<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Microsoft.Windows.AI on kenji.blog</title><link>http://kenji.blog/en/tags/microsoft.windows.ai/</link><description>Recent content in Microsoft.Windows.AI on kenji.blog</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>kenjinote</copyright><lastBuildDate>Sat, 19 Jul 2025 10:03:51 +0900</lastBuildDate><atom:link href="http://kenji.blog/en/tags/microsoft.windows.ai/index.xml" rel="self" type="application/rss+xml"/><item><title>How to call Microsoft.Windows.AI from C++</title><link>http://kenji.blog/en/p/c-%E3%81%8B%E3%82%89microsoft.windows.ai%E3%82%92%E5%91%BC%E3%81%B3%E5%87%BA%E3%81%99%E6%96%B9%E6%B3%95/</link><pubDate>Sat, 19 Jul 2025 10:03:51 +0900</pubDate><guid>http://kenji.blog/en/p/c-%E3%81%8B%E3%82%89microsoft.windows.ai%E3%82%92%E5%91%BC%E3%81%B3%E5%87%BA%E3%81%99%E6%96%B9%E6%B3%95/</guid><description>&lt;img src="http://kenji.blog/p/c-%E3%81%8B%E3%82%89microsoft.windows.ai%E3%82%92%E5%91%BC%E3%81%B3%E5%87%BA%E3%81%99%E6%96%B9%E6%B3%95/img.png" alt="Featured image of post How to call Microsoft.Windows.AI from C++" />&lt;h1 id="-how-to-call-microsoftwindowsai-from-c-with-sample-code">🎯 How to call &lt;code>Microsoft.Windows.AI&lt;/code> from C++ [With Sample Code]
&lt;/h1>&lt;p>Since Windows 10, Windows has been equipped with a built-in **runtime capable of executing ONNX format AI models &lt;strong>. This is ** Windows ML (Windows.AI.MachineLearning)&lt;/strong>.&lt;/p>
&lt;p>In this article, we will specifically explain &lt;strong>how to call &lt;code>Microsoft.Windows.AI.MachineLearning&lt;/code> from C++ (Win32 app based)&lt;/strong>, along with ** sample code**.&lt;/p>
&lt;hr>
&lt;h2 id="-preparation">✅ Preparation
&lt;/h2>&lt;h3 id="-system-requirements">◾ System Requirements
&lt;/h3>&lt;ul>
&lt;li>Windows 10 (1809+) or Windows 11&lt;/li>
&lt;li>Visual Studio 2019 or later (Community edition is fine)&lt;/li>
&lt;li>C++/WinRT Support (&lt;code>Microsoft.Windows.CppWinRT&lt;/code>)&lt;/li>
&lt;li>Windows SDK 10.0.17763.0 or higher&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2 id="-project-configuration">✅ Project Configuration
&lt;/h2>&lt;p>Create a project in Visual Studio with the following configuration:&lt;/p>
&lt;ul>
&lt;li>
&lt;p>Type: C++ Windows Desktop Application (Empty Project)&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Subsystem: Windows (&lt;code>WinMain&lt;/code>)&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Add the following package via NuGet:&lt;/p>
&lt;div class="highlight">&lt;div class="chroma">
&lt;table class="lntable">&lt;tr>&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code>&lt;span class="lnt">1
&lt;/span>&lt;/code>&lt;/pre>&lt;/td>
&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-fallback" data-lang="fallback">&lt;span class="line">&lt;span class="cl">Microsoft.Windows.CppWinRT
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2 id="-sample-code">✅ Sample Code
&lt;/h2>&lt;p>Below is a minimal sample combining the Win32 API and &lt;code>Windows.AI.MachineLearning&lt;/code> using &lt;code>WinMain&lt;/code>.&lt;/p>
&lt;blockquote>
&lt;ul>
&lt;li>Note: Assume the ONNX model to be used is &lt;code>model.onnx&lt;/code>, and place it in the same folder as the executable file.&lt;/li>
&lt;/ul>
&lt;/blockquote>
&lt;h3 id="maincpp">&lt;code>main.cpp&lt;/code>
&lt;/h3>&lt;div class="highlight">&lt;div class="chroma">
&lt;table class="lntable">&lt;tr>&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code>&lt;span class="lnt"> 1
&lt;/span>&lt;span class="lnt"> 2
&lt;/span>&lt;span class="lnt"> 3
&lt;/span>&lt;span class="lnt"> 4
&lt;/span>&lt;span class="lnt"> 5
&lt;/span>&lt;span class="lnt"> 6
&lt;/span>&lt;span class="lnt"> 7
&lt;/span>&lt;span class="lnt"> 8
&lt;/span>&lt;span class="lnt"> 9
&lt;/span>&lt;span class="lnt">10
&lt;/span>&lt;span class="lnt">11
&lt;/span>&lt;span class="lnt">12
&lt;/span>&lt;span class="lnt">13
&lt;/span>&lt;span class="lnt">14
&lt;/span>&lt;span class="lnt">15
&lt;/span>&lt;span class="lnt">16
&lt;/span>&lt;span class="lnt">17
&lt;/span>&lt;span class="lnt">18
&lt;/span>&lt;span class="lnt">19
&lt;/span>&lt;span class="lnt">20
&lt;/span>&lt;span class="lnt">21
&lt;/span>&lt;span class="lnt">22
&lt;/span>&lt;span class="lnt">23
&lt;/span>&lt;span class="lnt">24
&lt;/span>&lt;span class="lnt">25
&lt;/span>&lt;span class="lnt">26
&lt;/span>&lt;span class="lnt">27
&lt;/span>&lt;span class="lnt">28
&lt;/span>&lt;span class="lnt">29
&lt;/span>&lt;span class="lnt">30
&lt;/span>&lt;span class="lnt">31
&lt;/span>&lt;span class="lnt">32
&lt;/span>&lt;span class="lnt">33
&lt;/span>&lt;span class="lnt">34
&lt;/span>&lt;span class="lnt">35
&lt;/span>&lt;span class="lnt">36
&lt;/span>&lt;span class="lnt">37
&lt;/span>&lt;span class="lnt">38
&lt;/span>&lt;/code>&lt;/pre>&lt;/td>
&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;windows.h&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;winrt/Windows.AI.MachineLearning.h&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#include&lt;/span> &lt;span class="cpf">&amp;lt;winrt/Windows.Storage.h&amp;gt;&lt;/span>&lt;span class="cp">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="cp">#pragma comment(lib, &amp;#34;windowsapp&amp;#34;) &lt;/span>&lt;span class="c1">// For WinRT linking
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="k">using&lt;/span> &lt;span class="k">namespace&lt;/span> &lt;span class="n">winrt&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="k">using&lt;/span> &lt;span class="k">namespace&lt;/span> &lt;span class="n">Windows&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">AI&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">MachineLearning&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="k">using&lt;/span> &lt;span class="k">namespace&lt;/span> &lt;span class="n">Windows&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">Storage&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="kt">int&lt;/span> &lt;span class="n">WINAPI&lt;/span> &lt;span class="nf">WinMain&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">HINSTANCE&lt;/span> &lt;span class="n">hInstance&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">HINSTANCE&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">LPSTR&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="kt">int&lt;/span> &lt;span class="n">nCmdShow&lt;/span>&lt;span class="p">)&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Initialize WinRT (Either MTA or STA is fine)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">winrt&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">init_apartment&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">try&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Load the model file
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">auto&lt;/span> &lt;span class="n">modelFile&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">StorageFile&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">GetFileFromPathAsync&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="sa">L&lt;/span>&lt;span class="s">&amp;#34;model.onnx&amp;#34;&lt;/span>&lt;span class="p">).&lt;/span>&lt;span class="n">get&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">LearningModel&lt;/span> &lt;span class="n">model&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">LearningModel&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">LoadFromStorageFileAsync&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">modelFile&lt;/span>&lt;span class="p">).&lt;/span>&lt;span class="n">get&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Create a session
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">LearningModelSession&lt;/span> &lt;span class="n">session&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">model&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">LearningModelBinding&lt;/span> &lt;span class="n">binding&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">session&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Model input/output (Here, a temporary empty input)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="c1">// In practice, binding with TensorFloat etc. is required
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="c1">// Execute inference
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="k">auto&lt;/span> &lt;span class="n">result&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">session&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">EvaluateAsync&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">binding&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="sa">L&lt;/span>&lt;span class="s">&amp;#34;&amp;#34;&lt;/span>&lt;span class="p">).&lt;/span>&lt;span class="n">get&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">MessageBox&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="k">nullptr&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="sa">L&lt;/span>&lt;span class="s">&amp;#34;Inference completed&amp;#34;&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="sa">L&lt;/span>&lt;span class="s">&amp;#34;Windows ML (C++)&amp;#34;&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">MB_OK&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">catch&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">winrt&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">hresult_error&lt;/span> &lt;span class="k">const&lt;/span>&lt;span class="o">&amp;amp;&lt;/span> &lt;span class="n">ex&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="n">MessageBox&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="k">nullptr&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">ex&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">message&lt;/span>&lt;span class="p">().&lt;/span>&lt;span class="n">c_str&lt;/span>&lt;span class="p">(),&lt;/span> &lt;span class="sa">L&lt;/span>&lt;span class="s">&amp;#34;Error&amp;#34;&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">MB_ICONERROR&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="mi">0&lt;/span>&lt;span class="p">;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;hr>
&lt;h2 id="-supplement-how-to-specify-inputoutput-tensors">✅ Supplement: How to Specify Input/Output Tensors
&lt;/h2>&lt;p>Depending on the model, it is necessary to &lt;strong>create and bind Tensors&lt;/strong> before inference.&lt;/p>
&lt;p>Example:&lt;/p>
&lt;div class="highlight">&lt;div class="chroma">
&lt;table class="lntable">&lt;tr>&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code>&lt;span class="lnt">1
&lt;/span>&lt;span class="lnt">2
&lt;/span>&lt;span class="lnt">3
&lt;/span>&lt;span class="lnt">4
&lt;/span>&lt;span class="lnt">5
&lt;/span>&lt;span class="lnt">6
&lt;/span>&lt;span class="lnt">7
&lt;/span>&lt;span class="lnt">8
&lt;/span>&lt;/code>&lt;/pre>&lt;/td>
&lt;td class="lntd">
&lt;pre tabindex="0" class="chroma">&lt;code class="language-cpp" data-lang="cpp">&lt;span class="line">&lt;span class="cl">&lt;span class="c1">// Convert a 1D float array to a Tensor
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">vector&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="kt">float&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">inputData&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="p">{&lt;/span>&lt;span class="mf">0.5f&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mf">0.3f&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mf">0.2f&lt;/span>&lt;span class="p">};&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="n">std&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">vector&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="kt">int64_t&lt;/span>&lt;span class="o">&amp;gt;&lt;/span> &lt;span class="n">shape&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="p">{&lt;/span>&lt;span class="mi">1&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="mi">3&lt;/span>&lt;span class="p">};&lt;/span> &lt;span class="c1">// Shape: [1, 3]
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="k">auto&lt;/span> &lt;span class="n">tensor&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">TensorFloat&lt;/span>&lt;span class="o">::&lt;/span>&lt;span class="n">CreateFromArray&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">shape&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">inputData&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">// Input binding (Match the model&amp;#39;s input name)
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="n">binding&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">Bind&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="sa">L&lt;/span>&lt;span class="s">&amp;#34;input_0&amp;#34;&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">tensor&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/td>&lt;/tr>&lt;/table>
&lt;/div>
&lt;/div>&lt;p>Outputs can be obtained similarly using &lt;code>result.Outputs().Lookup(L&amp;quot;output_0&amp;quot;)&lt;/code>.&lt;/p>
&lt;hr>
&lt;h2 id="-debugging-tips">✅ Debugging Tips
&lt;/h2>&lt;ul>
&lt;li>A &lt;code>FileNotFoundException&lt;/code> will be thrown if the model file is not in the execution folder.&lt;/li>
&lt;li>An &lt;code>invalid_argument&lt;/code> error will occur if the input/output names do not match.&lt;/li>
&lt;li>The exact I/O specifications of the model can be confirmed with tools like &lt;a class="link" href="https://netron.app" target="_blank" rel="noopener"
>Netron&lt;/a>.&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2 id="-summary">✅ Summary
&lt;/h2>&lt;table>
&lt;thead>
&lt;tr>
&lt;th>Item&lt;/th>
&lt;th>Details&lt;/th>
&lt;/tr>
&lt;/thead>
&lt;tbody>
&lt;tr>
&lt;td>API Used&lt;/td>
&lt;td>Windows.AI.MachineLearning (WinRT)&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>Language&lt;/td>
&lt;td>C++ (Win32 based)&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>Recommended Method&lt;/td>
&lt;td>Via C++/WinRT headers&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>Advantages&lt;/td>
&lt;td>ONNX models run natively, GPU support available&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>Caution&lt;/td>
&lt;td>Pay attention to model input names and Tensor shapes&lt;/td>
&lt;/tr>
&lt;/tbody>
&lt;/table>
&lt;hr>
&lt;h2 id="-alternatives-for-those-who-do-not-want-to-use-winrt">✅ Alternatives: For those who do not want to use WinRT
&lt;/h2>&lt;ul>
&lt;li>By using Microsoft&amp;rsquo;s &lt;code>ONNX Runtime&lt;/code>, &lt;strong>you can handle ONNX models from C++ entirely without WinRT&lt;/strong>.&lt;/li>
&lt;li>It supports cross-platform, allowing common code for Windows/Linux.&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2 id="-conclusion">📌 Conclusion
&lt;/h2>&lt;p>Windows ML (Microsoft.Windows.AI) is a powerful AI inference engine that can be robustly used even from C++. If you need native inference on Windows, please give it a try.&lt;/p>
&lt;p>For those who want specific examples of creating ONNX models and Tensor binding, we plan to explain them in a follow-up article!&lt;/p></description></item></channel></rss>