &lt;span class="kt">bool&lt;/span> &lt;span class="k">operator&lt;/span>&lt;span class="o">==&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">pointer&lt;/span> &lt;span class="n">a&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">pointer&lt;/span> &lt;span class="n">b&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="k">noexcept&lt;/span> &lt;span class="p">{&lt;/span> &lt;span class="k">return&lt;/span> &lt;span class="n">a&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">m_handle&lt;/span> &lt;span class="o">==&lt;/span> &lt;span class="n">b&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">m_handle&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">friend&lt;/span> &lt;span class="kt">bool&lt;/span> &lt;span class="k">operator&lt;/span>&lt;span class="o">!=&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">pointer&lt;/span> &lt;span class="n">a&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">pointer&lt;/span> &lt;span class="n">b&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="k">noexcept&lt;/span> &lt;span class="p">{&lt;/span> &lt;span class="k">return&lt;/span> &lt;span class="n">a&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">m_handle&lt;/span> &lt;span class="o">!=&lt;/span> &lt;span class="n">b&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">m_handle&lt;/span>&lt;span class="p">;&lt;/span> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">};&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">void&lt;/span> &lt;span class="nf">operator&lt;/span>&lt;span class="p">()(&lt;/span>&lt;span class="n">pointer&lt;/span> &lt;span class="n">p&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="k">const&lt;/span> &lt;span class="k">noexcept&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">p&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span> &lt;span class="c1">// operator bool dipanggil
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="o">::&lt;/span>&lt;span class="n">CloseHandle&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">p&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">};&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="k">using&lt;/span> &lt;span class="n">safe_win32_handle&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">unique_ptr&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="kt">void&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">win32_handle_traits&lt;/span>&lt;span class="o">&amp;gt;&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Dengan implementasi ini, Anda bisa menulis kode yang intuitif dan aman seperti berikut:&lt;/p>
&lt;div class="highlight">&lt;div class="chroma">
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&lt;pre tabindex="0" class="chroma">&lt;code>&lt;span class="lnt">1
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&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="n">safe_win32_handle&lt;/span> &lt;span class="nf">hFile&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">CreateFileW&lt;/span>&lt;span class="p">(...));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="o">!&lt;/span>&lt;span class="n">hFile&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Kedua nullptr dan INVALID_HANDLE_VALUE dapat ditangkap di sini!
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">throw&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">system_error&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">GetLastError&lt;/span>&lt;span class="p">(),&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">system_category&lt;/span>&lt;span class="p">(),&lt;/span> &lt;span class="s">&amp;#34;CreateFile failed&amp;#34;&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;hr>
&lt;h2 id="7-manajemen-raii-lanjutan-untuk-objek-gdi-hdc-hbitmap">7. Manajemen RAII Lanjutan untuk Objek GDI (&lt;code>HDC&lt;/code>, &lt;code>HBITMAP&lt;/code>)
&lt;/h2>&lt;p>Kelemahan lain dari Win32 adalah manajemen sumber daya GDI (&lt;em>Graphics Device Interface&lt;/em>).
Objek GDI (pena, kuas, font, bitmap, dll.) memerlukan prosedur yang sangat merepotkan: setelah dibuat, objek tersebut dipilih ke dalam &lt;em>device context&lt;/em> (&lt;code>HDC&lt;/code>) menggunakan &lt;code>SelectObject&lt;/code> untuk digunakan, dan setelah selesai, &lt;strong>objek aslinya harus dipulihkan dengan SelectObject lagi sebelum dihancurkan menggunakan DeleteObject&lt;/strong>.&lt;/p>
&lt;p>Wrapper untuk menyelesaikannya dengan RAII adalah sebagai berikut:&lt;/p>
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&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="c1">// Deleter untuk penghapusan objek GDI
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="k">struct&lt;/span> &lt;span class="nc">gdi_deleter&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">using&lt;/span> &lt;span class="n">pointer&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">HGDIOBJ&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">void&lt;/span> &lt;span class="nf">operator&lt;/span>&lt;span class="p">()(&lt;/span>&lt;span class="n">HGDIOBJ&lt;/span> &lt;span class="n">obj&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="k">const&lt;/span> &lt;span class="k">noexcept&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">obj&lt;/span> &lt;span class="o">!=&lt;/span> &lt;span class="k">nullptr&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">::&lt;/span>&lt;span class="n">DeleteObject&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">obj&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">};&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="k">using&lt;/span> &lt;span class="n">unique_gdi_obj&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">unique_ptr&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="kt">void&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">gdi_deleter&lt;/span>&lt;span class="o">&amp;gt;&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">// Wrapper RAII untuk SelectObject (memulihkan objek asli saat keluar scope)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="k">class&lt;/span> &lt;span class="nc">gdi_selector&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">HDC&lt;/span> &lt;span class="n">m_hdc&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">HGDIOBJ&lt;/span> &lt;span class="n">m_oldObj&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="k">public&lt;/span>&lt;span class="o">:&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">gdi_selector&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">HDC&lt;/span> &lt;span class="n">hdc&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">HGDIOBJ&lt;/span> &lt;span class="n">newObj&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">:&lt;/span> &lt;span class="n">m_hdc&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">hdc&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Pilih objek baru, simpan objek lama
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">m_oldObj&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="o">::&lt;/span>&lt;span class="n">SelectObject&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">m_hdc&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">newObj&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">~&lt;/span>&lt;span class="n">gdi_selector&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">m_oldObj&lt;/span> &lt;span class="o">!=&lt;/span> &lt;span class="k">nullptr&lt;/span> &lt;span class="o">&amp;amp;&amp;amp;&lt;/span> &lt;span class="n">m_oldObj&lt;/span> &lt;span class="o">!=&lt;/span> &lt;span class="n">HGDI_ERROR&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Pulihkan otomatis saat keluar scope
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="o">::&lt;/span>&lt;span class="n">SelectObject&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">m_hdc&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">m_oldObj&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Melarang penyalinan
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">gdi_selector&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="k">const&lt;/span> &lt;span class="n">gdi_selector&lt;/span>&lt;span class="o">&amp;amp;&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="k">delete&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">gdi_selector&lt;/span>&lt;span class="o">&amp;amp;&lt;/span> &lt;span class="k">operator&lt;/span>&lt;span class="o">=&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="k">const&lt;/span> &lt;span class="n">gdi_selector&lt;/span>&lt;span class="o">&amp;amp;&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="k">delete&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">};&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;h3 id="contoh-penggunaan">Contoh Penggunaan
&lt;/h3>&lt;div class="highlight">&lt;div class="chroma">
&lt;table class="lntable">&lt;tr>&lt;td class="lntd">
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="kt">void&lt;/span> &lt;span class="nf">DrawMyGraphics&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">HDC&lt;/span> &lt;span class="n">hdc&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Membuat pena (Dikelola oleh RAII)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">unique_gdi_obj&lt;/span> &lt;span class="n">hPen&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">CreatePen&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">PS_SOLID&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">1&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">RGB&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">255&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">)));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Memilih pena ke HDC (Manajemen scope)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">gdi_selector&lt;/span> &lt;span class="n">penSelect&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">hdc&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">hPen&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">get&lt;/span>&lt;span class="p">());&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Proses menggambar...
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="o">::&lt;/span>&lt;span class="n">MoveToEx&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">hdc&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nb">NULL&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">::&lt;/span>&lt;span class="n">LineTo&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">hdc&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">100&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">100&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Saat keluar scope, destruktor dari penSelect akan memulihkan pena lama dengan SelectObject
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Saat keluar fungsi, destruktor dari hPen akan memanggil DeleteObject
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Dengan cara ini, manajemen sumber daya yang siklus hidupnya bersarang (nested) sangat cocok menggunakan RAII.&lt;/p>
&lt;hr>
&lt;h2 id="8-modernisasi-objek-sinkronisasi-thread">8. Modernisasi Objek Sinkronisasi Thread
&lt;/h2>&lt;p>Win32 memiliki primitif sinkronisasi thread seperti &lt;code>CRITICAL_SECTION&lt;/code> dan &lt;code>SRWLOCK&lt;/code>. Memanggil &lt;code>EnterCriticalSection&lt;/code> / &lt;code>LeaveCriticalSection&lt;/code> secara manual sangat dilarang dari sudut pandang keamanan pengecualian.&lt;/p>
&lt;p>&lt;code>std::mutex&lt;/code> dan &lt;code>std::lock_guard&lt;/code> dari C++11 sangat nyaman, tetapi ada saatnya kita ingin menggunakan mekanisme penguncian asli OS secara langsung (khususnya SRWLock karena sangat ringan).
&lt;code>std::lock_guard&lt;/code> standar dirancang untuk menerima tipe apa pun yang memiliki fungsi anggota &lt;code>lock()&lt;/code> dan &lt;code>unlock()&lt;/code> (spesifikasi templat yang mirip dengan &lt;em>duck typing&lt;/em>). Kita akan memanfaatkan ini.&lt;/p>
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&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="k">class&lt;/span> &lt;span class="nc">win32_srwlock&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">SRWLOCK&lt;/span> &lt;span class="n">m_lock&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="k">public&lt;/span>&lt;span class="o">:&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">win32_srwlock&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="k">noexcept&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">::&lt;/span>&lt;span class="n">InitializeSRWLock&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="o">&amp;amp;&lt;/span>&lt;span class="n">m_lock&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Antarmuka yang dibutuhkan oleh std::lock_guard
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="kt">void&lt;/span> &lt;span class="nf">lock&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="k">noexcept&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">::&lt;/span>&lt;span class="n">AcquireSRWLockExclusive&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="o">&amp;amp;&lt;/span>&lt;span class="n">m_lock&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="kt">void&lt;/span> &lt;span class="nf">unlock&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="k">noexcept&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">::&lt;/span>&lt;span class="n">ReleaseSRWLockExclusive&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="o">&amp;amp;&lt;/span>&lt;span class="n">m_lock&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Melarang copy dan move
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">win32_srwlock&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="k">const&lt;/span> &lt;span class="n">win32_srwlock&lt;/span>&lt;span class="o">&amp;amp;&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="k">delete&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">win32_srwlock&lt;/span>&lt;span class="o">&amp;amp;&lt;/span> &lt;span class="k">operator&lt;/span>&lt;span class="o">=&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="k">const&lt;/span> &lt;span class="n">win32_srwlock&lt;/span>&lt;span class="o">&amp;amp;&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="k">delete&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">};&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Ini memungkinkan Anda menangani &lt;em>lock&lt;/em> Win32 sepenuhnya dengan gaya pustaka standar C++.&lt;/p>
&lt;div class="highlight">&lt;div class="chroma">
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="n">win32_srwlock&lt;/span> &lt;span class="n">g_myLock&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">int&lt;/span> &lt;span class="n">g_sharedData&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">void&lt;/span> &lt;span class="nf">UpdateData&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Perolehan lock yang aman terhadap pengecualian
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">lock_guard&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">win32_srwlock&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">lock&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">g_myLock&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">g_sharedData&lt;/span>&lt;span class="o">++&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">g_sharedData&lt;/span> &lt;span class="o">&amp;gt;&lt;/span> &lt;span class="mi">100&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">throw&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">runtime_error&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">&amp;#34;Overflow&amp;#34;&lt;/span>&lt;span class="p">);&lt;/span> &lt;span class="c1">// Bahkan jika pengecualian terjadi, lock akan dilepas dengan aman!
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;hr>
&lt;h2 id="9-integrasi-dengan-pustaka-standar-c-stdsystem_error-dan-hresult">9. Integrasi dengan Pustaka Standar C++: &lt;code>std::system_error&lt;/code> dan &lt;code>HRESULT&lt;/code>
&lt;/h2>&lt;p>Kesalahan Win32 didominasi oleh dua jenis: &lt;code>GetLastError()&lt;/code> (tipe DWORD) dan &lt;code>HRESULT&lt;/code> yang digunakan dalam COM dan DirectX. Anda dapat memodernisasi penanganan kesalahan dengan mengonversinya menjadi pengecualian C++, yaitu &lt;code>std::system_error&lt;/code>.&lt;/p>
&lt;p>Saat melempar &lt;code>GetLastError()&lt;/code>, pada implementasi MSVC (Visual C++), &lt;code>std::system_category()&lt;/code> menyediakan pemetaan antara kode kesalahan Win32 dan pesan kesalahan.&lt;/p>
&lt;div class="highlight">&lt;div class="chroma">
&lt;table class="lntable">&lt;tr>&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code>&lt;span class="lnt">1
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&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="kr">inline&lt;/span> &lt;span class="kt">void&lt;/span> &lt;span class="nf">throw_if_win32_error&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">BOOL&lt;/span> &lt;span class="n">result&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="k">const&lt;/span> &lt;span class="kt">char&lt;/span>&lt;span class="o">*&lt;/span> &lt;span class="n">msg&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="s">&amp;#34;Win32 API failed&amp;#34;&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="o">!&lt;/span>&lt;span class="n">result&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">DWORD&lt;/span> &lt;span class="n">err&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="o">::&lt;/span>&lt;span class="n">GetLastError&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// std::system_category secara internal memanggil API FormatMessage untuk menghasilkan string kesalahan
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">throw&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">system_error&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">err&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">system_category&lt;/span>&lt;span class="p">(),&lt;/span> &lt;span class="n">msg&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Di sisi lain, untuk &lt;code>HRESULT&lt;/code>, Anda membuat kategori kesalahan khusus atau menggunakan &lt;code>_com_error&lt;/code> standar dari Windows.&lt;/p>
&lt;hr>
&lt;h2 id="10-penanganan-kesalahan-modern-menggunakan-stdexpected-c23">10. Penanganan Kesalahan Modern Menggunakan &lt;code>std::expected&lt;/code> (C++23)
&lt;/h2>&lt;p>Mulai dari C++23, &lt;code>std::expected&lt;/code>, yang setara dengan tipe &lt;code>Result&lt;/code> dari Rust, telah diperkenalkan. Dalam proyek yang tidak menyukai pengecualian (karena alasan kinerja atau desain di mana kesalahan sering terjadi), ini adalah cara terbaik untuk memodernisasi nilai kembalian dari Win32.&lt;/p>
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&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;expected&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;string&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">// Mengembalikan unique_handle jika sukses, DWORD (kode kesalahan) jika gagal
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">expected&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">safe_win32_handle&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">DWORD&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">OpenFileModern&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="k">const&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">wstring&lt;/span>&lt;span class="o">&amp;amp;&lt;/span> &lt;span class="n">path&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">safe_win32_handle&lt;/span> &lt;span class="nf">h&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">CreateFileW&lt;/span>&lt;span class="p">(&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">path&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">c_str&lt;/span>&lt;span class="p">(),&lt;/span> &lt;span class="n">GENERIC_READ&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="k">nullptr&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">OPEN_EXISTING&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="k">nullptr&lt;/span>&lt;span class="p">));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="o">!&lt;/span>&lt;span class="n">h&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">unexpected&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">GetLastError&lt;/span>&lt;span class="p">());&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">move&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">h&lt;/span>&lt;span class="p">);&lt;/span> &lt;span class="c1">// Memindahkan (move) handle sebagai nilai kembalian jika sukses
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">void&lt;/span> &lt;span class="nf">Usage&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">auto&lt;/span> &lt;span class="n">result&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">OpenFileModern&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="sa">L&lt;/span>&lt;span class="s">&amp;#34;C:&lt;/span>&lt;span class="se">\\&lt;/span>&lt;span class="s">test.txt&amp;#34;&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">result&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Proses jika sukses
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">safe_win32_handle&lt;/span>&lt;span class="o">&amp;amp;&lt;/span> &lt;span class="n">hFile&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="o">*&lt;/span>&lt;span class="n">result&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// ...
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="p">}&lt;/span> &lt;span class="k">else&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Proses jika gagal
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">DWORD&lt;/span> &lt;span class="n">err&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">result&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">error&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">cerr&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="s">&amp;#34;Error code: &amp;#34;&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">err&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">endl&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Dengan cara ini, menggunakan C++23 memungkinkan Anda memperoleh manfaat penanganan kesalahan melalui nilai kembalian (&lt;em>return value&lt;/em>) dan RAII secara bersamaan.&lt;/p>
&lt;hr>
&lt;h2 id="11-jawaban-microsoft-1-memanfaatkan-wil-windows-implementation-libraries">11. Jawaban Microsoft (1): Memanfaatkan WIL (&lt;em>Windows Implementation Libraries&lt;/em>)
&lt;/h2>&lt;p>Sejauh ini, kita telah memperkenalkan wrapper buatan sendiri, namun kenyataannya Microsoft sendiri menanggapi masalah ini dengan serius dan telah merilis pustaka modern C++ resmi berbentuk &lt;em>header-only&lt;/em> bernama &lt;strong>WIL (Windows Implementation Libraries)&lt;/strong> sebagai &lt;em>open-source&lt;/em> (Tersedia di GitHub).&lt;/p>
&lt;p>Dengan menggunakan WIL, semua wrapper yang susah payah kita buat sendiri di atas akan disediakan secara standar.&lt;/p>
&lt;div class="highlight">&lt;div class="chroma">
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&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;wil/resource.h&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;wil/result.h&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">void&lt;/span> &lt;span class="nf">ProcessWithWIL&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// wil::unique_handle sudah mendukung baik INVALID_HANDLE_VALUE maupun NULL
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">wil&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">unique_handle&lt;/span> &lt;span class="n">hFile&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Makro THROW_IF_WIN32_BOOL_FALSE mengotomatiskan pengecekan kesalahan dan pelemparan pengecualian
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">THROW_IF_WIN32_BOOL_FALSE&lt;/span>&lt;span class="p">(&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">::&lt;/span>&lt;span class="n">CreateFileW&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="sa">L&lt;/span>&lt;span class="s">&amp;#34;test.txt&amp;#34;&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">GENERIC_READ&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="k">nullptr&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">OPEN_EXISTING&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="k">nullptr&lt;/span>&lt;span class="p">),&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">hFile&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">put&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="c1">// Helper khusus WIL untuk menerima pointer output
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Wrapper untuk manajemen memori seperti wil::unique_cotaskmem_string juga tersedia dan lengkap
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Inti kekuatan WIL terletak pada templat yang sangat kuat yaitu &lt;code>wil::unique_any&lt;/code>. Ini memungkinkan Anda untuk menghasilkan wrapper RAII untuk setiap sumber daya Win32, tidak hanya file handle, tetapi juga &lt;em>registry key&lt;/em>, objek GDI, dan memori lokal, hanya dengan beberapa baris definisi.&lt;/p>
&lt;hr>
&lt;h2 id="12-jawaban-microsoft-2-abstraksi-com-melalui-cwinrt">12. Jawaban Microsoft (2): Abstraksi COM melalui C++/WinRT
&lt;/h2>&lt;p>Banyak dari Win32 API (terutama ekstensi Shell dan DirectX) disediakan melalui antarmuka COM (&lt;em>Component Object Model&lt;/em>) berbasis C.
Evolusi dari &lt;code>CComPtr&lt;/code> (ATL) dan &lt;code>ComPtr&lt;/code> (WRL) tradisional yang saat ini direkomendasikan secara resmi oleh Microsoft adalah &lt;strong>C++/WinRT&lt;/strong>.&lt;/p>
&lt;p>C++/WinRT memungkinkan Anda menangani tidak hanya Windows Runtime (WinRT) tetapi juga objek COM tradisional dengan sangat cerdas.&lt;/p>
&lt;div class="highlight">&lt;div class="chroma">
&lt;table class="lntable">&lt;tr>&lt;td class="lntd">
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&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;winrt/base.h&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">void&lt;/span> &lt;span class="nf">ComExample&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Inisialisasi COM (dijadikan RAII)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">winrt&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">init_apartment&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Mengelola antarmuka COM yang mewarisi IUnknown secara aman dengan winrt::com_ptr
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">winrt&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">com_ptr&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">IDXGIFactory&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">factory&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">winrt&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">check_hresult&lt;/span>&lt;span class="p">(&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="o">::&lt;/span>&lt;span class="n">CreateDXGIFactory&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">__uuidof&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">IDXGIFactory&lt;/span>&lt;span class="p">),&lt;/span> &lt;span class="n">factory&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">put_void&lt;/span>&lt;span class="p">())&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Tidak perlu memanggil AddRef atau Release secara manual sama sekali
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;hr>
&lt;h2 id="13-visualisasi-arsitektur-dan-siklus-hidup">13. Visualisasi Arsitektur dan Siklus Hidup
&lt;/h2>&lt;p>Mari kita mengatur struktur lapisan (layer) dalam pengembangan aplikasi Windows C++ modern.&lt;/p>
&lt;div class="mermaid">graph TD
A["Logika Aplikasi C++ Modern"] --> B["Pustaka Standar C++ (std::unique_ptr, std::mutex, std::expected)"]
A --> C["Windows Implementation Libraries (WIL)"]
A --> D["C++/WinRT"]
C --> E["Win32 API Mentah (Antarmuka C)"]
D --> F["Antarmuka COM"]
F --> E
B --> E
E --> G["Kernel Windows (ntoskrnl.exe) / Subsistem"]
style A fill:#4CAF50,stroke:#388E3C,stroke-width:2px,color:#fff
style G fill:#2196F3,stroke:#1976D2,stroke-width:2px,color:#fff&lt;/div>
&lt;p>Logika aplikasi tidak boleh secara langsung menyentuh Win32 API mentah (Lapisan E). Dengan mengadopsi arsitektur yang selalu mengaksesnya melalui pustaka standar, WIL, atau lapisan abstraksi C++/WinRT, keamanan memori akan meningkat drastis.&lt;/p>
&lt;hr>
&lt;h2 id="14-analisis-performa-abstraksi-tanpa-biaya-zero-cost-abstraction">14. Analisis Performa Abstraksi Tanpa Biaya (Zero-cost Abstraction)
&lt;/h2>&lt;p>Beberapa orang mungkin bertanya-tanya, &amp;ldquo;Apakah menggunakan wrapper RAII atau smart pointer tidak membuat aplikasi berjalan lebih lambat daripada menggunakan API bahasa C mentah?&amp;rdquo;
Mari kita lihat model rumus matematis untuk biaya kinerja (performance cost).&lt;/p>
&lt;p>Total waktu eksekusi $T_{\text{total}}$ dapat diuraikan sebagai berikut:&lt;/p>
$$ T_{\text{total}} = T_{\text{syscall}} + T_{\text{wrapper}} + T_{\text{cleanup}} $$
&lt;ul>
&lt;li>$T_{\text{syscall}}$: Waktu yang dihabiskan untuk transisi ke &lt;em>kernel-mode&lt;/em> dan pemrosesan aktual di dalam Win32 API. Biasanya dalam satuan milidetik hingga mikrodetik.&lt;/li>
&lt;li>$T_{\text{wrapper}}$: Waktu yang dihabiskan untuk mengonstruksi kelas wrapper seperti &lt;code>std::unique_ptr&lt;/code> atau WIL.&lt;/li>
&lt;li>$T_{\text{cleanup}}$: Waktu yang dihabiskan untuk memanggil destruktor.&lt;/li>
&lt;/ul>
&lt;p>Kompilator C++ (MSVC, Clang, GCC) sangat unggul dalam optimisasi sebaris (&lt;em>Inlining&lt;/em>). Konstruktor dan destruktor dari &lt;code>std::unique_ptr&lt;/code>, serta fungsi yang di-overload seperti &lt;code>operator*&lt;/code> dan &lt;code>operator bool&lt;/code>, semuanya diekspansi secara &lt;code>inline&lt;/code>, dan dikompilasi ke dalam kode mesin yang persis sama dengan manipulasi langsung pada pointer mentah di memori.&lt;/p>
&lt;p>Dengan kata lain, &lt;strong>$T_{\text{wrapper}} \approx 0$&lt;/strong>. Ini adalah bukti dari filosofi terbesar C++, yaitu &lt;strong>Abstraksi Tanpa Biaya (&lt;em>Zero-cost Abstraction&lt;/em>)&lt;/strong>. Meskipun Anda mendapatkan keamanan, tambahan beban waktu eksekusi (&lt;em>overhead&lt;/em>) secara harfiah adalah nol.&lt;/p>
&lt;hr>
&lt;h2 id="15-kesimpulan-masa-depan-pemrograman-windows-yang-aman">15. Kesimpulan: Masa Depan Pemrograman Windows yang Aman
&lt;/h2>&lt;p>Win32 API adalah warisan masa lalu yang dirancang dengan paradigma bahasa C karena alasan historis. Namun, C++ sebagai pemanggil API terus berkembang, dan hari ini sangat memungkinkan untuk menulis kode yang sangat aman dan ekspresif.&lt;/p>
&lt;p>Mari kita tinjau kembali poin-poin penting yang dibahas dalam artikel ini:&lt;/p>
&lt;ol>
&lt;li>&lt;strong>Jangan pernah menulis &lt;code>CloseHandle&lt;/code> atau &lt;code>DeleteObject&lt;/code> secara manual.&lt;/strong> Enkapsulasi semuanya ke dalam kontainer RAII seperti &lt;code>std::unique_ptr&lt;/code>.&lt;/li>
&lt;li>&lt;strong>Pahami jebakan &lt;code>INVALID_HANDLE_VALUE&lt;/code>.&lt;/strong> Implementasikan &lt;em>custom deleter&lt;/em> dan &lt;em>custom pointer traits&lt;/em> khusus, atau gunakan &lt;code>wil::unique_handle&lt;/code> dari WIL.&lt;/li>
&lt;li>&lt;strong>Modernisasi penanganan kesalahan.&lt;/strong> Lontarkan &lt;code>GetLastError()&lt;/code> dan &lt;code>HRESULT&lt;/code> sebagai pengecualian &lt;code>std::system_error&lt;/code>, atau tangani mereka dengan aman terhadap tipe menggunakan &lt;code>std::expected&lt;/code> dari C++23.&lt;/li>
&lt;li>&lt;strong>Berdiri di bahu raksasa.&lt;/strong> Adopsi secara aktif pustaka WIL resmi dari Microsoft atau C++/WinRT, dan hindari penemuan ulang roda (&lt;em>reinventing the wheel&lt;/em>).&lt;/li>
&lt;/ol>
&lt;p>Dalam pengembangan C++ modern, membawa pointer atau &lt;em>handle&lt;/em> mentah ke mana-mana ibarat mengemudi di jalan tol tanpa mengenakan sabuk pengaman. Manfaatkan sistem tipe yang kuat dan RAII yang ditawarkan oleh C++ secara penuh, dan nikmati pengembangan aplikasi Windows yang aman dan kuat.&lt;/p></description></item></channel></rss>